Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on October 14, 2014, 02:32:03 pm
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I am having a problem when loading my Tython ship model into PCS2, when i export it to DAE and load it up, at first get to errors for 2 of the turrets "Instance_geometry not found for turret37" and wont import the turret. This is a first for me, never had this error before. Then when the model does import i then get this problem
(http://i621.photobucket.com/albums/tt300/Dalek-seth/problem1_zpsa109a251.jpg)
The large bottom turrets now have rotated inside the hull, and i dont know why it keeps doing it with 3 of these turrets. I have tried deleting them and replacing the bottom turrets but this always happens and is starting to annoy me as i cant seem to solve it.
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Well, you're exporting things wrong from your modelling app. I guess likely reasons vary by app.
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reset x-form in 3dsmax
or the equivalent (apply transformation or w/e in blender)
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If you are using Blender then anything you rotate in object mode rather then edit mode you need to apply the rotation before exporting otherwise it dosnt store the rotation during conversion. Bont know how that is for other applications as dont use them
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Ah right, i'll try resetting the xform
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before you do that make sure to save a backup
and to de-parent everything (make everything top-layer hierarchy), or you'll get some weird **** going on occasionally.
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Look here: http://www.hard-light.net/forums/index.php?topic=73720.20
zookeeper made a nice script that does all that. Also take note of my suggestion to collapse the stack before resetting xform, that's where the biggest problem comes from.
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Cheers guys :)