Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on October 15, 2014, 05:04:41 am

Title: Texturing Questions
Post by: starbug on October 15, 2014, 05:04:41 am
I am having a small amount of trouble with my texture setup in 3ds max, When i export the model and load it up in PCS2 instead of using the Diffuse textures it displays just the Glowmaps.

This is how the materials are setup in 3ds max

Diffuse..................Tythondiff.dds
Specular level..... ..TythonSpec.dds
Self Illumination....TythonGlow.dds
Bump....................TythonNRM.dds

Now i can get it to work by unchecking the spec, self Ill and Bump map, but when i create the pof none of those work ingame. I just get the diffuse texture, not sure where i am going wrong with it as i have imported models from max before with no problems, i just cant remember what i did to get them to work right.

How do i setup with the textures in Max, so that the game will use the spec, Glow and normal maps in game?
Title: Re: Texturing Questions
Post by: Black Wolf on October 15, 2014, 05:20:38 am
You don't. Just set up the diffuse texture in Max, and export that. FSO will automatically use the other texs as long as they follow the appropriate naming convention:

texturename.dds
texturename-glow.dds
texturename-shine.dds
texturename-normal.dds
Title: Re: Texturing Questions
Post by: starbug on October 15, 2014, 08:23:54 am
Ah I knew I it would be something that simple doh