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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 28, 2014, 05:57:47 am

Title: Nightly (Windows): 28 Oct 2014 - Revision 11162
Post by: SirKnightly on October 28, 2014, 05:57:47 am
Here is the nightly for Windows on 28 Oct 2014 - Revision 11162

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 126

Group: Standard
fso_Standard_20141028_r11162.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20141028_r11162.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20141028_r11162.md5)

Group: NO-SSE
fso_NO-SSE_20141028_r11162.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20141028_r11162.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20141028_r11162.md5)

Group: SSE
fso_SSE_20141028_r11162.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20141028_r11162.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20141028_r11162.md5)

Code: [Select]
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r11160 | zookeeper | 2014-10-28 02:28:20 -0500 (Tue, 28 Oct 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengltexture.cpp

Added a little extra info to two bmpman errors.
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r11161 | zookeeper | 2014-10-28 02:29:55 -0500 (Tue, 28 Oct 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Clarified how to set a new variable with mn.SEXPVariables.
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