Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 10, 2014, 05:56:58 am
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Here is the nightly for Windows on 10 Nov 2014 - Revision 11171
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 123
Group: Standard
fso_Standard_20141110_r11171.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20141110_r11171.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20141110_r11171.md5)
Group: NO-SSE
fso_NO-SSE_20141110_r11171.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20141110_r11171.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20141110_r11171.md5)
Group: SSE
fso_SSE_20141110_r11171.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20141110_r11171.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20141110_r11171.md5)
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r11171 | MageKing17 | 2014-11-09 13:10:29 -0600 (Sun, 09 Nov 2014) | 3 lines
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Adding "interceptable", "turret interceptable", and "fighter interceptable" weapon flags.
These allow munitions to be attacked by the AI without needing to set the "bomb" flag; "turret interceptable" means it can be attacked by turrets, "fighter interceptable" means it can be shot down by fighters, and "interceptable" sets both flags simultaneously. Requested by Rheyah.
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