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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 10, 2014, 09:35:48 am

Title: Nightly (OS X): 10 Nov 2014 - Revision 11171
Post by: SirKnightly on November 10, 2014, 09:35:48 am
Here is the nightly for OS X on 10 Nov 2014 - Revision 11171

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 123

Group: Standard
fso_Standard_20141110_r11171.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20141110_r11171.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20141110_r11171.md5)

Code: [Select]
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r11171 | MageKing17 | 2014-11-09 13:10:29 -0600 (Sun, 09 Nov 2014) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Adding "interceptable", "turret interceptable", and "fighter interceptable" weapon flags.

These allow munitions to be attacked by the AI without needing to set the "bomb" flag; "turret interceptable" means it can be attacked by turrets, "fighter interceptable" means it can be shot down by fighters, and "interceptable" sets both flags simultaneously. Requested by Rheyah.
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