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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 18, 2014, 05:56:58 am

Title: Nightly (Windows): 18 Nov 2014 - Revision 11172
Post by: SirKnightly on November 18, 2014, 05:56:58 am
Here is the nightly for Windows on 18 Nov 2014 - Revision 11172

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124

Group: Standard
fso_Standard_20141118_r11172.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20141118_r11172.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20141118_r11172.md5)

Group: NO-SSE
fso_NO-SSE_20141118_r11172.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20141118_r11172.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20141118_r11172.md5)

Group: SSE
fso_SSE_20141118_r11172.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20141118_r11172.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20141118_r11172.md5)

Code: [Select]
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r11172 | MageKing17 | 2014-11-17 23:12:28 -0600 (Mon, 17 Nov 2014) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp

Ensure that the debriefing code sets the font before wordwrapping.

Also, explicitly set the font instead of relying on Debrief_ui_window.draw() doing it implicitly.
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