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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 22, 2014, 05:56:47 am

Title: Nightly (Windows): 22 Nov 2014 - Revision 11178
Post by: SirKnightly on November 22, 2014, 05:56:47 am
Here is the nightly for Windows on 22 Nov 2014 - Revision 11178

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124

Group: Standard
fso_Standard_20141122_r11178.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20141122_r11178.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20141122_r11178.md5)

Group: NO-SSE
fso_NO-SSE_20141122_r11178.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20141122_r11178.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20141122_r11178.md5)

Group: SSE
fso_SSE_20141122_r11178.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20141122_r11178.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20141122_r11178.md5)

Code: [Select]
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r11178 | MageKing17 | 2014-11-21 12:42:44 -0600 (Fri, 21 Nov 2014) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/ship/ship.cpp

From The_E, niffiwan, m_m, and myself: Fix Mantis 2404.

Makes "$Weapon Model Draw Distance:" actually stop external weapon models from being drawn beyond that distance (modified by detail level).
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