Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 03, 2014, 10:20:43 am
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Here is the nightly for OS X on 03 Dec 2014 - Revision 11185
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124
Group: Standard
fso_Standard_20141203_r11185.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20141203_r11185.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20141203_r11185.md5)
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r11182 | Goober5000 | 2014-12-02 23:14:12 -0600 (Tue, 02 Dec 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
minor reorganization
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r11183 | Goober5000 | 2014-12-03 02:03:12 -0600 (Wed, 03 Dec 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
added a sexp to pause and unpause music that is currently playing
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r11184 | Goober5000 | 2014-12-03 02:32:27 -0600 (Wed, 03 Dec 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
it's good to check whether the music is paused, for bulletproof-ness
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r11185 | Goober5000 | 2014-12-03 02:43:43 -0600 (Wed, 03 Dec 2014) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/sound/audiostr.cpp
when the game returns from a paused state, don't unpause the music paused by sexp
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