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Announcements => Getting Started => Topic started by: XDPD7 on December 21, 2014, 01:41:18 am

Title: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 01:41:18 am
When I launch blue planet 1&2 and wings of dawn, i receive the following errors:

The currently active mod has generated "X" warnings and/or errors during program start up. these could be caused by anything from incorrectly formatted table files to corrupt models...

I've tried every single fs2_open launcher ranging from fs2_open_3_6_17_SSE2_BP.exe to fs2_open_3_7_2_RC4_SSE.exe

I do not receive this error when launching derelict or fsport.
Title: Re: Trouble running Mods
Post by: niffiwan on December 21, 2014, 02:04:48 am
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 10:18:08 am
used fs2_open_3_7_2_RC4_SSE-DEBUG.exe

[attachment kidnapped by pirates]
Title: Re: Trouble running Mods
Post by: The E on December 21, 2014, 10:24:55 am
It seems that, at the very least, your MV_radarIcons.vp from the MediaVPs is corrupted. Please delete that file, and try again.
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 11:17:52 am
Re-downloaded, but no luck.

I ran each mod with fs2_open_3_7_2_RC4_SSE.exe  - I get to a splash screen before the game defaults back to my desktop with a whole bunch of errors. Clicking ok just brings another box with more errors and so on and so forth.

Launching fs2_open_3_6_17_SSE2_BP.exe, I get the error as I indicated in my first post. However, I am at least able to get to the mission briefings before I experience the same error as with fs2_open_3_7_2_RC4_SSE.

Title: Re: Trouble running Mods
Post by: The E on December 21, 2014, 11:22:50 am
I did not say redownload. I said delete that file and try again. Let's get the debug builds to get you to the mainhall without spewing errors first, then we're gonna see if there's any additional fixing to be done. Please post new debug logs. If they show the same error as the ones you posted already, delete the file I mentioned, and try again.
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 03:19:00 pm
File deleted.

Here are the logs.

[attachment kidnapped by pirates]
Title: Re: Trouble running Mods
Post by: niffiwan on December 21, 2014, 03:24:10 pm
Are they the correct logs? They look identical to the previous set you posted.
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 03:37:25 pm
Yes, I deleted my old set prior to attaching these new ones.
Title: Re: Trouble running Mods
Post by: niffiwan on December 21, 2014, 03:40:08 pm
OK, then you haven't removed MV_RadarIcons.vp yet.  Can you please delete that file then create new logs?

Code: [Select]
...
Found root pack 'F:\Freespace 2\Wings of Dawn\WoD-Core.vp' with a checksum of 0x74adff1f
Found root pack 'F:\Freespace 2\Wings of Dawn\WoD-Sound.vp' with a checksum of 0x7b2cfb6e
Found root pack 'F:\Freespace 2\Wings of Dawn\WoD-Visual.vp' with a checksum of 0x52398661
ASSERTION: "max_size > header_offset" at cfile.cpp:1734
 max_size (0) > header_offset in packfile F:\Freespace 2\mediavps_3612\MV_RadarIcons.vp
Int3(): From c:\code\fs2_open_3_7_2_rc4\code\globalincs\windebug.cpp at line 1041
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 03:53:33 pm
I also had MV_RadarIcons.vp in another folder "mediavps_3612" which I've deleted entirely.

[attachment kidnapped by pirates]
Title: Re: Trouble running Mods
Post by: AdmiralRalwood on December 21, 2014, 03:57:47 pm
I also had MV_RadarIcons.vp in another folder "mediavps_3612" which I've deleted entirely.
You... deleted the contents of mediavps_3612 when WoD requires the 3.6.12 MediaVPs? Also, those versions of Blue Planet seem to be out of date and also require the 3.6.12 MediaVPs.
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 04:06:41 pm
I have 2 "mediavp" folders in game directory. "mediavps_3612" which only had MV_RadarIcons.vp and "mediavps_2014" which has all .vp files excluding MV_RadarIcons.vp.
Title: Re: Trouble running Mods
Post by: niffiwan on December 21, 2014, 04:17:29 pm
WoD and the versions of blueplanet/blueplanet2 that you have require the mediavps_3612 (which is different to mediavps_2014).  You'll need to have both directories with the contents being similar to the list below (which is what I've got on my current computer).

Code: [Select]
mediavps_2014:
FSU-MVP.bmp  FSU-MVP_small.bmp  mod.ini  MV_Advanced.vp  MV_A-Glows.vp  MV_Assets.vp  MV_CB_ANI_1.vp  MV_CB_ANI_2.vp  MV_Effects.vp  MV_Music.vp  MV_RadarIcons.vp  MV_Root.vp  readme.txt

mediavps_3612/:
             mod.ini         MV_AnimGlows.vp    MV_Assets.vp    MV_CB_ANI_2.vp      MV_Effects.vp  MV_RadarIcons.vp  MV_Root.vp
FSU-MVP.bmp  MV_Advanced.vp  MV_Assets.3612.vp  MV_CB_ANI_1.vp  MV_Effects.3612.vp  MV_Music.vp    MV_Root.3612.vp   readme.txt
Title: Re: Trouble running Mods
Post by: TwoCables on December 21, 2014, 04:39:00 pm
I have 2 "mediavp" folders in game directory. "mediavps_3612" which only had MV_RadarIcons.vp and "mediavps_2014" which has all .vp files excluding MV_RadarIcons.vp.

Yep, that's the problem. You need to reinstall MediaVPs 3.6.12.
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 05:28:34 pm
Thanks for the help, we're getting somewhere :).   All mods work now, however, the opening cinematic for AoA and WiH2 are extremely slow and choppy. Any settings I need to disable?
Title: Re: Trouble running Mods
Post by: niffiwan on December 21, 2014, 05:35:56 pm
Your log suggests you have a recent 200 series Radeon video card? That should be fine to play FSO on max settings.  Maybe you're still running the debug executable?  If you are then switch back to the "release" executable and it should run fine.
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 05:56:10 pm
Still the same problem. Lowered the resolution to 1280x720, no improvement.
Title: Re: Trouble running Mods
Post by: jr2 on December 21, 2014, 06:00:12 pm
Graphics driver is up to date?

Update audio driver? Try open al soft instead of creative open al?

Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 06:06:06 pm
Try open al soft instead of creative open al?


Where do I do that? If it's in the FSO launcher,  video tab and graphics, I only have OpenGl as a drop down choice.

Graphics and audio drivers are up to date.
Title: Re: Trouble running Mods
Post by: TwoCables on December 21, 2014, 06:15:37 pm
Try open al soft instead of creative open al?


Where do I do that? If it's in the FSO launcher,  video tab and graphics, I only have OpenGl as a drop down choice.

Graphics and audio drivers are up to date.

Did you see what niffiwan said?

Your log suggests you have a recent 200 series Radeon video card? That should be fine to play FSO on max settings.  Maybe you're still running the debug executable?  If you are then switch back to the "release" executable and it should run fine.

Look into this first by checking which .exe your launcher is using. If this isn't the culprit, then we will look into other things (such as showing you how to switch to the other OpenAL - it's not in the launcher, nor does it have anything to do with FreeSpace).
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 06:19:59 pm
I'm running fs2_open_3_6_17_SSE2_BP.exe
Title: Re: Trouble running Mods
Post by: TwoCables on December 21, 2014, 06:28:20 pm
I'm running fs2_open_3_6_17_SSE2_BP.exe

Oh. Use FreeSpace Installer (http://www.hard-light.net/forums/index.php?topic=87537.0) to get 3.7.2 RC4. Then, switch to it in your launcher.
Title: Re: Trouble running Mods
Post by: XDPD7 on December 21, 2014, 10:16:09 pm
I get errors if i run fred2_open_3_7_2_RC4 or fred2_open_3_7_2_RC4_SSE

Attached debug file.

[attachment kidnapped by pirates]
Title: Re: Trouble running Mods
Post by: jr2 on December 21, 2014, 11:21:35 pm
Try open al soft instead of creative open al?


Where do I do that? If it's in the FSO launcher,  video tab and graphics, I only have OpenGl as a drop down choice.

Graphics and audio drivers are up to date.

Did you see what niffiwan said?

Your log suggests you have a recent 200 series Radeon video card? That should be fine to play FSO on max settings.  Maybe you're still running the debug executable?  If you are then switch back to the "release" executable and it should run fine.

Look into this first by checking which .exe your launcher is using. If this isn't the culprit, then we will look into other things (such as showing you how to switch to the other OpenAL - it's not in the launcher, nor does it have anything to do with FreeSpace).




Still the same problem. Lowered the resolution to 1280x720, no improvement.

:P

Although I didn't realize he was running the BP2 build.

Don't play with this unless niffiwan & TwoCables advise you to, but the OpenAL Soft can be read about in this thread (http://www.hard-light.net/forums/index.php?topic=85640.0).



EDIT: (from the log)

Code: [Select]
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1371

Weapon explosion MS Impact?  That's a font..  :wtf:[/code]
Title: Re: Trouble running Mods
Post by: AdmiralRalwood on December 22, 2014, 01:49:09 am
fs2_open_3_6_17_SSE2_BP.exe
Under no circumstances ever use that build again. It has a well-known pilot corruption bug that you do not want to have to deal with.

Code: [Select]
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1371
This is a Warning, not an Error; if you hit "no", FSO will continue running until it finds another problem. That being said, you might find it a lot simpler to just use the FSO Installer to get the latest release of Blue Planet, which will presumably have fewer bugs and works with the 2014 MediaVPs.
Title: Re: Trouble running Mods
Post by: tomimaki on December 22, 2014, 03:40:02 am
I get errors if i run fred2_open_3_7_2_RC4 or fred2_open_3_7_2_RC4_SSE

Attached debug file.

Fred2 is mission editor, try fs2_open_3_7_2_RC4
And do you have files in mediavps_3612? Because I don't see them at all in log. Run again FreeSpaceOpenInstaller or download files from link (http://www.hard-light.net/forums/index.php?topic=70736.0).
Title: Re: Trouble running Mods
Post by: TwoCables on December 22, 2014, 03:14:27 pm
I get errors if i run fred2_open_3_7_2_RC4 or fred2_open_3_7_2_RC4_SSE

Attached debug file.

Fred2 is mission editor, try fs2_open_3_7_2_RC4
And do you have files in mediavps_3612? Because I don't see them at all in log. Run again FreeSpaceOpenInstaller or download files from link (http://www.hard-light.net/forums/index.php?topic=70736.0).

He said that his MediaVPs 3.6.12 folder only has one file in it:

I have 2 "mediavp" folders in game directory. "mediavps_3612" which only had MV_RadarIcons.vp and "mediavps_2014" which has all .vp files excluding MV_RadarIcons.vp.



I get errors if i run fred2_open_3_7_2_RC4 or fred2_open_3_7_2_RC4_SSE

Attached debug file.

I didn't say to use the FreeSpace editor (FRED). I said to use the GAME's .exe. Use the .exe named "fs2_open_3_7_2_RC4.exe". Then, in the "MOD" tab of your launcher, select the Blue Planet mod (either "blueplanet" or "blueplanet2", whichever one you're trying to play).
Title: Re: Trouble running Mods
Post by: tomimaki on December 22, 2014, 06:00:08 pm

Yes, XDPD7 said it, then you wrote that he should download mediavps_3612.
Later XDPD7 posted log which shows no signs of needed files in mediavps_3612.
So I wrote that he should download mediavps_3612.
I don't get it... :wtf:
Title: Re: Trouble running Mods
Post by: XDPD7 on December 22, 2014, 10:52:50 pm
I tried both fs2_open_3_7_2_RC4.exe and fs2_open_3_7_2_RC4_SSE.exe. I see the FS splash screen, before the game defaults back to the desktop with an error window. Must click "ok" multiple times in order to get passed all the errors. Once in the game, I have another error window with the same error message I started this thread. At least, there's no more lag or stuttering when I begin the campaigns, however, the games freeze, especially BP2.

MediaVPs_2014 & mediavps_3612 folders have all required files.

We're almost there  :)

Attached new debug logs.


[attachment kidnapped by pirates]
Title: Re: Trouble running Mods
Post by: AdmiralRalwood on December 22, 2014, 11:14:04 pm
Code: [Select]
bp-shp.tbm(line 222): Error: Required token = [#End], [$Subsystem:] or [$Name], found [$Glowpoint overrides: ( "red_glow_10:1,2" "blue_glow4_small_15:].
You either need the BP Compatibility package for the outdated version of Blue Planet you're using, or you need to install the latest release of Blue Planet which won't have that problem.
Title: Re: Trouble running Mods
Post by: bloated on December 23, 2014, 02:25:52 am
just wanted to add that I'm having the same problem and it appears the source is the same as well, when I did the open install the radaricons file failed.

and now any attempts to launch mods is failing along with the 2014media vp's.

the 3.6 media vp's folder is fine as is the original FS2 campaign but the rest is non functional.
Title: Re: Trouble running Mods
Post by: XDPD7 on December 23, 2014, 09:20:43 pm
BP Compatibility package fixed my remaining issues. Thanks everyone for all your suggestions.
Title: Re: Trouble running Mods
Post by: AdmiralRalwood on December 23, 2014, 09:28:12 pm
just wanted to add that I'm having the same problem and it appears the source is the same as well, when I did the open install the radaricons file failed.

and now any attempts to launch mods is failing along with the 2014media vp's.

the 3.6 media vp's folder is fine as is the original FS2 campaign but the rest is non functional.
Delete the corrupted MV_RadarIcons.vp file.
Title: Re: Trouble running Mods
Post by: bloated on December 25, 2014, 02:50:15 am
switching to 3.7.2 RC4 (suggested by two cables) & deleting corrupted Radar Icons media vp fixed the issue.

thx.