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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 22, 2014, 04:14:27 am

Title: Nightly (FreeBSD): 22 Dec 2014 - Revision 11202
Post by: SirKnightly on December 22, 2014, 04:14:27 am
Here is the nightly for FreeBSD on 22 Dec 2014 - Revision 11202

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 125

Group: Standard
fso_Standard_20141222_r11202.tar.bz2 (http://swc.fs2downloads.com/builds/FREEBSD/fso_Standard_20141222_r11202.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/FREEBSD/fso_Standard_20141222_r11202.md5)

Code: [Select]
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r11198 | MageKing17 | 2014-12-15 11:52:32 -0600 (Mon, 15 Dec 2014) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp
   M /trunk/fs2_open/code/pilotfile/pilotfile.cpp
   M /trunk/fs2_open/code/stats/scoring.cpp
   M /trunk/fs2_open/code/stats/scoring.h

Change m_badge_earned into a vector.

This makes it so that getting enough kills to cross the threshold for more than one badge simultaneously grants all of them (with the debriefing showing only the last one) and backs out all of them if the scoring is backed out.
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r11201 | niffiwan | 2014-12-19 19:49:22 -0600 (Fri, 19 Dec 2014) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Add warning for very fast ship-rotation values

Otherwise rotational collision detection is disabled for the ship
(and an int3() triggers in debug)
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r11202 | MageKing17 | 2014-12-22 01:39:31 -0600 (Mon, 22 Dec 2014) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/menuui/playermenu.cpp

Fix mantis #3068.

Make hitting the "delete" key in the pilot-selection menu do the same thing as clicking on the "remove" button.
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