Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Pegasus V on July 23, 2002, 08:56:21 pm

Title: Fighters, cruisers, etc. What about subs?
Post by: Pegasus V on July 23, 2002, 08:56:21 pm
I've been creating a mod that incorporates a type of submarine into Freespace2. You say Submarine! I say yes. But it's more like a Subspace vessel. This vessel is specially modified to enter subspace and remain in a single area for a period of time. It can then fire specially modified torpedoes that exit subspace into normal space to attack the enemy. An excellent weapon huh?

I've made a mission where the GTVA is testing this new creation. The ship enters subspace and then proceeds to fire some torpedoes on some empty cargo containers. In FRED2 I just make the ship depart and I have the various torpedoes (which I call Kamikaze Torpedoes) ready to warp in on cue. In the .tbl I've used the belial pof and set the flag as cruiser (so that I can order it to attack in FRED2). In FS2, the torpedoes warp in on cue, however, they just stay there doing nothing. I went back to FRED2 to make sure everything was correct. I have the torpedo's arrival cue correct, I have the initial orders to attack the cargo container and in Misc options I've got the Kamikaze damage on (about 500). I've never had success with kamikaze, but have I got this right? Or is it something to do with the torpedo not having an engine subsystem?

Cheers.
Title: Fighters, cruisers, etc. What about subs?
Post by: delta_7890 on July 23, 2002, 09:33:08 pm
Hee hee!  Bobbuao beat you to the punch!  A ship nearly exactly as you described was made by him and released in an old thread.
Title: Fighters, cruisers, etc. What about subs?
Post by: Pegasus V on July 23, 2002, 09:53:47 pm
:doh: D'oh! I will perform a search.
Title: Fighters, cruisers, etc. What about subs?
Post by: Pegasus V on July 24, 2002, 01:34:15 am
That other mod sounds pretty cool. About the same as mine. But anyway, is my kamikaze thing correct? How do I get my torpedoes to collide with it's target? Thanks.
Title: Fighters, cruisers, etc. What about subs?
Post by: Alikchi on July 24, 2002, 02:58:37 am
You could just use something like the Fenris' Fusion Mortar, except on a larger scale.
Title: Fighters, cruisers, etc. What about subs?
Post by: karajorma on July 24, 2002, 03:43:46 am
The problem probably isn`t your mod. It's the target you choose. Change the cargo container into a fenris and see if the missiles attack it now.
Title: Fighters, cruisers, etc. What about subs?
Post by: Pegasus V on July 24, 2002, 04:16:46 am
Quote
Originally posted by karajorma
The problem probably isn`t your mod. It's the target you choose. Change the cargo container into a fenris and see if the missiles attack it now.


I'll give that a try. You know, I remember now that I did notice that one of the missiles attacked the GTDr Amazon Adv moving taget that I sent in. So it must be those containers.

Hey, does anyone know why Volition left out the shield info in the tbl's for the majority of freighters and transports? I've inserted the correct tbl info and it's worked fine for me. I've even uploaded my custom made shield icons for each of the ships.

I wish that DTP source code change was combined with that explosion/weapons-effects sourcecode change. That would be cool huh.
Title: subs
Post by: Solatar on July 24, 2002, 04:01:14 pm
i did have an idea about subs once. It was a subspace submarine. Dubbed "The Typhoon Attack Sub". You didn't see them in a mission unless they "surfaced". I had to make a new ship which was made out of the cyclops .pof. Then they had to warp in two at a time, then kamikaze into a Shivan destroyer. it was kinda cool. but it took some major Sexps. I deleted it a long time ago on accident though.