Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Curtnik88 on January 20, 2015, 01:49:09 pm
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I'm new here, so will someone point me to a step-by-step guide on how to properly install and run FSO on Windows 8?
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I'm new here, so will someone point me to a step-by-step guide on how to properly install and run FSO on Windows 8?
There isn't one for Windows 8. There's one for generic Windows, but it involves more steps than simply running the installer.
The installer should run on Windows 8 if you've installed Java; just double-click on it.
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Got it. I wound up using the installer, but I'm wondering if I chose the right pathway. I installed it in C:/users/willi_000/Steam/steamapps/common/Freespace 2. What do I do from there?
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There are several threads on the Steam boards which describe what to do in explicit detail, if that's what you want. Try here (http://steamcommunity.com/app/273620/discussions/0/43099721224887733/?fp=2) or here (http://steamcommunity.com/app/273620/discussions/0/540743757475437859/).
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Thank you. I was able to launch FSO, but three things happened: MediaVPs_2014 failed to install, when I launched Inferno, it said my profile was incompatible with the mod, and when I tested a mission in the tech room, I was given an error message saying 32 ship classes failed to load.
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In that case I would recommend asking for help from the various mod makers. I'm moving your posts to the FSO Support board.
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It would help if you would please post your fs2_open.log file. Instructions on how to do this can be found in this post.
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Ok, here's the debug log on my notepad. Towards the end, where the ships and weapons begin showing up, I was at the loading screen for the "untitled" mission in the INFR1 tech room. I went ahead and quit early since I was getting these same error messages, albeit different ships and objects, and the loading progress wasn't even past the first "bar".
[attachment kidnapped by pirates]
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Here's another one from when I started the campaign.
[attachment kidnapped by pirates]
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MediaVPs_2014 failed to install
What do you mean exactly?
Just in case you mean what I think you mean, MediaVPs 2014 is only compatible with FreeSpace Open 3.7.2 RC4.
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Err.
-mod inf1,mediavps
I can't recall INFR1's requirements and couldn't quickly find anything on the Inferno board, but it may have required the 3.6.10 MediaVPs back in the day. And right now the game tries to find them in the \mediavps\ directory, which you don't have. You can open the mod.ini file in the inf1 directory with a text editor and change that line to say
-mod inf1,Mediavps_2014
and see what happens.
Found root pack 'C:\Users\willi_000\Steam\steamapps\common\Freespace 2\
Program files, Program files (x86) and the user directories may cause FS2 and FSO to be prone to weirdass problems. If it's not too much trouble, cut and paste your FS2 installation somewhere else, like C:\Games\FreeSpace2\ for example.
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Program files, Program files (x86) and the user directories may cause FS2 and FSO to be prone to weirdass problems. If it's not too much trouble, cut and paste your FS2 installation somewhere else, like C:\Games\FreeSpace2\ for example.
User directories shouldn't subject to UAC (unless it's for a different user, of course); the problem with them used to be over-long path names, which stopped being a problem when that was bumped after the Steam release.
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Oh, right. It was probably causing weird issues even in the XP era when some people installed FSO somewhere in their user directories. I'm just generally allergic to installing things in the user directory, but if FSO works there now, I won't judge anyone.
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I tried running INF1 again. Even managed to get a few missions in, but during the 2nd shivan mission in the campaign the game crashed. Here's my debug file.
[attachment kidnapped by pirates]
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Edit mod.ini in inf1 folder
This:
secondrylist = mediavps;
should look like this:
secondrylist = ;
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INF1 doesn't require MediaVPs? I thought it required 3.6.8 or somesuch. (I forget now).
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Last time when I installed INFR1 from these links:
http://www.freespacemods.net/download.php?view.95
http://www.freespacemods.net/download.php?view.353
there was no mod.ini in folder and it worked good.
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Yeah, back then you had to manually put in the string -mod infr1,mediavps
Now they have the mod.ini to do that for you. Still, it is possible they also upgraded inf1 to not depend on mediavps.
Reading this http://inferno.hard-light.net/R1U/FAQ.htm -- It seems maybe they made it standalone. Then it would depend on the edition of INFR1 you have; apparently the SCP version doesn't need MVPs. :confused: