Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 27, 2015, 12:58:07 pm
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Here is the nightly for Linux on 27 Jan 2015 - Revision 11234
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124
Group: Standard
fso_Standard_20150127_r11234.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso_Standard_20150127_r11234.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso_Standard_20150127_r11234.md5)
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r11230 | MageKing17 | 2015-01-23 16:37:12 -0600 (Fri, 23 Jan 2015) | 3 lines
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fix a potential crash during ships.tbl parsing.
Makes parse_ship() use ship_info_lookup_sub() instead of ship_info_lookup() (shouldn't be jumping through those hoops during table parsing if they're for FS1 mission conversion), and more importantly, added an error check to ship_info_lookup() to avoid sprintf() exceeding the length of the char array.
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r11233 | zookeeper | 2015-01-27 01:52:00 -0600 (Tue, 27 Jan 2015) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Ported r11085 from zookeeper branch: Fixed weapon particle spews not taking launch velocity properly into account if $Acceleration Time is used.
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r11234 | zookeeper | 2015-01-27 02:02:21 -0600 (Tue, 27 Jan 2015) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Ported r11100 from zookeeper branch: Fix various issues with $Acceleration Time.
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