Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 09, 2015, 05:58:08 am
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Here is the nightly for Windows on 09 Feb 2015 - Revision 11242
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 127
Group: Standard
fso_Standard_20150209_r11242.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150209_r11242.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150209_r11242.md5)
Group: NO-SSE
fso_NO-SSE_20150209_r11242.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150209_r11242.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150209_r11242.md5)
Group: SSE
fso_SSE_20150209_r11242.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150209_r11242.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150209_r11242.md5)
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r11242 | m_m | 2015-02-08 15:57:58 -0600 (Sun, 08 Feb 2015) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudmessage.cpp
M /trunk/fs2_open/code/parse/scripting.cpp
M /trunk/fs2_open/code/parse/scripting.h
Added "On HUD Message Received" scripting hook which is invoked when the HUD receives message text to display.
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