Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on March 05, 2015, 08:58:52 am
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Every time i try and import a DAE model into PCS2 i keep getting this error message "instance_geometry not found for subobject detail0" and wont load the model. What does mean and how do i solve it?
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Probably your main model is not named detail0 (or detail-0 or Detail0 or Detail-0 or whichever forms are supported), or you've left it linked to some other object.
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Ok got it sorted, i left the reset xform button on. Now next problem when i load it up into PCS2 i cannot see the model. The subobjects are all listed but all i have is just a blank screen even in wireframe mode. The model is about the size of man. I am now pulling out the last of my hair trying to figure this out, I never had this problem with the Tython crusier i did. i Also noticed that the bounding box min and max stats are crazy long ass numbers.
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Well if everything else is as you'd expect, only that you see nothing and the bounding boxes are huge, then it's surely some kind of a scale issue. PCS2 does have a problem with drawing really huge (or really small, I suppose) models right, in that all or most of the model might get clipped away.
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Ok i am really stumped with this model, i have tried changing the scale, looked through the wiki and i cannot get it to appear in PCS2. The other models i have done all work fine just this one causing me problems. Would someone be willing to take a look and tell me what is wrong or what i have done wrong with it. Its a Dalek for my mini Dalek fleet mod i am working on. I have got all the ships converted to .pofs no problem its just the Dalek itself. My plan was to use them as drones, as the dr who lore says that a Dalek pretty much operates like a fighter in space.
heres the link
http://www.mediafire.com/download/aweupjwdbrlp82g/DalekDrone.rar
Thank you :)
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Well, PCS2 choked on the .dae for me as well, but then I opened it in 3ds Max and re-exported as .dae and that one worked just fine, except that the model was super tiny and thus didn't draw correctly, so I scaled it up a lot in Max (and reseted x-form and collapsed) and re-exported and it worked fine after all (I also tried just scaling the model up in PCS2 after the first re-export, and that worked too). Except for the tons of smoothing/normals issues.
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Pretty much did what zookeeper did.
I scaled it up and deleted that Environment helper thingy.
I've attached the model, you might want to scale it down.
http://s000.tinyupload.com/?file_id=43812352454021389777
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Cheers, I made it the same size as spacesuit used in blue planet, mabye my scaling was off in 3ds maxs settings. But thanks for the help guys :) :) :) :) :)
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The default perspective projection in PCS2 has issues with small models (and with large ones, too). Switching to orthographic projection can help, though the BP spacesuit shows up fine in perspective (Steve-O's bullet models, on the other hand, have trouble).