Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: DahBlount on April 14, 2015, 02:59:24 pm
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I recently received these concept art pieces and was given instructions to release them on condition of anonymity.
(http://i.imgur.com/Bn48wnN.jpg?1)
(http://i.imgur.com/XEfa4kR.jpg)
A mystery piece. What do you think it is?
(http://i.imgur.com/JR9Q55O.jpg?3)
Hopefully I will receive an update in the near future. Perhaps the creator may show himself as well!
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Looks like a NOD SF Dragon. The bottom one I'm not sure of. Reminds me kinda of the Ravana or a Cain arm.
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Bottom looks basilisky. Both look good!
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That is definitely a Dragon. 10/10 would fly again.
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I *knew* that bottom one looked like a Basilisk, but my brain was being a nuisance and I couldn't remember the name :B
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Clearly one is a Dragon, but it looks almost more zod than shivan with those armor panels all over.
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Hmm, the concepts look good but I had a hard time guessing the ships until I read the comments. The style is reminiscent of Esarai's Demon WIP, though.
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Looks like a remastered version of the Dragon, but the top "claw" looks too different. Maybe it's a GTVA fighter using reverse-engineered Shivan tech, basically the Dragon equivalent of the Terran Mara? The idea of flying a souped-up Dragon makes me drool.
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Images won't load for me for some reason. Might be because the hosting site is blocked at my workplace though.
[edit]: definitely workplace firewall. Carry on.
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So this has been some time in coming, but I feel this would be a good time to show some progress.
(http://i.imgur.com/sImXClM.png)
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Shiny :D
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OMG :D
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Another update:
(http://i.imgur.com/9dDT6Ad.png?1)
(http://i.imgur.com/elHoAUm.png?1)
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Speaking of dragons...
(http://www.pokemonrubysapphire.com/_ui/img/_en/october/art/mega_rayquaza.png)
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i really like this concept and the model so far
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Speaking of which:
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Nice
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Even more updates
(http://i.imgur.com/wi0cuJR.png?1)
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Here comes the dragon. I've been waiting for it for ages :nod:
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P3D updated.
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Alrough it looks cool, I'm worried about some things from technical point of view. It's not a problem to asseble the parts using boolean, but the polycount is a different matter. Medusa is as far as I know, the most detailed playable model in current MVPs and she has 17,2k. That's obviously enough for bomber sized ship. Current WiP of NuDragon has 18k faces, but it's not even half of the final model.
So what is estimated final polycount?
...and how multiple NuDragons are gonna affect my framerate :P?
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Look at the wireframe in P3D, the mesh is very, very unoptimized and the real polycount is no doubt far lower than how it is now.
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That's more or less what I'm asking for and a reason why I'm asking. A lot of areas have too much polys, while others are quite okay. The claw in rear part is a nightmare in case of polycount, but at the other side, it looks like the most finished part so far.
I'm interested in estimated final polycount, and what DahBlount is gonna do with this.
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2 things Betrayal
1. I am legitimately not the person modeling this.
2. The reason for the large amount of faces is due to a subsurf modifier and thus, the P3D does not accurately show the final polycount.
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This style of modelling... Yeah, now it's clear.
I'm wondering if our beloved mysterious benefactor is gonna finish his other projects. I'm sure I've seen "head" of some shivan destroyer somewhere here :P.
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Got another update for you guys.
(http://puu.sh/mQi0V/085884f109.png)
(http://puu.sh/mQi23/3ada917830.png)
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:yes: :yes: :yes: