Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SirKnightly on April 17, 2015, 11:52:33 pm

Title: Release: 3.7.2 RC6
Post by: SirKnightly on April 17, 2015, 11:52:33 pm
I thought it safe to do one more RC before final.  Trunk has been bumped to 3.7.3 now, so unless any major bugs are found that require a fix to be backported from trunk, expect to see this branch re-released as final very soon.  So please test heavily!

Important!!
As always, you need OpenAL installed.  Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer (http://scp.indiegames.us/builds/oalinst.zip). Alternatively, if Creative's OpenAL doesn't work with your hardware, you can use OpenAL Soft (http://kcat.strangesoft.net/openal.html#download).

Important!!
Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (http://www.mediafire.com/download.php?ihzkihqj2ky) (Mirror (http://swc.fs2downloads.com/builds/scptrackir.zip)) (Mirror (http://scp.fsmods.net/builds/scptrackir.zip)) (Mirror (http://scp.indiegames.us/builds/scptrackir.zip))

Launchers, if you don't have one already:
All platforms:  wxLauncher (http://www.hard-light.net/forums/index.php?topic=67950.0) (ongoing project for a unified launcher)
-or-
Windows:  Launcher 5.5g (http://swc.fs2downloads.com/files/Launcher55g.zip) (Mirror (http://scp.fsmods.net/builds/Launcher55g.zip)) (Mirror (http://scp.indiegames.us/builds/Launcher55g.zip)) (Mirror (http://www.mediafire.com/?wdvzn7hhhzh418m)) Not compatible with Windows 8, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0 (http://www.hard-light.net/forums/index.php/topic,51391.0.html)
Linux:  YAL (http://www.hard-light.net/forums/index.php/topic,53206.0.html) or by hand (http://www.hard-light.net/wiki/index.php/Fs2_open_on_Linux/Graphics_Settings) or whatever you can figure out.

Known issues:


(http://scp.indiegames.us/img/windows-icon.png) Windows
Compiled on MSVC 2008 SP1

If you don't know which one to get, get the third one (no SSE).  If you don't know what SSE means, read this: http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions
You can use freely available tools like CPU-Z (http://www.cpuid.com/softwares/cpu-z.html) to check which SSE capabilities your CPU has.

fs2_open_3.7.2_RC6.7z (http://swc.fs2downloads.com/builds/WIN/fs2_open_3.7.2_RC6.7z) (Mirror (http://scp.fsmods.net/builds/WIN/fs2_open_3.7.2_RC6.7z)) (Mirror (http://scp.indiegames.us/builds/WIN/fs2_open_3.7.2_RC6.7z)) (MD5 (http://swc.fs2downloads.com/builds/WIN/fs2_open_3.7.2_RC6.md5))
This one is based on the SSE2 Optimizations from the MSVC Compiler.

fs2_open_3.7.2_RC6_SSE.7z (http://swc.fs2downloads.com/builds/WIN/fs2_open_3.7.2_RC6_SSE.7z) (Mirror (http://scp.fsmods.net/builds/WIN/fs2_open_3.7.2_RC6_SSE.7z)) (Mirror (http://scp.indiegames.us/builds/WIN/fs2_open_3.7.2_RC6_SSE.7z)) (MD5 (http://swc.fs2downloads.com/builds/WIN/fs2_open_3.7.2_RC6_SSE.md5))
This one is based on the SSE Optimizations from the MSVC Compiler.

fs2_open_3.7.2_RC6_NO-SSE.7z (http://swc.fs2downloads.com/builds/WIN/fs2_open_3.7.2_RC6_NO-SSE.7z) (Mirror (http://scp.fsmods.net/builds/WIN/fs2_open_3.7.2_RC6_NO-SSE.7z)) (Mirror (http://scp.indiegames.us/builds/WIN/fs2_open_3.7.2_RC6_NO-SSE.7z)) (MD5 (http://swc.fs2downloads.com/builds/WIN/fs2_open_3.7.2_RC6_NO-SSE.md5))

What are those SSE and SSE2 builds I keep seeing everywhere?
Your answer is in this topic. (http://www.hard-light.net/forums/index.php?topic=65628.0)


(http://scp.indiegames.us/img/mac-icon.png) OS X Universal (32/64-bit Intel)
Compiled on Xcode 5.1.1

fs2_open_3.7.2_RC6.dmg (http://swc.fs2downloads.com/builds/OSX/fs2_open_3.7.2_RC6.dmg) (Mirror (http://scp.fsmods.net/builds/OSX/fs2_open_3.7.2_RC6.dmg)) (Mirror (http://scp.indiegames.us/builds/OSX/fs2_open_3.7.2_RC6.dmg)) (MD5 (http://swc.fs2downloads.com/builds/OSX/fs2_open_3.7.2_RC6.md5))


(http://scp.indiegames.us/img/linux-icon.png) Linux 32-bit
Compiled on Ubuntu 12.04 LTS 32bit, GCC 4.6.3

fs2_open_3.7.2_RC6.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fs2_open_3.7.2_RC6.tar.bz2) (Mirror (http://scp.fsmods.net/builds/LINUX/fs2_open_3.7.2_RC6.tar.bz2)) (Mirror (http://scp.indiegames.us/builds/LINUX/fs2_open_3.7.2_RC6.tar.bz2)) (MD5 (http://swc.fs2downloads.com/builds/LINUX/fs2_open_3.7.2_RC6.md5))


(http://scp.indiegames.us/img/freebsd-icon.png) FreeBSD 64-bit (experimental, limited support)
Compiled on GhostBSD LXDE 3.0 64-bit, GCC 4.2.1

fs2_open_3.7.2_RC6.tar.bz2 (http://swc.fs2downloads.com/builds/FREEBSD/fs2_open_3.7.2_RC6.tar.bz2) (Mirror (http://scp.fsmods.net/builds/FREEBSD/fs2_open_3.7.2_RC6.tar.bz2)) (Mirror (http://scp.indiegames.us/builds/FREEBSD/fs2_open_3.7.2_RC6.tar.bz2)) (MD5 (http://swc.fs2downloads.com/builds/FREEBSD/fs2_open_3.7.2_RC6.md5))

Source Code Export (MD5 (http://swc.fs2downloads.com/builds/fs2_open_3_7_2_RC6_src.md5))
fs2_open_3_7_2_RC6_src.tgz (http://swc.fs2downloads.com/builds/fs2_open_3_7_2_RC6_src.tgz) (Mirror (http://scp.fsmods.net/builds/fs2_open_3_7_2_RC6_src.tgz)) (Mirror (http://scp.indiegames.us/builds/fs2_open_3_7_2_RC6_src.tgz))
Title: Re: Release: 3.7.2 RC6
Post by: headdie on April 18, 2015, 08:21:00 am
Posted to facebook and reddit
Title: Re: Release: 3.7.2 RC6
Post by: Jackho on April 18, 2015, 09:42:55 am
Downloading right now !
 :yes:

 :v-old: A+
Jack h.
Title: Re: Release: 3.7.2 RC6
Post by: niffiwan on April 19, 2015, 04:54:08 pm
I've completed approximately the last 3rd of Freespace2 and the 1st 3rd of Freespace Port 3.5 using RC6 and everything's working fine so far!