Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: ScottFreeCapital on April 23, 2015, 06:59:09 am

Title: FreeSpace in 2D?
Post by: ScottFreeCapital on April 23, 2015, 06:59:09 am
Would you ever play a FreeSpace game that was created in 2D? I'm not necessarily thinking of something like Space Invaders but maybe something more open ended like StarSector (http://fractalsoftworks.com/) (saw it in the Gaming Discussion board) or if you're into older titles: the Escape Velocity (http://www.ambrosiasw.com/games/ev/) series.

I'm not thinking of any one particular genre per se, neither strategy nor open world or anything: just imagining possibilities of the FS universe in 2D. Or, the question is: is FreeSpace as much its dimensions as it is everything else? Could it even work?
Title: Re: FreeSpace in 2D?
Post by: headdie on April 23, 2015, 07:41:50 am
The functionality for this was implemented a long time ago within the engine and Spoon put together a fun experiment back in 2010 http://www.hard-light.net/forums/index.php?topic=68047.msg1343625#msg1343625
Title: Re: FreeSpace in 2D?
Post by: AdmiralRalwood on April 23, 2015, 08:04:03 am
And there's also this (http://www.hard-light.net/forums/index.php?topic=81443.0) from a couple years later.
Title: Re: FreeSpace in 2D?
Post by: ScottFreeCapital on April 23, 2015, 08:07:58 am
The functionality for this was implemented a long time ago within the engine and Spoon put together a fun experiment back in 2010 http://www.hard-light.net/forums/index.php?topic=68047.msg1343625#msg1343625

Eek. The search functionality of this forum probably needs to be improved a bit. I tried searching before I made the thread and didn't find this!
 :banghead:

It's glorious.  :eek:
http://social.xfire.com/video/22bef0
Title: Re: FreeSpace in 2D?
Post by: AndrewofDoom on April 23, 2015, 09:12:14 am
SHMUPSpace was inspired by Spoon's mod, but I had given up development of it when I basically had to hack the engine (and in turn, had to make hacks for the hacks to work). I also became lazy, because making levels is something I dread doing. One of the good things that did come out of it though was fixing the bug where if the weapon velocity < you ship's velocity, they would never collide.

I'll consider trying again though.
Title: Re: FreeSpace in 2D?
Post by: wardog300k on April 23, 2015, 12:43:52 pm
Starsector with FreeSpace universe would be rather interesting to see,i dunno has someone made a FreeSpace mod.
Escape velocity is more of a trading game,and FS universe wouldn't really be good for that.
Title: Re: FreeSpace in 2D?
Post by: Goober5000 on April 23, 2015, 10:13:09 pm
The functionality for this was implemented a long time ago within the engine and Spoon put together a fun experiment back in 2010 http://www.hard-light.net/forums/index.php?topic=68047.msg1343625#msg1343625

Since I spent way too much time tracking down the origin of this I'll share it with the thread.  The feature was originally implemented (in 2005!) by WMCoolmon here (http://www.hard-light.net/forums/index.php?topic=29549.0) and quickly afterward featured in Super FreeSpace Kart by Axem here (http://www.hard-light.net/forums/index.php?topic=29667.0).

We'll need Axem to update his link as it's subsequently gone dead.