Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: jr2 on May 06, 2015, 07:22:05 am
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Is it possible to have FSO set with compatibility options out-of-the-box, so people don't have problems if they have DPI scaling on?
(http://i61.tinypic.com/302nmnq.png)
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Why would people be running FSO in compatibility mode to start with?
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From author=http://www.hard-light.net/forums/index.php?topic=89660.0
Hello i could not find a help section so im just posting hear , sorry if this thread has to be moved.
Im having a problem getting the mod to run properly. Basicaly everything is working fine but my mouse courser is only abel to accsses the tops left side of the screen ( about 2/3 of the way up and down and side to side. Iv tryed all the resoulotions both on the launcher and on my monitor , also i tryed useing a diffrent monitor ( a 1080p and a 4 k i want to use the 4k if i can ) but the same problem.
The odd part is my GoG stock launcher with no mods works fine and i have full range with the mouse. I feel like it's something on my end somewhare but i can't figure it out.
Any help would be greatly apreciated. ( i can't reach the mission start key in brefings so i can't start :( )
Thx for your time
How does the mouse behave if you run it in a window?
@AdmiralRalwood
Yha works fine in windows mode however the screen scaling is not correct. If i have 3840 x 2160 on my monitor the same resoulotion dose not fit if selected from the launcher. I need to select 2560 x 1440 to fit in windows mode from the launcher to match up to my 3840 x 2160 selection on the desktop ?
If you guys need any other info plz ask and i will send or if the attatchment is not correct let me know so i can try again .
Thx again guys.
IDK if this helps but im Using a ASUS PB287Q monitor and 2 GTX SC 980's on a rampage 5 mother board
Turn off DPI scaling in Windows.
Returning DPI scaling to defult mode worked man you found the problem.
Thx you very much sir. The speed at witch you guys figured that out is impresive to say the least. Did 1 mission before i came to reply to this post, WOW im jaw dropping impresed by the work iv seen done to this game. you all are amazing !!!!!!
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This might not be quite the right request then. Instead of asking to run with compatibility options (which are intended to be used for programs that can't be maintained to support newer OS features), we should probably be asking if we can make FSO behave correctly on high-DPI displays.
Given the specific problem you had with the mouse input, I'm curious if this is still an issue in the SDL branch, or if we've already inadvertently fixed it by switching everything on Windows to SDL2.
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I'm actually surprised that the problem expressed itself in this way; usually we get complaints of the game going off the screen instead. I've kind of been wanting to look into getting FSO to react to DPI scaling in some way, but it's been really low on my to-do list.
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Well, temporarily, until it is fixed, if there is a way to set compatibility options (I think some GOG games do this), that would be a stopgap measure. It's per .exe file, so when it's fixed, just remove either the internal coding for compatibility mode, or the installer applying it (not sure which one is used).
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There are ways to do this. They are bad, and MS doesn't recommend using them (rightly so). So we won't be using them.
See also: http://blogs.msdn.com/b/oldnewthing/archive/2010/03/11/9976571.aspx