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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 07, 2015, 02:01:17 pm

Title: Nightly (Windows): 07 May 2015 - Revision 935af40
Post by: SirKnightly on May 07, 2015, 02:01:17 pm
Here is the nightly for Windows on 07 May 2015 - Revision 935af40

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124

Group: Standard
fso_Standard_20150507_935af40.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150507_935af40.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150507_935af40.md5)

Group: NO-SSE
fso_NO-SSE_20150507_935af40.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150507_935af40.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150507_935af40.md5)

Group: AVX
fso_AVX_20150507_935af40.7z (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20150507_935af40.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20150507_935af40.md5)

Group: SSE
fso_SSE_20150507_935af40.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150507_935af40.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150507_935af40.md5)

Code: [Select]
------------------------------------------------------------------------
commit 42d830e
Author: Lari Nieminen <Wed May 6 23:40:40 2015 +0300>
Commit: Lari Nieminen <Wed May 6 23:40:40 2015 +0300>

    * Made the firepoint HUD gauge light up only the firepoints which will fire next, if "dynamic primary linking" ship flag or "cycle" weapon flag is used.
 code/hud/hudreticle.cpp | 38 +++++++++++++++++++++++++++-----------
 1 file changed, 27 insertions(+), 11 deletions(-)


Title: Re: Nightly (Windows): 07 May 2015 - Revision 935af40
Post by: chief1983 on May 07, 2015, 02:17:44 pm
As you'll see, there are now AVX builds in the Windows nightlies.  I've switched over to VS2013 for today's set, if there are no issues this move from VS2008 will be permanent.
Title: Re: Nightly (Windows): 07 May 2015 - Revision 935af40
Post by: AdmiralRalwood on May 07, 2015, 02:34:00 pm
In addition, you may notice that the debug .map files are gone, and in their place, release builds now have their own .pdb files. The .map files weren't actually serving any useful purpose (they're for manual debugging, which our error messages' stacktraces render redundant, and they were a virtually-indecipherable mess anyway), while having symbols for release builds means that if you get an FSO error popup in a release build, it should provide symbols in the stack trace, which is useful for troubleshooting!
Title: Re: Nightly (Windows): 07 May 2015 - Revision 935af40
Post by: Cyborg17 on May 07, 2015, 02:59:27 pm
AVX are basically improved SSE builds, correct?
Title: Re: Nightly (Windows): 07 May 2015 - Revision 935af40
Post by: X3N0-Life-Form on May 07, 2015, 03:39:42 pm
Yes. See Wikipedia for more info.

https://en.wikipedia.org/wiki/Advanced_Vector_Extensions