Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: vadar_1 on July 26, 2002, 06:00:54 pm
-
Have anyone of you (with war3) been making any of these? After you get used to the 'different' trigger base, learn to use the cameras, and perfect your timing, you can make some pretty kickass movies with this thing. Right now im still trying to figure out how to:
- Create the town portal teleporation effect but use at anytime anywhere
- Create the undead green teleport effect, without using dark summoning
- Using the mass teleport effect (arch-mage) without specifying a target (if possible)
anyways, heres some shots from the first intro-movie i made for a mission:
[ 1 (http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/weakimage.php?image=slaythedead/SlaytheDead_1.jpg)| 2 (http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/weakimage.php?image=slaythedead/SlaytheDead_2.jpg)| 3 (http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/weakimage.php?image=slaythedead/SlaytheDead_3.jpg)| 4 (http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/weakimage.php?image=slaythedead/SlaytheDead_4.jpg)| 5 (http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/weakimage.php?image=slaythedead/SlaytheDead_5.jpg)| 6 (http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/weakimage.php?image=slaythedead/SlaytheDead_6.jpg)| 7 (http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/weakimage.php?image=slaythedead/SlaytheDead_7.jpg)]
still not up to blizzard's quality, but getting there. Anyone else have any shots of their movies?
-
Played with it... I'm trying to find out where they hid the Starcraft marine/hydra/zerglings that were in the end credits...
-
Pay $50 for that? Hell, no.
-
Awesome!
-
...Wait a minute...
:wtf:
...I think I recognize something... what game engine does WC3 run on?
-
Originally posted by Stryke 9
...Wait a minute...
:wtf:
...I think I recognize something... what game engine does WC3 run on?
the WC3 engine runs on the WC3 engine by Blizzard Entertainment, the makers of WC3. Answer your question?
The starcraft marine/hydra/zergling/zealot/spaceorc (looks like a firebat), are availible through the use of unit- create unit (facing unit/angle, whatever). make a new variable (type unit) and name it zealot/hydra whatever, then select your variable... I think this is how it works, but i havn't tested it yet.
The basics of it is, you have to manually type the name of it to a string, but thats the only string input i can find.
-
(http://www.3dap.com/hlp/hosted/tap/pictures/WC3ScrnShot.jpg)
-
youd think marines would be able to do more damage, and have a higher hp. I mean they are using alluminum rounds travelling near the speed of light. Meanwhile the enemy is throwing sticks at their reinforced armored space suit.
-
Apparently they slaughtered the thingy.
-
I have seen the Space Mariens in your WarCraft3 Screenshoots, how can I also have them?
Or is it a mod that I can dl somewhere.
Has someone ever tried to remake StarCraft with the WarCraft3 engine?
-
Originally posted by vadar_1
youd think marines would be able to do more damage, and have a higher hp. I mean they are using alluminum rounds travelling near the speed of light. Meanwhile the enemy is throwing sticks at their reinforced armored space suit.
Hypersonic speeds.
-
Originally posted by gevatter Lars
I have seen the Space Mariens in your WarCraft3 Screenshoots, how can I also have them?
Or is it a mod that I can dl somewhere.
Has someone ever tried to remake StarCraft with the WarCraft3 engine?
Check around the war3pub.net forums. There are a few things you have to download in order to let you use the hidden units in the editor.
-
Originally posted by Thorn
Check around the war3pub.net forums. There are a few things you have to download in order to let you use the hidden units in the editor.
only to place them in the editor, but why waste time with that, I found the exact trigger
Unit - Create Units Facing Angle
Create [1] [ Conversion - Convert String to Unit type - unit-type (marine)] at [(some location)] facing [(some degrees)]
heres the text if you just want to copy and paste it
function Trig_spawn_marine_Actions takes nothing returns nothing
call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_009" )
call CreateNUnitsAtLoc( 1, String2UnitIdBJ("marine"), Player(0), GetRectCenter(gg_rct_Spawn_here), bj_UNIT_FACING )
endfunction
//===========================================================================
function InitTrig_spawn_marine takes nothing returns nothing
set gg_trg_spawn_marine = CreateTrigger( )
call TriggerAddAction( gg_trg_spawn_marine, function Trig_spawn_marine_Actions )
endfunction
-
Because its easier to click a button and be able to put it wherever you want? And you can make them buildable...
-
marine/hydra/zerglings ???
-
Mmh, sorry to bump that but... besides the fact I'd like to see screenshots of the zergs etc, I know there's WC2 units ingame. look at the cutscene where the crow guy tells who he is ( just before the very last mission ). Ooh! look what's attaking this human city! yeah, ogre juggernaughts ;7
me wanna make long range see bombings :D
-
Originally posted by venom2506
Mmh, sorry to bump that but... besides the fact I'd like to see screenshots of the zergs etc, I know there's WC2 units ingame. look at the cutscene where the crow guy tells who he is ( just before the very last mission ). Ooh! look what's attaking this human city! yeah, ogre juggernaughts ;7
me wanna make long range see bombings :D
wha? ive never seen any war2 units (aside from the obvious Grunts/Footmen etc that have been transformed for use in war3). As for the SC units, only the zergling looks like crap, the texture is too pale and it looks all wrong. But I still havn't seen the juggernaut.
-
Theyre in the ending credits....
-
never mind, I've got it all now.
there's more than that in the "pack", but some stuff is weird ( a kind of ghost cobra -the snake :p - ). The juggernaught is freaking huge btw, but it's not meant to be played obviously; when destroyed, it won't sink, it'll stay there for a couple seconds, then si!mply disappear, and the selection window is too small, so you can overlap them ( but that's very easy to fix ).
I don't see anything wrong with the zerglings btw :confused:
I'm working on a map ( I will have the time, since I'm off to Paris for 3 weeks, so couldn't do any other things on my bro comp anyway ). If people like it, I might do a little campaign out of it :)
-
Heh.. I'm working on one too..
I might do the same once I work out how to do triggers properly...
-
The Triggers are basically end up looking the same as starcrafts. Just remember that as long as the condition remains true, the trigger will continue to execute (no preserve trigger required). To stop this, either do something with your actions to make the condition false, or else use Trigger - Turn off (this trigger).
Also, make good use of player and unit groups, They will save you alot of work.
-
Originally posted by vadar_1
The Triggers are basically end up looking the same as starcrafts. Just remember that as long as the condition remains true, the trigger will continue to execute (no preserve trigger required). To stop this, either do something with your actions to make the condition false, or else use Trigger - Turn off (this trigger).
Also, make good use of player and unit groups, They will save you alot of work.
pb is that I never made a single map for SC, I'm completly lost with the triggers, I can't even find how to force the player to be orc, I can't set him as grey ( the player colour I mean ) etc etc etc.
Only thing I can do is making cool looking sceneries (reminds me my ability to make good ships and mission settings for FS2, but nothing will never happen in these missions :lol: