Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Sandwich on June 12, 2001, 05:47:00 pm
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I've got a completely original Vasudan carrier model in the works.
(http://michael.randelman.com/fs2/mods/gvca_nameless.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar (//"http://michael.randelman.com")
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nice i have terran one - although not finished just experimenting with shapes and stuch but what i done so far works in fs
(http://members.aol.com/syrinx18/carrier.jpg)
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That 'Zog carrier is really good.
Can't see much of the Terran one...
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I wish I knew how to get mine into FS... It has a nice low 500-something polycount. Oh well...
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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3DS MAX?
It's a really nice design. It'd be a pity to not see it in FS2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Actually, he used Rhino :-p
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Originally posted by KillMeNow:
(http://members.aol.com/syrinx18/carrier.jpg)
why couldn't you show up a nice rendered pic? I hate people showing off in-game shots, they're always so dark and hard to make out real details.
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Whatever it looks like, it has a lot of resemblance with the Bin'Tak...
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Originally posted by KillMeNow:
nice i have terran one - although not finished just experimenting with shapes and stuch but what i done so far works in fs
(http://members.aol.com/syrinx18/carrier.jpg)
Well...
In the old mac days... When Escape Velocity was king...
That thing looks like the Defender from escape velocity!
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-Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
-Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")
The fear always controls our attitude, let us fear no more!
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The target properties box says "Imperial Stardestroyer", and the player weapons are "TIE Lasers" (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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yup was flying tie interceptor and i just put that pof into the stardestroyer table entry for speed
and heres muliple views rendered not ingame - but i really not done any work with texturing so it looks pretty awful
(http://members.aol.com/syrinx18/saratoga.jpg)
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the Midway (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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It would look cooler if the back was the front and the front was the back... and if that thing in the middle was a big BFGreen gun >:D
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Okay, the GVCa Nameless has been altered a bit and textured (in Rhino - don't ask about in game 'cause I don't know how to convert the whole thing...). I rendered the wireframe as well so you could get a better idea of the general shape. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://michael.randelman.com/fs2/mods/gvca_nameless.png)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
[This message has been edited by sandwich (edited 06-13-2001).]
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well the bit in the middle that shoots out between the rings is a quantum destabliser cannon that makes fog cannons look like toys for children hehehe - but i think its power will have to be scaled down nothing survives a hit with it at the moment - hmmm ok done some texturing - not much though and added some turrets to alter the look abit any suggestions other than make it go backwards would be appriated
(http://members.aol.com/syrinx18/saratoga2.jpg)
(http://members.aol.com/syrinx18/saratoga3.jpg)
also nice work on the vasuden carrier, your is original mines looks like th midway (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif) but the midway was a cool ship so not to big an problem (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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You know what? Super powerful beams suck... When I release a Ship I wish I could build, it will not have a single beam on it, but you *WILL* fear it.
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I agree wholeheartedly. Honestly the only thing in FS2 I really FEAR is the Aeolus, nothing else can throw as much anti-fighter ugliness at one target, that makes a lot more of a reaction in the player than a super-mega-kill-everything gun.
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do not worry =) its main beam will be strictly scripted in its use or givena rediculaly long recharge time - also its fireing arc is like 4 degrees so if its not infront of the ship it has nothing to worry about - the rest of the turrets will all be normal lasers will have 2 gatling guns for anti fighter defence and 5 heavy turrets - as for the no beams (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) my isd is the king of no beams and believe me you will fear it
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Originally posted by morris13:
I agree wholeheartedly. Honestly the only thing in FS2 I really FEAR is the Aeolus, nothing else can throw as much anti-fighter ugliness at one target, that makes a lot more of a reaction in the player than a super-mega-kill-everything gun.
heehee... you should see the Gryphon ("http://uk.geocities.com/gunnery_control/griffin.htm"), makes an Aeolus look like a wet soggy teabag.
NB: that Vasudan carrier looks superb, by the way.
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Love the gryphon, btw, what do all of those missile launchers fire? I think you should make a long range tempest, and have it go crazy on the fighters (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Snipes:
Love the gryphon, btw, what do all of those missile launchers fire? I think you should make a long range tempest, and have it go crazy on the fighters (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
mission variable weapons - default is anti-fighter (Pirahna?), or Helios / Trebuchet for anti capship. I had a shell weapon, basically a high power heavy dumbfire, to make up for the weedy beam cannon.
BTW, is Rhino any better than Blender for modelling?
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Rhino is MUCH better than Blender. I downloaded Blender and couldn't figure any of the controls out. Rhino was a snap. sadly, the demo only allows twenty-five saves. I found a way around it though...
Delta
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(http://members.aol.com/syrinx18/athome.jpg)
(http://members.aol.com/syrinx18/testfire.jpg)
some more pics by the way anyone know how to get the turrets to point teh right direction when they fire?????
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Originally posted by delta_7890:
Rhino is MUCH better than Blender. I downloaded Blender and couldn't figure any of the controls out. Rhino was a snap. sadly, the demo only allows twenty-five saves. I found a way around it though...
Delta
Actually.... you should have emphasized the "MUCH" a lot more.. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) For modelling, Rhino rules. Period.
Now how can I convert the GVCa Nameless from Rhino into FS2?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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Nameles come on thats dumb, cant you think of something elce?
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
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Once you get used to it, Blender rocks. I used Rhino for a while, didn't especially like it's way of modeling.
I still wish Blender had a better UV texturing system and .cob output.
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Originally posted by StarGunner:
Nameles come on thats dumb, cant you think of something elce?
Nameless means that it doesn't have a name. Yet.
It would be a hella crappy name for a ship, though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Howabout the:
GVD Blank
GVD Enter Text Here
GVD Default
GVD Player 1
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
I gotta admit, that Vasudan Carrier model looks massively sweet. The Terran one is cool too, especially that beam weapon, but it has nothing on the Nameless. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Originally posted by StarGunner:
Nameles come on thats dumb, cant you think of something elce?
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif) Can't you think of something else?
I love it. It looks sweet. Hopefully you can get it converted... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by Setekh (edited 06-15-2001).]
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How'bout the GVCa Imhotep?
Joe.
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Originally posted by joek:
How'bout the GVCa Imhotep?
Joe.
Thats better, no thats great!
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
[This message has been edited by StarGunner (edited 06-15-2001).]
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I've always been partial to Amon-Re, that's why I submitted it to the UA group... and now since they're out of the way, I can use it again (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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cool ships i love it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)nice work (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
and i got a little friend for my lonley puke smiley (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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(http://www.hiddenterrorbb.f2s.com/ubb/smilies/doublepuke.gif)
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[email protected]
milions of years a go we where all monkey's but now we are monkey's on space crack.Let us sniff in peace
staff member of
Soc Inferno
iqc 102628858
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Y'all have been watching too much of the Mummy Returns.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Yes, the name is the equivalent of the GVCa Default Ship, etc...
I'm glad you all like the model. I just wish Rhino had better texturing capabilities so that I could get the ship to look the way I REALLY want it to...
So, no takers on having a go at converting it? <mumble>...cowards...</mumble> (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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if you'd slap some turrets on it, I'd do it...
and I never watched The Mummy Returns...
and I fel asleep in the mummy for that matter...
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Originally posted by Snipes:
and I fel asleep in the mummy for that matter...
<sharp breath intake> How could you!?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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You must have been VERY tired. Mummy 2 may have been a somewhat intellectually deficient movie, but it never stopped moving for more than a minute or two...
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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Originally posted by sandwich:
Y'all have been watching too much of the Mummy Returns.... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Yes, the name is the equivalent of the GVCa Default Ship, etc...
I'm glad you all like the model. I just wish Rhino had better texturing capabilities so that I could get the ship to look the way I REALLY want it to...
So, no takers on having a go at converting it? <mumble>...cowards...</mumble> (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Oh! You were looking for someone to convert it???
Ok, would you like me to do it?? But you would let me use it in my campaign (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Pleeeeeeaaaaaaassseeeeeeeee!!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Sorry, lil' dude, I think I'm converting it, if sandwich ever gets around to sending the turrets he's making for it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Originally posted by Snipes:
Sorry, lil' dude, I think I'm converting it, if sandwich ever gets around to sending the turrets he's making for it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Oops, sorry - I did them a few days ago but forgot to send 'em. :blushing: They're on the way to you...
Meantime, I'll try to get some more pics of the Nameless for y'all.
Oh yeah, any name suggestions? But it can't be gibberish - it has to actually mean something in Vasudan... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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Originally posted by Snipes:
Sorry, lil' dude, I think I'm converting it, if sandwich ever gets around to sending the turrets he's making for it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
MWHAAAAAAAAAAAA!!!!!!! You've taken me the pleasure of converting it! I'm gonna hunt you down... and snipe you to hell!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Apologies accepted!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
But sandwich, can I still have the nameless??? Please!!!
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Let me put it this way: I created the model and the basic texturing. Snipes is doing the converting to FS2. Once that is complete to our satisfaction, and as long as Snipes has no problems with it (he shouldn't, but who knows...), I have absolutely no problem with releasing it to the general public for whatever campaigns they want to include it in.
My SOC: Operation Otara (see my page) has no plans for any MODs to be included whatsoever, as it takes place during the main FS2 campaign. So I don't mind anyone using the finished product. Just mention Snipes and I in the credits, as usual... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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Thanks!!! I'll be waiting for it then!!!
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Thanks!!! I'll be waiting for it then!!!
SNIPES!!! Don't forget to don't have any problem with it!!!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/mad.gif)
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A) Did you know that you can edit your post if you forgot anything. It helps prevent double-posting.. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
B) I promised, and I now deliver: GVCa Nameless renderings! Now, don't expect too much, as I simply did these using 3D Exploration. The BG is a nebula pic I made in Photoshop a few years back.
The turrets are in place in the renders. They have no textures, though, but they do have a color-coding: Red (pinkish ) is anti-capital beams, yellow is anti-fighter beams, green is flak, and blue (purple) is plain lasers.
First, a general angle of the ship:
(http://michael.randelman.com/fs2/images/gvca_angle.jpg)
Now, a nice view of the double fighterbays in the rear:
(http://michael.randelman.com/fs2/images/gvca_fighterbays.jpg)
And for last, a shot of the underside, showing the recessed engine housing and the angle on the central neck:
(http://michael.randelman.com/fs2/images/gvca_engines.jpg)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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Wow, kickin' *** and takin' names sandwich (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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AAAGGGHHHHH, SOMETHING GREEN!
(easily scared people from the planet of the easily scared people)
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Originally posted by Maeglamor:
Wow, kickin' *** and takin' names sandwich (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
...and in English? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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Very cool Vasudan ship!
How about:
GVCa Imhotep (still like that one, sounds important (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif))
GVCa Giza (like where the great pyramids are)
GVCa Amaunet (description ("http://www.pantheon.org/articles/a/amaunet.html"), like a mother god (mother god seems good for a carrier))
For more ideas: http://www.pantheon.org/areas/mythology/africa/egyptian/articles.html ("http://www.pantheon.org/areas/mythology/africa/egyptian/articles.html")
Joe.
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Originally posted by joek:
GVCa Amaunet (description ("http://www.pantheon.org/articles/a/amaunet.html"), like a mother god (mother god seems good for a carrier))
I like it! If there are any other names along those lines (mothership, etc) lemme know, 'cause "Amaunet" is kinda rough on the tounge.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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How big will it be Im thinking 3KM?
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
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Actually, I'm thinking more along the lines of 1.8+ - a wee bit smaller that the Hatshepsut. I think that fits best, since the purpose of it is not to be yet another super-jugger-mega-dreadnaught, but a very reasonable ship that could have easily been incorporated into the game by (http://dynamic.gamespy.com/~freespace/ubb/noncgi/v.gif) without ruining the scale of things.
However, currently it has 7 heavy beam turrets, which is a bit much, considering that the Hat-whatever has 4. I'll either probably remove a few, or give some sort of Star Trek "Defiant" powerhouse reasoning as to why so much power is packed into something smaller that a Hatsh-whatever.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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no... keep trying to balance it a la Volition, I think... replace the beams by flack, coz a carrier will probably use only anti fighter weapons to allow their onboard fighter to take without too much trouble during a battle.
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
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You could go a couple ways with that. It probably shouldn't have seven heavies since no destroyer in the GTVA has that many and if you're going to classify this as a carrier it should probably be more like a Hecate and only have a couple. However, you could say that since its a new ship it has more efficient beam cannons which allow more firepower in a smaller space. You could also go with a larger number of the smaller cannons, like having six Vslash instead of four BVas, or some such. It almost certainly shouldn't outgun a Hatshepsut tho, not unless you want to re-classify it as a destroyer.
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Good points, both of you.
I'm thinking along these lines: modern carriers mainly have anti-missile turrets and missiles, and anti-ship missiles like the tomahawk (I think...). While their main offensive power is the fighters they carry, they're not toothless without them.
However, nowadays carriers are nessecary because planes simply don't have the range to get everywhere that's needed. But in FS2, fighters have jump drives, virtually negating the whole range problem. Although I'm sure that there are still plenty of advanteges to having a carrier in the immediate vicinity, it's not as absolutely nessecary as it is in the real world.
Therefore, it is my opinion that FS2 carriers will not be focused as much on carrying fighters to the neglect of direct offensive weaponry.
But you are right, the # of heavy beams needs to be toned down. So, I'm thinking one BVAS, with the rest being those pathetic SVAS turrets. The other current numbers are: 14 flak, 9 AAA and 22 plain laser turrets. For a newly designed carrier, I think that's reasonable... well, maybe a BIT over kill... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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Yeah, I had a carrier with 1 bFGreen and 4 BGreens on the fron area (it was a hella big carrier), and it destroyed a Demon in 10 seconds. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
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Hello, kiddies,
Can you say "overkill?"
here, let me help you, "oh!",
"ver"
"Kill!!!"
Good, now repeat it a few times and call me in the morning...
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Originally posted by aldo_14:
Yeah, I had a carrier with 1 bFGreen and 4 BGreens on the fron area (it was a hella big carrier), and it destroyed a Demon in 10 seconds. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
Well, according to the FS2 Beam Reference, the BFGreen is about half again as powerful as the BVas. The BGreens are more or less equal to the BVas.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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Just so you know, he means 1.5x when he says half again
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Thanx for the clarification, Snipes. I didn't really consider that some people here might not have the same grasp of the English language as you and I do... (inside joke...) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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Hardy-har... That's what happens when you speak Hebrew all the time...
You know what I mean...
Sheddup if you don't (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Those colored turrets make it look like it's covered in candy. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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LOL - I know, but I'm not going to bother texturing them in Rhino when it only converts to LWO at the most basic level.... Once Snipes gets the conversion done I'll put up som more pics - unless y'all have a specific angle on her that you want to see...?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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When will the ship be up for DL?
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
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That depends... First off, the conversion needs to be completed.
After that comes the balancing, as I don't plan on having this be a super-ship... it IS a carrier, after all...
Third, there's the possibility that it might be used in a certain campaign, and I'd have to discuss with the developers whether they would prefer it to be held back until the campaign is released or what.
Sooo... in three short words: I don't know. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) But I WILL keep y'all updated...
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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It is looking sweet. Though the candy turrets do look kinda funny (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) Keep up the kick *** work. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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*mumble* ... candied turrets my - Oh! Is this microphone on? Oh, uhhh... Hi everybody, uhhh... yeah... ummmm...
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com")
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A short update here: the GVCa Amaunet has exactly 500 polys - without the turrets. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Originally posted by sandwich:
A short update here: the GVCa Amaunet has exactly 500 polys - without the turrets. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Well I have one in skech form but it has a maga beam cannon in front of the ship I call it the GVSCa Memphis and its 3KM long.
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
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Originally posted by sandwich:
A short update here: the GVCa Amaunet has exactly 500 polys - without the turrets. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
A 500 poly count for a capship is really low, nice job. =)
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and regarding the qualtity of the ship itself, it's really a exploit (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Sandwich you're an excellent modeler (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) thumbs up!
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Wow - thanx for the complements, both of you! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
I had to design each and every poly by hand, cause in Rhino that's the best way to do things... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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heh, when I was using 3ds3, that's what I was doing... I made the YF19 and the YF21 for the robotech campaign poly by poly... And I'm proud of the result (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
You have great control, this way, but damn it makes the process of doing a model a looooooong work...
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Actually, if you're making a model with the goal of having it compose of flat poly's, it's not hard at all - you just need to use all the object snaps and poly definition tools.... no problemo!
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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No lol, I mean, I make a triangle, I create a vertice next to it, creat another poly, creat a vertice, create another poly... etc
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Ewww... unnessicarily complicated... in Rhino all you do is define visually where the 3 or 4 points of the poly are. It creates the poly, and then you can snap the cursor to the vertices (they're called "ends" in Rhino) so that your next poly has a matching edge. So on and so forth...
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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How will it fit in with the other ships
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
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Originally posted by StarGunner:
How will it fit in with the other ships
Eh? I guess you mean in the game itself, and not something else...
I've been toying around with a number of ideas, mainly with different weapon loadouts, and all of course revolving around the Amaunet being a fighter/bomber carrier:
1) Giving it an unusual number of missile turrets. Primarily anti-fighter missiles, but also perhaps a few Treb and Stiletto II launchers for taking out capship subsystems and bombers.
2) Loading it with an unusual number (5-7) of heavy beam weapons - mainly shorter range beams, such as the LTerSlash, with perhaps one regular- or even long-range beam. In this instance, and if the ship is used in a campaign, it might be better to create a custom beam for this purpose - a beam with a range of around 2000. Either way, these short-range beams would be primarily for discouraging enemy capital ships from entering into AAA range of the carrier, so that the fighters can launch relatively safely.
3) Arming it with only one kind of beam weapon - AAA. This would give it about 15 AAA beams, (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) which could be justified as far as power consumption goes by the complete lack of heavy beams. However, this kind of configuration would make it a terribly unbalanced ship to fight against. I'm not even sure that designating all the AAA beams to be the low-accuracy kind would balance things.
Anyway, those are the main ideas that I'm considering for it at this point. I guess that number 1 could be integrated with either of the other ideas... If anybody has a (reasonable) suggestion, suggest away! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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I'm more in favour of the first one. with the number two, if a capship enters in beam range, it's fried (quite weird for a carrier to be deadlier than a destroyer in short range), and the 3rd options makes it kinda invulnerable to bombers...
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
want to see my models and renders ("http://lancelot.legendjsm.net/mellis/index1.html")?
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I'd choose the first one as well, for the same reasons.
But I would mass a heavy concentration of AAAf beams (not flak) around the launch bays to deter any 'campers' just waiting to get easy kills on fighters as they're being launched. Flak would hit friendly fighters as well, so that's out. And missiles have shockwaves.
Looking at the model, it seems you pretty much have this covered, though (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Originally posted by venom2506:
I'm more in favour of the first one. with the number two, if a capship enters in beam range, it's fried (quite weird for a carrier to be deadlier than a destroyer in short range), and the 3rd options makes it kinda invulnerable to bombers...
Well, fried isn't quite the right word - the LTerSlash is pretty weak - around one tenth the damage per minute of the Mjolnir beam, plus when you take into account that it's a slash beam, that damage rating gets lowered to 60% or so. Figure 6 LTerSlash beams, with a max of 3 able to focus on the same ship at any given time... you get an end result of around 20-25% the damage of a single Mjolnir beam.
Hmmmm... when I look at it that way, maybe the beams should be a bit stronger then the LTerSlash... :hmmm:
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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How about this: Give it six anti-cap beam cannons, somthing like 2 TerSlash and 4 LTerslash, or even just 4 Terslash. This sounds like a lot, but it depends really heavily on the arcs you choose to use. If they are arranged evenly around the ship to give it a good level of all-round defensive protection then it becomes very reasonable for a carrier. 4Terslash is the Deimos loadout, although the corvette is turreted in such a way that any target in its frontal half is always under fire from three beams.
I think a very reasonable loadout would be 4-6 light anti-cap beams, an equal number of AAA beams, and the rest being missiles and flak, with the beam cannons focused around the launch bays and the flak and missiles covering the flanks. Although I like the idea of giving it anti-cap missile launchers... a treb-armed carrier is a really neat idea because it can nullify the anti-fighter turrets of enemy heavies to let bombers do the actual killing job, and it can do it from outside the range of some beams.
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I have a LVslash you could use it.
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The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.
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Well, the conversion is getting hung up early on, in the saving from Rhino the a format that TS can read without adding 15,000 polys - I ain't kidding! I'll keep y'all updated.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Originally posted by sandwich:
15,000 polys
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
Originally posted by sandwich:
TS
...I see. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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If you are using polygon meshes then the conversion would be pretty easy. Just join all meshes that will become one subobject, save it as .3dm, and use 3D Exploration to convert it to cob.
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What I do is create each polygon individually, and then when the thing is finished I save various parts of the ship as different files. Are you saying that if I create a polygon mesh out of those polys, it would be considered a sub-object when exported via 3D Exploration to COB?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
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Exactly. Just join them together the way you want your subobjects to be and save it in Rhino format. The structure will stay intact this way.
It also works without 3D Exploration. If you join them together and give every subobject an own unique name and then save it as dxf the structure will be kept too.
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Ok, great, thanx! Now another question: Why does the polycount get multiplied by around 30 times when I convert a model made out of 3-sided polys (i.e. no NURBS) into COB using 3dex?
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar ("http://michael.randelman.com"), the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)