Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Assassin on July 27, 2002, 04:48:32 pm

Title: Would this be at all possible?
Post by: Assassin on July 27, 2002, 04:48:32 pm
I have one really good track here, and one good idea for a mission. What I would like is to have this track play throughout the mission from start to finish (it is about 7 minutes long) with no interruptions or changes - ie ambience track, combat track, arrival track etc. I don't want that - just this one track that sums up the mood really well throughout the whole mission.

Would this be at all possible, in any way shape or form?
Title: Re: Would this be at all possible?
Post by: vyper on July 27, 2002, 05:57:04 pm
Quote
Originally posted by Assassin
I have one really good track here, and one good idea for a mission. What I would like is to have this track play throughout the mission from start to finish (it is about 7 minutes long) with no interruptions or changes - ie ambience track, combat track, arrival track etc. I don't want that - just this one track that sums up the mood really well throughout the whole mission.

Would this be at all possible, in any way shape or form?


make a new soundtrack preset with blank files in everything except the first battle track, make that your file. I think this might work but its just a guess.
Title: ?
Post by: Star Dragon on July 28, 2002, 03:53:53 am
If you are talking about 1 song then it is a matter of scripting the action to reflect the mood that is currently playing. Much like the way animated music videos are made (FFX) ect... they took any song and then captured video to reflect the mood. you need to capture the essence of what's playing and translate it into an experience for the player... Easier said than done... Luck with that!
Title: Re: ?
Post by: Assassin on July 28, 2002, 04:54:55 am
Quote
Originally posted by Star Dragon
If you are talking about 1 song then it is a matter of scripting the action to reflect the mood that is currently playing. Much like the way animated music videos are made (FFX) ect... they took any song and then captured video to reflect the mood. you need to capture the essence of what's playing and translate it into an experience for the player... Easier said than done... Luck with that!


Yep that's exactly what I am after, I just need help on the technical side of it.

And thanks, vyper. I'll give it a go and experiment around a little. I'll let you all know how it goes.
Title: Would this be at all possible?
Post by: Assassin on July 28, 2002, 05:27:16 am
#SoundTrack Start                        ; SoundTrack 7
$Soundtrack Name: 8: Custom
$Name:               14.0   73500   ; * Ambience
$Name:               1.8   105840   ; * Allied Arrival during Normal
$Name:               1.8   147000   ; * Enemy Arrival during Normal
$Name:   crumble.wav            27.8   147000   ; * Battle 1
$Name:               23.8   88200   ; * Battle 2
$Name:               22.8   88200   ; * Battle 3
$Name:               1.8   105840   ; * Allied Arrival during Battle
$Name:               1.8   147000   ; * Enemy Arrival during Battle
$Name:               2.8   52920   ; * Victory 1 ( goal completed )
$Name:               30.8   52920   ; * Victory 2   ( all enemies dead, goals completed )
$Name:               23.8   132300   ; * Goal Failed
$Name:               23.8   132300   ; * Player dies
#SoundTrack End                     ; End SoundTrack 6
;



Suprisingly it didn't crash, having several fields as blank apart from one which would play the chosen song. No crashes. The only problem is that it plays about 50 seconds of the song and then repeats it from the beginning. Are the 'measures' anything to do with the length the piece of played for before switching to a different track?
Title: Would this be at all possible?
Post by: StratComm on July 28, 2002, 02:43:30 pm
perhaps those number fields after the track name?  I can't remember what those do, but it's a good bet that they control sound quality and length of track or vice versa.
Title: Would this be at all possible?
Post by: aldo_14 on July 28, 2002, 04:01:48 pm
Maybe just play it as the soundfile for a message sent at the start of the mission?
Title: Would this be at all possible?
Post by: karajorma on July 28, 2002, 05:16:13 pm
Quote
Originally posted by aldo_14
Maybe just play it as the soundfile for a message sent at the start of the mission?


Wouldn`t that stop the game from sending any other messages? Either that or maybe it would stop playing the music as soon as a higher priority message came in.

 If it doesn`t work it might be worth trying to send the music as a training message. The game might let normal messages be sent even when one of those is still active.
Title: I cheat!!!
Post by: Star Dragon on August 15, 2002, 07:58:48 pm
I use voice capture and plug it into my robotech missions for the allies and enemies but before I hit commit button I ALt-Tab out and use winamp to play my MP3 I want for the scene. I am working on timing better in making playlists so I don't  have to keep A/T out everytime I want a new song. (WE CAN WIN!)
Title: Re: I cheat!!!
Post by: NegspectahDek on August 15, 2002, 11:59:41 pm
Quote
Originally posted by Star Dragon
(WE CAN WIN!)


please not minmei