Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 19, 2015, 05:03:19 am
-
Here is the nightly for Windows on 19 Jul 2015 - Revision ce69e71
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124
Group: Standard
fso_Standard_20150719_ce69e71.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150719_ce69e71.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150719_ce69e71.md5)
Group: NO-SSE
fso_NO-SSE_20150719_ce69e71.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150719_ce69e71.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150719_ce69e71.md5)
Group: AVX
fso_AVX_20150719_ce69e71.7z (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20150719_ce69e71.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20150719_ce69e71.md5)
Group: SSE
fso_SSE_20150719_ce69e71.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150719_ce69e71.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150719_ce69e71.md5)
------------------------------------------------------------------------
commit fc67651
Author: Cliff Gordon (chief1983) <Sat Jul 18 11:02:01 2015 -0500>
Commit: Cliff Gordon (chief1983) <Sat Jul 18 11:02:01 2015 -0500>
Fix the output Fred SSE target name. Edited in VS2013 which fixed the file's line endings to CRLF.
projects/MSVC_2013/Fred2.vcxproj | 1780 +++++++++++++++++++-------------------
1 file changed, 890 insertions(+), 890 deletions(-)
------------------------------------------------------------------------
commit 83d0083
Author: Peter Mitsis <Sun Jul 12 12:13:57 2015 -0400>
Commit: Peter Mitsis <Wed Jul 15 09:18:47 2015 -0400>
fvi: Refactor solution to quadratic formula
code/math/fvi.cpp | 54 +++++++++++++++++++++++++++++++++---------------------
1 file changed, 33 insertions(+), 21 deletions(-)
------------------------------------------------------------------------
commit b72cf66
Author: Peter Mitsis <Sat Jun 13 07:11:36 2015 -0400>
Commit: Peter Mitsis <Wed Jul 15 09:08:19 2015 -0400>
Refactor bez_fact()
code/math/spline.cpp | 32 +++++++++++++++++++++-----------
1 file changed, 21 insertions(+), 11 deletions(-)
------------------------------------------------------------------------
commit 9d3dd5c
Author: Peter Mitsis <Fri Jul 10 06:48:02 2015 -0400>
Commit: Peter Mitsis <Wed Jul 15 09:08:19 2015 -0400>
Refactor macros fl_radians() and fl_degrees()
code/math/floating.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
------------------------------------------------------------------------
commit da71e62
Author: Lari Nieminen <Sun Jun 28 14:42:17 2015 +0300>
Commit: Lari Nieminen <Sun Jun 28 14:42:17 2015 +0300>
Fixes Mantis #2436: Mouse controls ignore the axis binds.
code/playerman/playercontrol.cpp | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
-
Hello all,
I've not found a solution yet, so I'm open to any ideas you all may have. I tracked this change back to an issue where I now have constant full deflection input on the right roll axis. I don't know how to disable mouse input but until I figure out how to do that, I can't go past 7/13 Windows build.
Thanks!
-
Hello all,
I've not found a solution yet, so I'm open to any ideas you all may have. I tracked this change back to an issue where I now have constant full deflection input on the right roll axis. I don't know how to disable mouse input but until I figure out how to do that, I can't go past 7/13 Windows build.
Thanks!
Well, obviously my mouse axis change looks like the likely culprit...
So, you're using a joystick and not the mouse? Pilot made before or after this build? If before, then does a new pilot exhibit the same problem? Does "constant full deflection input" mean that your ship just rolls to the right constantly, or something else?
As for disabling mouse input, well, does it help if you clear the "bank axis" control in the control config screen, or is it already empty?
-
I'll try a new pilot file to see what that does. I have the bank axis assigned to rudder pedals on the RX axis. The sim acts as if I have the right pedal pressed all the way down and is in a constant clockwise roll. I disabled the mouse in the sim but that had no affect. I'll try clearing the bank axis too to see what happens.
Thanks!
-
Are you rudder pedals and joystick seen by Windows natively as one device or are you using some kind of virtual stick software to merge them for FSO?
-
I'm using vJoy and UJR to merge them. They are two independent USB game controllers otherwise.
-
That's good to know. Zookeeper may be able to test the code with that software and see if anything is going wrong.
-
Nightstorm, would you please attach the pilotfile that you're having this issue? I'd like to take a look at it to see if any of the mappings went wonky.
-
Hello,
Sorry was away for a couple of days. I could attach the profile if you like but I should tell you about testing the recent versions first.
August 20th release - same problem as described with a constant right roll.
August 21st release - The roll issue is gone, controls work normally now. A new issue introduced into Diaspora at least, when a missile impacts a target it crashes to desktop.
August 22nd release - Same, roll gone, crash to desktop when a missile hits in Diaspora.
I'll test with a brand new profile.
-
Hello,
Sorry was away for a couple of days. I could attach the profile if you like but I should tell you about testing the recent versions first.
August 20th release - same problem as described with a constant right roll.
August 21st release - The roll issue is gone, controls work normally now. A new issue introduced into Diaspora at least, when a missile impacts a target it crashes to desktop.
August 22nd release - Same, roll gone, crash to desktop when a missile hits in Diaspora.
I'll test with a brand new profile.
That sounds similar to a problem I've been having.
Try this: load up freespace 1 with the media VP mods and fire up the shivan gauntlet. Does it crash when your first kill starts to explode?
Then try it with just the fsport mod running without media vps.
-
The problem was in the Lua interface and has been fixed in master (it should be fixed in the next set of Nightly builds).
-
Nice! Thank you very much. :D