Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 27, 2015, 10:04:30 am
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Here is the nightly for OS X on 27 Jul 2015 - Revision 1b3af6f
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 125
Group: Standard
fso_Standard_20150727_1b3af6f.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20150727_1b3af6f.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20150727_1b3af6f.md5)
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commit cacad0b
Author: Lari Nieminen <Sat Jul 25 01:14:03 2015 +0300>
Commit: Lari Nieminen <Sat Jul 25 01:14:03 2015 +0300>
Fixed possibility of +Minimum Weapon Span breaking with modular tables.
code/object/collideshipweapon.cpp | 8 +++++++-
code/ship/ship.cpp | 2 --
2 files changed, 7 insertions(+), 3 deletions(-)
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commit f47bbed
Author: Cliff Gordon <Fri Jul 24 11:59:02 2015 -0500>
Commit: Cliff Gordon <Fri Jul 24 11:59:02 2015 -0500>
[fix/cid_1204285_divide_by_zero] Fix CID 1204285: Division by zero in set_currentItem()
code/ui/slider2.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
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commit 7b2c992
Author: Lari Nieminen <Tue Jul 21 21:59:31 2015 +0300>
Commit: Lari Nieminen <Tue Jul 21 21:59:31 2015 +0300>
Added a +Minimum Weapon Span auto spread shield option to control the minimum distance weapons must have traveled before being allowed to hit the shield.
code/object/collideshipweapon.cpp | 7 ++++---
code/ship/ship.cpp | 6 ++++++
code/ship/ship.h | 1 +
3 files changed, 11 insertions(+), 3 deletions(-)