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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 14, 2015, 10:05:07 am

Title: Nightly (OS X): 14 Aug 2015 - Revision ef34e5e
Post by: SirKnightly on August 14, 2015, 10:05:07 am
Here is the nightly for OS X on 14 Aug 2015 - Revision ef34e5e

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 126

Group: Standard
fso_Standard_20150814_ef34e5e.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20150814_ef34e5e.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20150814_ef34e5e.md5)

Code: [Select]
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commit 7b15fe0
Author: MageKing17 <Thu Aug 13 15:03:31 2015 -0700>
Commit: MageKing17 <Thu Aug 13 15:03:31 2015 -0700>

    Do a couple more MAX_SHIP_*_BANKS to num_*_banks replacements.
 code/mission/missionparse.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

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commit fada4f5
Author: MageKing17 <Thu Aug 13 03:59:52 2015 -0700>
Commit: MageKing17 <Thu Aug 13 03:59:52 2015 -0700>

    Make primary weapon cargo_size check first check the WIF2_BALLISTIC flag.
 code/mission/missionparse.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit d07673c
Author: MageKing17 <Wed Aug 12 21:18:37 2015 -0700>
Commit: MageKing17 <Wed Aug 12 21:18:37 2015 -0700>

    Actually fix the `cargo_size` check for turrets.
 code/ship/ship.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)