Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 15, 2015, 05:01:14 am

Title: Nightly (Windows): 15 Aug 2015 - Revision 81fe1e3
Post by: SirKnightly on August 15, 2015, 05:01:14 am
Here is the nightly for Windows on 15 Aug 2015 - Revision 81fe1e3

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 126

Group: Standard
fso_Standard_20150815_81fe1e3.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150815_81fe1e3.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150815_81fe1e3.md5)

Group: NO-SSE
fso_NO-SSE_20150815_81fe1e3.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150815_81fe1e3.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150815_81fe1e3.md5)

Group: AVX
fso_AVX_20150815_81fe1e3.7z (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20150815_81fe1e3.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20150815_81fe1e3.md5)

Group: SSE
fso_SSE_20150815_81fe1e3.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150815_81fe1e3.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150815_81fe1e3.md5)

Code: [Select]
------------------------------------------------------------------------
commit d0cde03
Author: MageKing17 <Fri Aug 14 11:20:33 2015 -0700>
Commit: MageKing17 <Fri Aug 14 11:20:33 2015 -0700>

    Fix beam-create with targeting coordinates instead of a ship/subsystem.
 code/parse/sexp.cpp | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit cbeb03b
Author: MageKing17 <Fri Aug 14 10:32:27 2015 -0700>
Commit: MageKing17 <Fri Aug 14 10:32:27 2015 -0700>

    Make beam-create actually call sexp_beam_floating_fire().
 code/parse/sexp.cpp | 5 +++++
 1 file changed, 5 insertions(+)