Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 22, 2015, 05:02:49 am
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Here is the nightly for Windows on 22 Aug 2015 - Revision 0061718
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 126
Group: Standard
fso_Standard_20150822_0061718.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150822_0061718.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20150822_0061718.md5)
Group: NO-SSE
fso_NO-SSE_20150822_0061718.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150822_0061718.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20150822_0061718.md5)
Group: AVX
fso_AVX_20150822_0061718.7z (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20150822_0061718.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20150822_0061718.md5)
Group: SSE
fso_SSE_20150822_0061718.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150822_0061718.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20150822_0061718.md5)
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commit d7ff43a
Author: MageKing17 <Fri Aug 21 13:39:47 2015 -0700>
Commit: MageKing17 <Fri Aug 21 13:41:45 2015 -0700>
Fix check_sexp_syntax() so it works properly with OPF_SSM_CLASS.
code/parse/sexp.cpp | 18 ++++++++++++++++++
code/parse/sexp.h | 1 +
2 files changed, 19 insertions(+)
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commit f56f0c4
Author: z64555 <Fri Aug 21 14:00:32 2015 -0500>
Commit: z64555 <Fri Aug 21 14:32:07 2015 -0500>
Removes joystick polling. Joy axes are now queried every frame.
code/playerman/playercontrol.cpp | 33 +++++++--------------------------
1 file changed, 7 insertions(+), 26 deletions(-)
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commit 00a0b1b
Author: niffiwan <Fri Aug 21 22:49:28 2015 +1000>
Commit: niffiwan <Fri Aug 21 22:49:28 2015 +1000>
Fix Coverity 1093366: Operands don't affect result
code/bmpman/bmpman.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
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This build is still crashing to desktop just like the test builds in the joystick axis lag thread did :(
Something starts to blow up with media vp mod running (fs1 or 2) -> dead freespace.
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Cross-posting the answer:
The problem was in the Lua interface and has been fixed in master (it should be fixed in the next set of Nightly builds).
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Excellent!