Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on September 03, 2015, 10:58:23 am
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So Axem sent me this the other day:
(http://lazymodders.fsmods.net/axemart/3D%20Models/FreeSpace/terranlisteningpost2.jpg)
I liked it, so I did this:
(http://i58.tinypic.com/2hre6id.jpg)
(http://i59.tinypic.com/25kn5z6.jpg)
Still needs work: LoDs, debris, a few turrets, dockpoints and destroyable submodels, and some tweaks to the UV map. But realistically, all of those things are pretty straightforward. Expect a release soon. :)
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Yessssssss.... :cool:
It was meant to be a listening post or subspace radar station or comms relay or anything that requires large dish-like things. (Make sure you make the arms and dishes separate subobjects so clever FREDders can rotate them ;))
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Lookin gud :yes:
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Oh YEAH! :nod:
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Nifty. Is the hole the same size as Arcadia's? I can see it working with Arcadia extensions if so.
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Fly away, baby Arcadia! Be free!
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Axem, I love you bud. You do so much of the good stuff around here
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Hey, BW deserves at least half that love!
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This station is truly a gem. :D
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Oooooh .... this is gonna make a fine GTI *redacted* for OSaM; Glad that it will take me some time to get to that point in the story
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Nifty. Is the hole the same size as Arcadia's? I can see it working with Arcadia extensions if so.
Nah, it's smaller, probably 80% or so the size of the Arcadia hole. It's important for my purposes that the station stay fairly small, but once it's released, it'd be a simple matter to resize it in PCS2.
Have added some singlepart turrets, a dockpoint (probably needs a second), and some submodels that are intended to connect it visually more closely to the HTL Arcadia model. I also want to add a couple of specific multipart turrets, which may take awhile (turrets are harder to do well than you might think). Pics soon (hopefully today).
Axem has offered to handle the off-axis rotation that he mentioned, which is good, because vector mathematics is not my strong suit. :)
I'm not expecting to have it finished before I have to go away to work, so odds are a release is at least a week or two away, unfortunately. But I'll try to keep people updated.
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Oooh, this looks interesting.
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Here's a p3d of the current progress.
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Sorry Black Wolf for no giving you love you deserve, you deserve it!
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Huzzah! Rotation success!
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Fancy schmancy! :cool:
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Niiiiiiiice! ;) It's good to have something for relay duty instead of the Faustus!
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Totally cool, but uneven spacing between the arms is distracting. :p
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So, progress has halted while I'm up at work. But the good news is before I left, I fixed a bunch of UV errors that you can probably see on the p3d model (the spot broad panel directly above the hole, for example, is flipped on that model), and I did LoDs 1, 2 and 3, and started the destroyed submodels. I still need to do debris, a few more destroyed sub-models (and possibly some live debris for those tanks) and integrate Axem's cool spinny stuff into the final, LoDded pof. Call it a few days work, starting from next Wednesday when I get home.
And then, release for all you fine FREDders to slot it into your campaigns. :)
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And released: http://www.hard-light.net/forums/index.php?topic=90631.new#new