Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on July 29, 2002, 11:18:53 am
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Added GLOW chunk for FS2Open, and renderer support for GLOW Chunk, don't remember what else i did, possibly some bug fixes in the renderer
oh incase this wasn't out before shields and paths are in the renderer too
as always https://sourceforge.net/projects/alliance/
[edit]
Just a note - if you put a GLOW chunk in a model, then run it in the normal freespace 2 engine [ie the comerical one] the game will simply ignore the extra chunk, it won't crash the game
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Great work!
:bump:
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seems to crash upon opening a model with glow data,
I was expecting that with the POFs I had made already (seeing as it is a diferent data type than this) but if I add a glow point and open it, it still crashes
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email me examples at [email protected] and i'll get to work on it [grr, typical when you don't have examples to test on]
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try this (http://freespace.volitionwatch.com/blackwater/fighter01.zip)
I tried copying the old data from the old format by hand, it was ok saveing, but after I closed and reopened it PCS crashed,
I then opened another pof added a glow bank and light, saved it, reopened it, and it failed again
so ether pcs has a bug in the reading or the writeing,
but there is a bug somewere
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Originally posted by Bobboau
try this (http://freespace.volitionwatch.com/blackwater/fighter01.zip)
Darnnit - I was hoping to get a glimpse at the latest creation to come forth from the mind of Bobboau! :blah: ;)