Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Mehrunes on July 28, 2002, 06:59:06 pm

Title: Support for additional seperate ship/weapon/etc
Post by: Mehrunes on July 28, 2002, 06:59:06 pm
Support for additional seperate ship/weapon/etc. tables. Similar to I-war 2's method. Essentially, in I-War 2 every ship/weapon/projectile/etc. has it's own .ini file packed into one large Zip file. Sim's are created from the information in their .ini file just as in Freespace.

This would completely eliminate the problem of different mods 'fighting' over the ships and weapons tables as they could create their own unique ships and only need to include those with the mod allowing them to be seamlessly integrated with the official content. Since Freespace's editor is not script-based (In I-War the resource file for new sims is directly specified) it would need some way to easily add additional tables for new ships and weapons. Something as simple as allowing you to turn on or turn off unofficial VP files, and automatically loading in all .tbl files in 'mod' VP files that are activated could work. Or, the mod itself could contain an initialiser file containing a list of all TBL files that need to be loaded. Of course, each modder would have to follow standard naming protocols to avoid conflicts with multiple enabled mods.
Title: Support for additional seperate ship/weapon/etc
Post by: Inquisitor on July 29, 2002, 02:10:15 pm
split this, so it would get attention
Title: Support for additional seperate ship/weapon/etc
Post by: Bobboau on July 29, 2002, 07:24:05 pm
this has been mentioned before and I sayed the same thing last time,
I don't like it
Title: Support for additional seperate ship/weapon/etc
Post by: Inquisitor on July 29, 2002, 10:08:24 pm
Yes, but he put it in the right format ;)
Title: Support for additional seperate ship/weapon/etc
Post by: penguin on July 29, 2002, 10:21:17 pm
Quote
Originally posted by Bobboau
this has been mentioned before and I sayed the same thing last time,
I don't like it
I think I was the one saying it last time :p

Nobody liked it.

*pouts*
Title: Support for additional seperate ship/weapon/etc
Post by: Mehrunes on July 30, 2002, 07:42:41 pm
Quote
Originally posted by penguin
I think I was the one saying it last time :p

Nobody liked it.

*pouts*


Pity, certainly makes things substantially easier in I-War 2. I'm getting tired of manually hacking together different mods I like in the .TBL morass.
Title: Support for additional seperate ship/weapon/etc
Post by: Bobboau on July 30, 2002, 09:51:51 pm
yes well I prefer to only have one file to edit unlike in I-war were you have half a dosen for one weapon
Title: Support for additional seperate ship/weapon/etc
Post by: Mehrunes on July 31, 2002, 09:48:53 am
Quote
Originally posted by Bobboau
yes well I prefer to only have one file to edit unlike in I-war were you have half a dosen for one weapon


That's not true. Each weapon has one file which references a seperate file with the details for the projectile it fires. :confused:

The big difference is that turret pathing is handled in the weapon's .ini file instead of being incorporated into the model.
Title: Support for additional seperate ship/weapon/etc
Post by: Nico on July 31, 2002, 09:54:13 am
what i'd like to have is the tbl data in the pof.
Title: Support for additional seperate ship/weapon/etc
Post by: vyper on July 31, 2002, 09:59:36 am
Quote
Originally posted by venom2506
what i'd like to have is the tbl data in the pof.


Hell no! Its a lot easier to have the table data open in a text editor and play about with things with all the ships together.