Hard Light Productions Forums

Off-Topic Discussion => Arts & Talents => Topic started by: KillMeNow on July 29, 2002, 02:15:37 pm

Title: another cel test
Post by: KillMeNow on July 29, 2002, 02:15:37 pm
ok beginign to think its to simplistic i think more detail will be required for the models than i had thought but shouldn't be to extreme though but more than this agreed??

(http://www.killmenow.barrysworld.net/images/cel4.jpg)
Title: another cel test
Post by: Stryke 9 on July 29, 2002, 02:29:10 pm
That sentence made no sense at all. Yeah, that's fine, I guess. Too much detail tends to **** up cell shaders something serious.

And I don't know how well beemer tanks and block condos go together, man. Maybe something a bit more... post-apocalyptic?
Title: another cel test
Post by: KillMeNow on July 29, 2002, 02:33:53 pm
nope i'm avoiding the whole post apocalyptic thing there will be some difference in global warming will have make many parts of the planet desert and inbetween the major citys there are vast tracks of empty desert where trucks carrying goods between the citys travel and fall prey to a new breeed of pirate - the road pirates

as for this render iknow i know but i'm lacking many models suited to cel shading andits more interesting than a flat horizon
Title: another cel test
Post by: Stunaep on July 29, 2002, 02:54:05 pm
I liked the last one better. The buildings look... well crap. They are kind of little, which gives a bit too much detail, if you know what I mean.,
Title: another cel test
Post by: Stryke 9 on July 29, 2002, 02:56:41 pm
Well, whatever, then. Put some variety in the buildings, at least. Right now, with all the same-looking square buildings, it looks like a crappy Tank War game clone.
Title: another cel test
Post by: Stunaep on July 29, 2002, 02:58:16 pm
Quote
Originally posted by Stryke 9
Well, whatever, then. Put some variety in the buildings, at least. Right now, with all the same-looking square buildings, it looks like a crappy Tank War game clone.


[english accent] By Jove, I think you've got it [/english accent]
Title: another cel test
Post by: KillMeNow on July 29, 2002, 03:50:03 pm
ok updated the tank abit and yes in time there will be more buildings =) but i was just doing a test render really off the truck since i had just made it

but anyway the tank

(http://www.killmenow.barrysworld.net/images/mintrack.jpg)
Title: another cel test
Post by: Stryke 9 on July 29, 2002, 03:52:41 pm
Kinda more of a Jeep thing, now.
Title: another cel test
Post by: KillMeNow on July 29, 2002, 03:59:25 pm
as i point out its nota tank its a custom high speed all terrian attack vehicle
Title: another cel test
Post by: aldo_14 on July 29, 2002, 05:07:41 pm
Cool :yes:

BTw, does Max have/do a cell shader (or is there a free plugin for that?)
Title: another cel test
Post by: KillMeNow on July 29, 2002, 05:15:49 pm
according to venom the colour is easy enough but the edges well aren't as for therebeing plugins yes there is but freeones no idea

ask venom he will know more than me
Title: another cel test
Post by: Stryke 9 on July 29, 2002, 10:14:56 pm
Just commenting on the practicality of the design, man. Not often you see an armored antivehicle turret on a car with a big glass cockpit. It just looks inconsistent. You wanna have a jeepy thing, make it light all over, not light in front and chunk armor stuff in back. You wanna tank, make it a tank all over. Or stick to the first one, which was incongruous in a cutesy kinda way that perversely made sense, like bay windows with a planter on a submarine...
Title: another cel test
Post by: Nico on July 30, 2002, 02:14:05 am
meh, put at least 3 levels of atenuation, not two ( aka bright red/dark red, needs a medium red ). Also, don't think that because you can do cell shading, you can have super low polycount. Granted, you can drop the details. but you need really curved lines. The "wheels" in the treads look terrible if you ask me, you HAVE to make them rounded.
Title: another cel test
Post by: Bobboau on July 30, 2002, 03:02:56 am
I like it, a little more varity in the buildings but maintain the stile, it looks like an intentionaly crapy looking type thing, very mundane and inconsistant and yet it all seems to go together
Title: another cel test
Post by: Gortef on July 30, 2002, 03:44:49 am
I like the "tank" the way it is going to be right now :)

bah who cares if it's not so realistic... it's going to apppear in an Anime :D

Keep up the same good work, and as the others have said... more variety to the buildings.
Title: another cel test
Post by: Bobboau on July 30, 2002, 05:15:06 am
this cell shadeing is kind of interesting I found a cell shader for truespace and made a quick test (http://freespace.volitionwatch.com/blackwater/apoloanimetest3.zip), if anyone cares,
I should try this on a smoother hulled object
Title: another cel test
Post by: KillMeNow on July 30, 2002, 10:37:03 am
acaully nearly all those have 4 colours - teh red has black darkred - red and white as for the wheels well they are plenty rounded its the cels that make it look polygonal if you look closely you can see the edge lines are very rounded perhaps i should add some bleeding to the joins i dont know but i kinda like it like that sorry the tracks well yeah they are abit polygonal but i'm still trying to work out how i animate them and they will probally need made again to suit the aniamtion so no point yet in fixing them

as for the design of the thing i dont want it to be a tank!!!! i dont want it to be a jeep!!!!!!!! its jsut a custom thing ok not been thought out by committees on whats the best possible design

its just a vehiecle for the sexy chicks that will be driving it and i wanted it to be abit more interesting than a bog standard tank or jeep
Title: another cel test
Post by: Nico on July 31, 2002, 02:17:43 am
Quote
Originally posted by KillMeNow
acaully nearly all those have 4 colours - teh red has black darkred - red and white as for the wheels well they are plenty rounded its the cels that make it look polygonal if you look closely you can see the edge lines are very tounded


yes you're right, sorry. No need to blend or anything, it's just a matter of lightning in fact.
Title: another cel test
Post by: KillMeNow on July 31, 2002, 12:08:52 pm
well thought i could post some of my concepts now first time i think i ever done this but normally i dont do to many concepts cause i'm better at modeling than drawing but when it comes to characters well sudednly i can draw better than i can model lol =) and let me tell you its not becuase i can draw characters really well lol =)

anyway the character at the bottom left is the amin character shes acaully got a sheet of paper to herself but i thought i qould squeeze everything onto one the other character is hte mains characters sister the face that was my first attempt at anime styling the motorerbike thing well afew issues with it needs to be redesigned slightly soa person cna acaully ride it but the styling should remain similar but thats why its not finished

anyway here you go - enjoy or if your good at drawing you may wish to cringe =)

(http://www.killmenow.barrysworld.net/images/anime.jpg)
Title: another cel test
Post by: Sandwich on July 31, 2002, 05:33:46 pm
KMN (or anyone, really) - How exactly do you render cell shading? We can start with what program you use, what version, etc. :D
Title: another cel test
Post by: KillMeNow on July 31, 2002, 06:14:02 pm
cel shading wise lightwave 7.5 is probally your prog of choice - cinema 4d also comes with it as standard - lightwave 7 is what i use cause the upgraded deleted half my files and still didn't work so i never forgave it

max 5 apparently comes with toon shader which is similar but not quite the same i believe still not sure if it does the edges - lightwave gives you many options for edges so its a nice easy one to start with
Title: another cel test
Post by: Stryke 9 on August 01, 2002, 12:05:24 am
Pretty much every prog has the Toon shader in some incarnation or another, I think... I've seen it on three seperate progs. And it's not all that good. Looks nothing like that, for one thing... It's excellent for a few specific things, but doesn't look like anime and isn't for the sorts of thing 90% of the people here do.

LightWave is excellent for anything rendered, including cels. Ray Dream has some very nice cel shaders, but I'm in no mood for a long upload so you've gotta buy a copy. MAX is just plain bad at it.
Title: another cel test
Post by: Gortef on August 01, 2002, 07:58:52 am
Hmm hmm... pretty good sketches :nod:

now I'm quite thrilled to see final product :D
Title: another cel test
Post by: Nico on August 01, 2002, 11:33:09 am
Quote
Originally posted by KillMeNow
max 5 apparently comes with toon shader which is similar but not quite the same i believe still not sure if it does the edges


yeah it does, with the same thing you can do schematic-like renders, white/black viewzs ( hard to explain, it's, her... a kind of very clean pic with all the edges drawn in black lines, the pic I've seen had very thin lines, looked really cool )
Anyway, brb: I've got a new method :D, I'll use flash now :lol:
you make a render of your model w/o any of the cell tweaks, you import the render ( or the frames if you want an animation ), you convert to vectorial colours ( with 4 or 5 instances, you get an anime feeling ), with the ink tool you do the outlines ( it runs along the areas of different colours, it's cool ), banzai it's done :) ( of course it's not THAT simple but you get the idea ).