The Kent can't fit the Scalpel on it's second bank despite (IIRC) that being the intention of the bank (is because the .tbl entry has the Kent's old 3-bank layout; the 3rd set is the intended one but it's ignored). I recall you guys were aware of it already way back so assume this one is fixed already.
Seems fixed.
I've noticed when your flying ships like the Kent and Izra'il with lots of animated flaps etc, they take hits to those flaps and they flash up on the subsystem panel, which can lead to an extremely long list. Going on the naming of the flap subsystems (td-deflector etc IIRC) I assumed them showing up wasn't intended. A little trick I used on my AI Vindicator involving an invulnerable armour entry and un-targetable subsystems would I think fix this without affecting the ship's normal damage but newer FSO features might also provide means.
Darius, do we have a fix for this in place?
On one occasion in 'Her Finest Hour' recently (while trying out new rig); If... its going bad enough (yeah it was [eternalshame]) to get the option of calling Toutatis in, the message telling you is repeated a lot (I assume to keep it on the screen)
...and from that point on the game seemed to get a bit choppy (not massively, but noticeably). Believe it was mainly the message as it was running like a dream up until that.
I'll stick this on action items.
The Lapith has for some reason a massive subspace rift effect for it's size when jumping in and out. Wasn't sure if that was intended or not?
Bouncing this to Darius.
The player can't actually launch from a Narayana's fighterbays. AIs can but I find the player's fighter keeps colliding with the tube until it dies. Also notice fighters using the main bay of the Solaris will sometimes swan-dive into that front structure after their route.
Probably a no-fix for this release.