TBH, im getting bit of frustrated on how you handle the hype train, you keep pumping it, while delivering little to no effect (the most killer is Battuta and his voice acting project. He makes it look he have everything, but he will just not release it).
This is my feeling of this. This is why I mostly ignore BP forums until you guys get around to actually release anything.
Not that i do not appreciate your fluff work all around. don't take that from yourselves.
We've tried using other voice coordinators in the past, and they've done great work, but in the end it's generally come down to my time.
A handoff would be ideal but I can't really figure out how to pull it off. It's frustrating, because two solid weeks of good work should wrap up everything we need for release.
Okay, all of Simms' lines are in SVN, we're in pretty good shape. I need to cut together the Simms/Laporte Sunglare dialog but all the laborious take-picking is done.
All the voice files are on my PC, the holdup is me processing them and getting them into SVN. I'm working on that now - Simms alone had 4gb of raw audio, and each line has dozens of takes that sometimes need to be stitched together into one master take, so it's an effort.
Unfortunately launching Destiny and my ~three-book contract~ eat up a lot of time. After audio engineering is done (Herra will do the final master), we need to finish some dreamscape tutorials for Act 3 and do a ton of playtesting and polishing.
The only holdup on this is my insanely overbooked life.
Going through E's stream, I have to say, the Ranvir's captain seems terribly bored with Serkr team.
Going through E's stream, I have to say, the Ranvir's captain seems terribly bored with Serkr team.
Ahah that's so true, "oh [snore] look it's those guys... we're dead. I'll take a nap now"
I'm working on this project practically full time right now (to the frustration of my publicist and book staff, I'm sure)- it just takes a lot of work to finish a good campaign. And we need to test thoroughly, since a tiny one-line table change can break the whole campaign.
It's not a matter of refusing to release it. It's that it's not done. This isn't creeping perfectionism. It's just how mods get made...you have to go through a cycle of tightening things, triaging in features you think you can afford, and playing the campaign over and over dozens of times.
As an example, we're missing two lines that a voice actor forgot to record. I'm in touch with him, but we can't release until he gets those lines back to us (or until we decide he's taking too long and cut the lines).
In the last week alone there've been 44 SVN commits. Mods take work. It's done when it's done.
I'm rebuilding Universal Truth. The Erebus' firepower is really throwing off mission balance right now.Howso? Isn't the armament largely the same? And I assume you mean its point defenses, since I don't recall there being much in the way of Shivan warships attacking you in the mission (at least, not ones that were engaged by allied warships rather than yourself). Been a while since I played that mission, though, so I could be wrong.
oh **** me have i missed all of wih now
I'm finally starting to catch up on the stream VODs. I'm loving all of the voice acting so far. Ken's VA might be my favorite so far.Spoiler:I think I would have guessed his identity long before act 3 if the voice acting had been there when I first played the game. It's really uncanny just how much he sounds like Bosch.
Delenda Est is truly one of the most magnificent moments in gaming now.