Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: The E on October 10, 2015, 06:20:59 pm

Title: RELEASE: GTD Erebus by Aesaar
Post by: The E on October 10, 2015, 06:20:59 pm
As those of you who follow BP know, Aesaar has been working on a replacement for the Raynor Destroyer. We're proud to now release this puppy to the public.

To download this, go here (https://github.com/The-E/blueplanet), and click on the "Download zip" button in the right sidebar.

(http://www.hard-light.net/wiki/images/Fs2_open_3_7_1_SSE2_2015-09-26_16-44-05-92.png)

(http://www.hard-light.net/wiki/images/Atreus.jpg)

IMPORTANT NOTE:
The included tbm does NOT include any definition for the BP-specific weapons used. You will have to substitute your own weapons loadout for this ship to work.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: mjn.mixael on October 10, 2015, 06:27:02 pm
Man, that is SEXY. Good jorb!
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Shivan Hunter on October 10, 2015, 07:14:49 pm
OH MY GOD IT"S RELEASED

(http://www.hard-light.net/forums/Smileys/HLP/eek2.gif)
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: The Dagger on October 10, 2015, 07:33:36 pm
Oh, sweet! This is awesome! Thanks for this!
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Dragon on October 10, 2015, 08:08:52 pm
Are the missing polygons fixed in this version (they were still there last time I checked the BP version)?
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: niffiwan on October 10, 2015, 08:14:36 pm
Looks awesome - and thanks for the release!
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Droid803 on October 10, 2015, 08:32:45 pm
nice looking gtd airbus
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: T-Man on October 11, 2015, 03:14:41 am
Ooooooh. Many thanks for releasing this have loved it from the moment I first saw it. :yes:

EDIT: Just to warn people, the .tbl file came out messed up my end; all the data is there but it's all on one continuous line so the game (or at least my tbl viewer) can't read it correctly. Dunno if it's the same for everyone else? If so will pop up a fixed version when I'm done (just needs some notepad pokery).
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: m!m on October 11, 2015, 05:02:26 am
EDIT: Just to warn people, the .tbl file came out messed up my end; all the data is there but it's all on one continuous line so the game (or at least my tbl viewer) can't read it correctly. Dunno if it's the same for everyone else? If so will pop up a fixed version when I'm done (just needs some notepad pokery).
Do you have an editor that can handle Unix-style line endings (e.g. Notepad++)? Git typically uses those line endings and your table editor may expect Windows-style line endings.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: The E on October 11, 2015, 05:15:21 am
Should change that.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: T-Man on October 11, 2015, 05:17:25 am
Do you have an editor that can handle Unix-style line endings (e.g. Notepad++)? Git typically uses those line endings and your table editor may expect Windows-style line endings.
Aaah, That's likely the issue my end then. I use the descent tools (tableviewer32 I think it's called) and Windows notepad for editing.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: m!m on October 11, 2015, 05:24:02 am
Until it's fixed in the repository here is a fixed file with DOS line endings.

[attachment deleted by nobody]
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: T-Man on October 11, 2015, 05:29:12 am
Until it's fixed in the repository here is a fixed file with DOS line endings.
Excellent. Huge thanks for that :).

(Double thanks in fact as actually got work so out of time; would've hated leaving everyone in the lurch given earlier promise)
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: X3N0-Life-Form on October 11, 2015, 11:00:01 am
*grabs*

Congratulations (https://youtu.be/3NuFVQk_CCs?t=12)
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: CT27 on October 11, 2015, 12:26:54 pm
Will this make Steele happy?  :D
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Bryan See on October 12, 2015, 11:48:02 am
To answer CT27's question, yes, presumably.

I would like to see the release to take advantage of physically-based rendering made by Swifty soon, namely reflective and gloss maps :)
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Piemanlives on October 12, 2015, 09:43:56 pm
Have to admit, gonna miss the Raynor, still, what a replacement.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: General Battuta on October 12, 2015, 11:30:41 pm
Fuuuuuuuuuuuuuuuuuuuuck youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

(and your pulsar AAA)
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Doko on October 13, 2015, 12:08:11 am
Can't wait to see it in action! It looks amazing.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: rubixcube on October 13, 2015, 01:14:21 am
Can't wait to see it in action! It looks amazing.
Well, you can always add it in yourself

On another note, is there a table entry for PBlue somewhere? Can we get it?
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: X3N0-Life-Form on October 13, 2015, 03:31:48 am
I don't think I've got enough different capship weapons to put on that ship :P.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Col.Hornet on October 13, 2015, 10:04:03 am
I don't think I've got enough different capship weapons to put on that ship :P.

Then open the notepad and have fun creating some new ones :D
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: tomimaki on October 13, 2015, 10:30:40 am
Mighty ship :yes:
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: fightermedic on October 13, 2015, 10:35:09 am
can't open it with pcs2 :/
nice ship!
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: The E on October 13, 2015, 10:57:49 am
You will need a more recent version of PCS2 then: http://www.hard-light.net/forums/index.php?topic=77292.0
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Aesaar on October 13, 2015, 11:48:27 am
I would like to see the release to take advantage of physically-based rendering made by Swifty soon, namely reflective and gloss maps :)

Until we have a separate texture channel for baked ambient occlusion, I will not make a PBR texture.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: rubixcube on October 13, 2015, 01:28:05 pm
Hmm, is seems to be that turret 2 is missing from the turret list in PCS2 and it is not firing ingame

But it is listed as a submodel

Anyone else having this issue?
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: niffiwan on October 13, 2015, 07:33:57 pm
IIRC someone in IRC spotted that issue as well.  I think you need to change the object properties in PCS2? (er... not a modeler myself so I'm not sure I got that correct)
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Aesaar on October 14, 2015, 06:07:10 am
Yeah, you're going to want to add the following to the subobject's (turret02) properties in PCS2:

$special=subsystem
$fov=90
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: fightermedic on October 14, 2015, 01:59:20 pm
You will need a more recent version of PCS2 then: http://www.hard-light.net/forums/index.php?topic=77292.0

hm, that was it
thanks!
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: mr.WHO on October 14, 2015, 02:06:29 pm
Any plans for Titan model update? I think it's now the oldest Tev warship model.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Aesaar on October 14, 2015, 02:20:28 pm
I'm working on texturing it as we speak.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: CT27 on October 14, 2015, 10:20:53 pm
I would like to try replacing the Raynor with this (it's a campaign that uses BP models), any advice on how to do that?
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: AdmiralRalwood on October 14, 2015, 11:51:28 pm
I would like to try replacing the Raynor with this (it's a campaign that uses BP models), any advice on how to do that?
Prepare to have to completely re-balance any missions that involved the Raynor being in combat.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Phantom Hoover on October 15, 2015, 07:23:28 am
Um, you could just table this model to have the same armament as the Raynor.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: X3N0-Life-Form on October 15, 2015, 07:33:10 am
And remove the extra-turrets from the .pof file.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Dragon on October 15, 2015, 11:08:26 am
That still won't help much. Turrets are in different locations and have different firing arcs. Highly scripted missions relying on SEXPed beam firings might not have a big problem with it (unless it's something that relies on a particular turret being in a particular position), but anything more dynamic will be messed up.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Cyborg17 on October 15, 2015, 05:51:07 pm
The campaign he's talking about isn't highly scripted.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: CT27 on October 15, 2015, 07:20:16 pm
I don't know if the missions in the campaign I'm talking about would have to be changed.  The Raynor is only featured in:
-in game cutscenes
-where your fleet obliterates an enemy fleet
-Shivans obliterate your allied shipsmissions


In other words, the outcome of missions where a Raynor is featured is already set in stone pretty much.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: HLD_Prophecy on October 16, 2015, 12:49:04 pm
Wow, this looks completely totally unequivocally undoubtedly awesome!

I'm guessing that's am HBlue or something real big on the front? Looks like a real shock-jumper to me.

Also I'm wondering - what do you mean by a replacement for the Raynor? Does the team want a new model after all these years? Is the GTVA already phasing out the Raynor for a newer model? (Man, the tech curve moves fast!)
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: The E on October 16, 2015, 12:59:15 pm
We've wanted a new model for a long time. When Aesaar offered to make one, we accepted. End result is that we soon will have a complete set of models for the TEI ships that all form a coherent fleet.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: HLD_Prophecy on October 19, 2015, 09:02:42 am
We've wanted a new model for a long time. When Aesaar offered to make one, we accepted. End result is that we soon will have a complete set of models for the TEI ships that all form a coherent fleet.

Wow, I had no idea that this was a thing. I still hadn't quite gotten over the HTL Stratcomm ships. So you're really replacing the Bellerophon, Chimera, Hyperion... all that?
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: The E on October 19, 2015, 09:07:01 am
We've already replaced them. The only ship that's missing is the Titan, and Aesaar's already pretty far along on that one.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: HLD_Prophecy on October 19, 2015, 08:58:16 pm
We've already replaced them. The only ship that's missing is the Titan, and Aesaar's already pretty far along on that one.

Oh wow. You guys are working hard, kudos! :D So, are you actually planning on re-releasing BP: Director's Cut with the new models?
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: General Battuta on October 19, 2015, 09:09:01 pm
They'll be in the next release, hopefully within a couple weeks.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Bryan See on November 30, 2015, 08:46:47 pm
I've got some problems, this model has a null moment of inertia and some subobjects not linking to ship, causing the game itself to crash somewhat.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: General Battuta on November 30, 2015, 09:01:22 pm
Get the version from Blue Planet.
Title: Re: RELEASE: GTD Erebus by Aesaar
Post by: Bryan See on November 30, 2015, 09:27:25 pm
Fine with me.