Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: woutersmits on October 15, 2015, 05:25:47 am

Title: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 15, 2015, 05:25:47 am
and if i try to play it gives
Could not load in 2_CommandBrief-mb!
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>

Assert: (Species_info.shield_anim.first_frame >= 0)
File: shield.cpp
Line: 104
Error while loading shield hit ani: shieldhit03a for species: Shivan


ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes

also ive included the log even with 3.6.14 it gives an error an command brieving i hope you guys can fix this


[attachment deleted by nobody]
Title: Re: ASW mod isnt working give 40 weapons error
Post by: tomimaki on October 15, 2015, 08:30:21 am
ASW requires mediavps_3612.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 15, 2015, 08:52:50 am
I know but it isnt run multimods on yallauncher
Debug i did give 15 warnings
And i use yallauncher w10 i use
Title: Re: ASW mod isnt working give 40 weapons error
Post by: tomimaki on October 16, 2015, 12:29:03 pm
Check mod.ini in ASW1.
It should have:
Code: [Select]
[multimod]
secondarylist = mediavps_3612;

And why not wxlauncher?
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 17, 2015, 07:08:22 am
Yes but that have it
Becouse it wont work otherwise but the newest launcher less buggy i have trouble with wxlauncher it wont refresh automatic so its bugged too mutch it keeps chrashing also thats why i dont use wxlauncher agein
Title: Re: ASW mod isnt working give 40 weapons error
Post by: Phantom Hoover on October 17, 2015, 04:57:31 pm
Do you have the 2014 MediaVPs installed rather than the 3.6.12?
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 18, 2015, 04:52:20 am
Yes
Title: Re: ASW mod isnt working give 40 weapons error
Post by: Phantom Hoover on October 18, 2015, 05:49:14 am
Replace 'mediavps_3612' with 'MediaVPs_2014' in that file, then.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 19, 2015, 03:22:28 am
dude i did try that but then yallauncher wont activate it ive tryied everything
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 19, 2015, 03:32:34 am
no weapons on normal build
For asteroid 'Large Asteroid', detail level
mismatch (POF needs 3)
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes


[attachment deleted by nobody]
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 19, 2015, 03:33:54 am
also this Assert: first_frame != -1
File: missionshipchoice.cpp
Line: 2823
Failed to load icon none


ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes


[attachment deleted by nobody]
Title: Re: ASW mod isnt working give 40 weapons error
Post by: niffiwan on October 19, 2015, 03:40:11 am
Yikes, you're log is full of too much parsing data. Please delete the debug_filter.cfg file in F:\Freespace 2. Then please post another log. Note that the 1st message is a warning so please continue past that until you hit the "Assert".
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 19, 2015, 03:48:41 am
For asteroid 'Small Asteroid', detail level
mismatch (POF needs 3)
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
For asteroid 'Medium Asteroid', detail level
mismatch (POF needs 3)
KERNELBASE.dll! WaitForSingleObjectEx + 153 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytesFor asteroid 'Large Asteroid', detail level
mismatch (POF needs 3)
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
Assert: first_frame != -1
File: missionshipchoice.cpp
Line: 2823
Failed to load icon none


ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes

I cant press no
only I see ok cancel
here's new log


[attachment deleted by nobody]
Title: Re: ASW mod isnt working give 40 weapons error
Post by: niffiwan on October 19, 2015, 04:05:51 am
This is the error that's stopping ASW from running:

Code: [Select]
Assert: first_frame != -1
File: missionshipchoice.cpp
Line: 2823
Failed to load icon none

Everything else is a Warning you've posted and can be ignored.

I can't see anything obviously wrong with your install.  I've looked at the MediaVP_2014 checksums and they match my installation. Unfortunately I don't have ASW installed at the moment, and I lack the monthly download quota to install it at the moment. However, I did note that you are running an Antipodes FSO executable. Could you please try 3.7.2 or a recent nightly build and see if the same Assert occurs?
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 19, 2015, 10:49:29 am
but no weaponsstill asame
Assert: first_frame != -1
File: missionshipchoice.cpp
Line: 2823
Failed to load icon none


ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinAssert + 288 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! ss_load_icons + 221 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! ss_load_all_icons + 231 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! ship_select_common_init + 128 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! common_select_init + 254 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! brief_init + 549 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_enter_state + 726 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_process_event + 318 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes


[attachment deleted by nobody]
Title: Re: ASW mod isnt working give 40 weapons error
Post by: AdmiralRalwood on October 19, 2015, 05:07:29 pm
Enable the -ship_choice_3d ("Use Models for Ship Selection") and -weapon_choice_3d ("Use Models for Weapon Selection") options and try again.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: niffiwan on October 19, 2015, 05:18:19 pm
Ha! If that's the solution, then we need to have a discussion about adding a game_settings.tbl entry that'll give the option for mods to make those settings mandatory, or leave it as user choice.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: AdmiralRalwood on October 19, 2015, 05:40:51 pm
Ha! If that's the solution, then we need to have a discussion about adding a game_settings.tbl entry that'll give the option for mods to make those settings mandatory, or leave it as user choice.
No need; if that fixes it, it's a data error: ASW has erroneously provided a "$Ship_icon: none" entry in the ship table, instead of leaving it out.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: niffiwan on October 19, 2015, 06:35:52 pm
cool, thanks for clarifying that.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 20, 2015, 02:36:17 am
i did everything i trying but didnt work assame agein no weapons
Enable the -ship_choice_3d ("Use Models for Ship Selection") and -weapon_choice_3d ("Use Models for Weapon Selection") options and try again.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: AdmiralRalwood on October 20, 2015, 03:42:22 am
We need another debug log.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 20, 2015, 04:03:58 am
here you go

[attachment deleted by nobody]
Title: Re: ASW mod isnt working give 40 weapons error
Post by: niffiwan on October 20, 2015, 04:09:06 am
That log doesn't have an Assert, and also looks like FSO closed normally.  There are 3 Warnings but you can't do anything about that, they're issues with ASW, and they shouldn't show up if you use a release executable.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 20, 2015, 04:20:54 am
but still no weapons
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 20, 2015, 04:37:04 am
you can take a look at it with teamviewer

my id is *** *** ***
my password is ****
still no weapons

The E -- I've edited out the credentials. Wouter, you should only send those out if someone agrees to help you, and only to that person. Posting them in the open like this is a really bad idea
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 21, 2015, 04:05:58 pm
Who want to fix this
Title: Re: ASW mod isnt working give 40 weapons error
Post by: herkie423 on October 22, 2015, 04:21:04 am
Have you checked the weapons table file? Or the missions themselves may contain weapons that don't exist in the weapons table. "Missing weapons error" will most likely mean error in the weapons table entry (***-wep.tbm).
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 22, 2015, 06:10:05 am
it gives no errors at all
Title: Re: ASW mod isnt working give 40 weapons error
Post by: AdmiralRalwood on October 23, 2015, 03:39:20 am
Have you checked the mission file? Maybe it just doesn't have any weapons.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 23, 2015, 05:05:55 am
Dude even if I check i still cent fix it
Title: Re: ASW mod isnt working give 40 weapons error
Post by: Jeff Vader on October 23, 2015, 05:23:08 am
http://sectorgame.com/forums/viewforum.php?f=54&sid=0a0de80d7241420478a827c1ab3b86b3 Try posting here.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: niffiwan on October 23, 2015, 05:49:30 am
OK - I've downloaded ASW1 & 2 using the installer, played the 1st mission of ASW2 with 3.7.2 & I have weapons available.

I noticed that the mod.ini file is set to use mediavps_2014, so I suggest you switch back to using them instead of mediavps_3612.  If you still have issues after that, try creating a new pilot. If you still have issues after that, please post another log.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: FreeSpaceFreak on October 23, 2015, 01:34:44 pm
Is creating a new pilot for a new mod still a thing?  :nervous:
Title: Re: ASW mod isnt working give 40 weapons error
Post by: AdmiralRalwood on October 23, 2015, 05:23:16 pm
Is creating a new pilot for a new mod still a thing?  :nervous:
No, but it can help diagnose if there's a problem with your savefile.
Title: Re: ASW mod isnt working give 40 weapons error
Post by: woutersmits on October 24, 2015, 06:15:52 am
Yes but my savefile isnt broken
Title: Re: ASW mod isnt working give 40 weapons error
Post by: niffiwan on October 24, 2015, 06:28:45 am
How do you know that? If you would like to, post your pilot .plr & .csg files and I'll see if I get the missing-weapons error with them (although it might be a few days before I have the chance to run that test).

Also - did you have any luck with switching back to the mediavps_2014?
Title: Re: ASW mod isnt working give 40 weapons error
Post by: tomimaki on October 24, 2015, 06:30:20 am
What means: "no weapons".
Show us screenshot.