Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: woutersmits on October 15, 2015, 05:25:47 am
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and if i try to play it gives
Could not load in 2_CommandBrief-mb!
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>
fs2_open_3_7_3_SSE2.exe! <no symbol>
Assert: (Species_info.shield_anim.first_frame >= 0)
File: shield.cpp
Line: 104
Error while loading shield hit ani: shieldhit03a for species: Shivan
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
also ive included the log even with 3.6.14 it gives an error an command brieving i hope you guys can fix this
[attachment deleted by nobody]
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ASW requires mediavps_3612.
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I know but it isnt run multimods on yallauncher
Debug i did give 15 warnings
And i use yallauncher w10 i use
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Check mod.ini in ASW1.
It should have:
[multimod]
secondarylist = mediavps_3612;
And why not wxlauncher?
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Yes but that have it
Becouse it wont work otherwise but the newest launcher less buggy i have trouble with wxlauncher it wont refresh automatic so its bugged too mutch it keeps chrashing also thats why i dont use wxlauncher agein
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Do you have the 2014 MediaVPs installed rather than the 3.6.12?
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Yes
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Replace 'mediavps_3612' with 'MediaVPs_2014' in that file, then.
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dude i did try that but then yallauncher wont activate it ive tryied everything
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no weapons on normal build
For asteroid 'Large Asteroid', detail level
mismatch (POF needs 3)
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
[attachment deleted by nobody]
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also this Assert: first_frame != -1
File: missionshipchoice.cpp
Line: 2823
Failed to load icon none
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
[attachment deleted by nobody]
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Yikes, you're log is full of too much parsing data. Please delete the debug_filter.cfg file in F:\Freespace 2. Then please post another log. Note that the 1st message is a warning so please continue past that until you hit the "Assert".
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For asteroid 'Small Asteroid', detail level
mismatch (POF needs 3)
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
For asteroid 'Medium Asteroid', detail level
mismatch (POF needs 3)
KERNELBASE.dll! WaitForSingleObjectEx + 153 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytesFor asteroid 'Large Asteroid', detail level
mismatch (POF needs 3)
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
Assert: first_frame != -1
File: missionshipchoice.cpp
Line: 2823
Failed to load icon none
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
I cant press no
only I see ok cancel
here's new log
[attachment deleted by nobody]
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This is the error that's stopping ASW from running:
Assert: first_frame != -1
File: missionshipchoice.cpp
Line: 2823
Failed to load icon none
Everything else is a Warning you've posted and can be ignored.
I can't see anything obviously wrong with your install. I've looked at the MediaVP_2014 checksums and they match my installation. Unfortunately I don't have ASW installed at the moment, and I lack the monthly download quota to install it at the moment. However, I did note that you are running an Antipodes FSO executable. Could you please try 3.7.2 or a recent nightly build and see if the same Assert occurs?
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but no weaponsstill asame
Assert: first_frame != -1
File: missionshipchoice.cpp
Line: 2823
Failed to load icon none
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinAssert + 288 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! ss_load_icons + 221 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! ss_load_all_icons + 231 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! ship_select_common_init + 128 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! common_select_init + 254 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! brief_init + 549 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_enter_state + 726 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_process_event + 318 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
[attachment deleted by nobody]
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Enable the -ship_choice_3d ("Use Models for Ship Selection") and -weapon_choice_3d ("Use Models for Weapon Selection") options and try again.
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Ha! If that's the solution, then we need to have a discussion about adding a game_settings.tbl entry that'll give the option for mods to make those settings mandatory, or leave it as user choice.
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Ha! If that's the solution, then we need to have a discussion about adding a game_settings.tbl entry that'll give the option for mods to make those settings mandatory, or leave it as user choice.
No need; if that fixes it, it's a data error: ASW has erroneously provided a "$Ship_icon: none" entry in the ship table, instead of leaving it out.
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cool, thanks for clarifying that.
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i did everything i trying but didnt work assame agein no weapons
Enable the -ship_choice_3d ("Use Models for Ship Selection") and -weapon_choice_3d ("Use Models for Weapon Selection") options and try again.
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We need another debug log.
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here you go
[attachment deleted by nobody]
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That log doesn't have an Assert, and also looks like FSO closed normally. There are 3 Warnings but you can't do anything about that, they're issues with ASW, and they shouldn't show up if you use a release executable.
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but still no weapons
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you can take a look at it with teamviewer
my id is *** *** ***
my password is ****
still no weapons
The E -- I've edited out the credentials. Wouter, you should only send those out if someone agrees to help you, and only to that person. Posting them in the open like this is a really bad idea
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Who want to fix this
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Have you checked the weapons table file? Or the missions themselves may contain weapons that don't exist in the weapons table. "Missing weapons error" will most likely mean error in the weapons table entry (***-wep.tbm).
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it gives no errors at all
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Have you checked the mission file? Maybe it just doesn't have any weapons.
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Dude even if I check i still cent fix it
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http://sectorgame.com/forums/viewforum.php?f=54&sid=0a0de80d7241420478a827c1ab3b86b3 Try posting here.
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OK - I've downloaded ASW1 & 2 using the installer, played the 1st mission of ASW2 with 3.7.2 & I have weapons available.
I noticed that the mod.ini file is set to use mediavps_2014, so I suggest you switch back to using them instead of mediavps_3612. If you still have issues after that, try creating a new pilot. If you still have issues after that, please post another log.
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Is creating a new pilot for a new mod still a thing? :nervous:
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Is creating a new pilot for a new mod still a thing? :nervous:
No, but it can help diagnose if there's a problem with your savefile.
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Yes but my savefile isnt broken
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How do you know that? If you would like to, post your pilot .plr & .csg files and I'll see if I get the missing-weapons error with them (although it might be a few days before I have the chance to run that test).
Also - did you have any luck with switching back to the mediavps_2014?
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What means: "no weapons".
Show us screenshot.