Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: justwanttoplay on October 17, 2015, 04:13:59 am

Title: ASW Act 1 Turrets not working
Post by: justwanttoplay on October 17, 2015, 04:13:59 am
Hi,

I downloaded the game from GOG, installed FSO and the wxLauncher. First I played BluePlanet and all worked well.
Now I wanted to play ASW. The first missions just worked fine for me. Now I'm at mission 4 where I can choose between 3 different fighters. I directly noticed the Tylisos since it is stated that it is a Interceptor but has 3 Turrets. Just to mention, I love turrets. When I played FS1 I loved the bombers with the turrets and so I love the idea of a lightning spitting Interceptor. But sadly there is no lightning since the turrets are not working...

Can anyone here plz give me a hint where to look or what to change to get them working.

Thx in advance
Title: Re: ASW Act 1 Turrets not working
Post by: HLD_Prophecy on October 19, 2015, 08:51:07 am
Yeah, when I played ASW the Tylisos turrets would sometimes work, sometimes not. Real shame, as I totally agree with you. Sorry, I have no idea what the problem is. You could try restarting the mission until they work, as that's what I did.

When they did work, I assure you, the Tylisos spews Pharnecs all over your target at short range. It's a ton of fun.
Title: Re: ASW Act 1 Turrets not working
Post by: tomimaki on October 19, 2015, 02:33:54 pm
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: ASW Act 1 Turrets not working
Post by: FreeSpaceFreak on October 23, 2015, 01:39:34 pm
IIRC the turrets' behaviour can depend a lot on difficulty setting, try increasing it by a level or two to see if that makes a difference?