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Hosted Projects - Standalone => Diaspora => Diaspora 3rd Party Missions, Mods & Campaigns => Topic started by: mightyjoe83 on October 24, 2015, 09:48:13 pm

Title: My own voice in my created game
Post by: mightyjoe83 on October 24, 2015, 09:48:13 pm

Hello,

  I am currently in the process of creating my own mission in Mission Editor and I wanted to Know is there a way I can record my own voice for the Briefing? I use the record app on my phone and tried to save it as a .wave file but didn't work. Is there a special program i can download for this?
Title: Re: My own voice in my created game
Post by: Black Wolf on October 24, 2015, 10:02:50 pm
There are dozens of audio editing programs if you have a microphone for your computer - I use Audacity, bug there are many other good choices. Not sure about you're specific phone, obviously, but the FSOpen engine handles .wav files (not .wave) perfectly well, and they're a very common output format. You will need to tell FRED where the file is, and store it within the appropriate subdirectory (your mods data\sounds directory IIRC).
Title: Re: My own voice in my created game
Post by: mightyjoe83 on October 27, 2015, 08:22:56 pm
Once I have the Wav file How would I add to the Command Briefing in my mission. I want to use my own voice in the Briefings.
Title: Re: My own voice in my created game
Post by: karajorma on October 28, 2015, 12:54:20 am
(http://diaspora.fs2downloads.com/FREDDocs/editor_command_briefing.png)

Put the file in your mods data\voice\command_briefings folder (create one if you don't have it). Type the name of the file into the Wave Filename section.
Title: Re: My own voice in my created game
Post by: mightyjoe83 on October 30, 2015, 11:07:45 am
OK, I figured out how to do it :)