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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: Cobra on October 28, 2015, 04:46:44 am

Title: You guuuyyyysss
Post by: Cobra on October 28, 2015, 04:46:44 am
If you don't release FOTG before December, nobody's gonna play it. They'll be too focused on Ep7. :(
Title: Re: You guuuyyyysss
Post by: zookeeper on October 28, 2015, 06:28:40 am
All the campaign missions for the first release are done, but we've been in the final polishing phase for quite a while now, partly due to some crew members having had to take some time off. I think we have almost everything in place for beta testing.
Title: Re: You guuuyyyysss
Post by: headdie on October 28, 2015, 06:30:20 am
Awesome news, Take the time you need
Title: Re: You guuuyyyysss
Post by: zookeeper on October 28, 2015, 07:12:36 am
Speaking of progress, I'm not sure if I ever mentioned it in public that the ISD was finished and textured months ago already. :wtf:

(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/ingame1.jpg) (http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/ingame1.jpg)
(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/ingame2.jpg) (http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/ingame2.jpg)
Title: Re: You guuuyyyysss
Post by: headdie on October 28, 2015, 07:29:08 am
Sweet
Title: Re: You guuuyyyysss
Post by: headdie on October 28, 2015, 07:56:35 am
All the campaign missions for the first release are done, but we've been in the final polishing phase for quite a while now, partly due to some crew members having had to take some time off. I think we have almost everything in place for beta testing.

Great.

What does the text that is blurred out in the left hand corner represent?

Also did I hear correctly, is this going to be standalone or we still need FS2?

And is it a closed beta?

Top left looks like objectives list with pass/fail colouring

the next one below is the escort list?

I like the 6 quadrant shields
Title: Re: You guuuyyyysss
Post by: zookeeper on October 28, 2015, 09:33:29 am
What does the text that is blurred out in the left hand corner represent?

As headdie guessed, the directives in the top left and escort list at middle left. I didn't want to start thinking whether there's anything even mildly spoilerific in those so I just blurred them just in case.


Also did I hear correctly, is this going to be standalone or we still need FS2?

Standalone only, no need for FS2.


And is it a closed beta?

Probably yes, although hopefully a short one. I'm not sure what exact plans chief has for it and how it's to be organized, maybe he or anyone else who actually remembers can clarify that.


I like the 6 quadrant shields

Yeah they're wonderful on ships like this. Home One (which won't feature in any of the first-release campaigns) also has 6, the XQ2 and XQ1 stations have 5, and I think the only ship which has (almost) the typical quadrant setup is the YT-1300.
Title: Re: You guuuyyyysss
Post by: Cobra on October 28, 2015, 02:37:24 pm
Holy **** this turned out way more seriously than I intended.

I got sexy pictures of a previously unmentioned ISD out of it, though.
Title: Re: You guuuyyyysss
Post by: coffeesoft on October 28, 2015, 03:20:47 pm
Very nice work guys, thanks for the beautiful pictures and keep up the good work  :D

Title: Re: You guuuyyyysss
Post by: Dain on October 29, 2015, 05:51:14 am
If anything the trailers just make me wish for some X-wing vs. TIE fighter action. *makes pew pew noises*. Though everything seems to happen in atmosphere now. Makes you wonder why they bothered with snowspeeders.

Funnily enough, the T-70 over on XWAupgrade sold me on the new X-wing more than anything from the movie so far.

(http://www.mtdindustries.com/xwa/images/T70-Xwing/T70_Xwing_1.jpg)
Title: Re: You guuuyyyysss
Post by: Vector Leader on October 29, 2015, 12:41:38 pm
THAT'S what I'm talk'n 'bout. :pimp::yes:
Title: Re: You guuuyyyysss
Post by: Luis Dias on October 29, 2015, 02:02:01 pm
Speaking of progress, I'm not sure if I ever mentioned it in public that the ISD was finished and textured months ago already. :wtf:

(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/ingame1.jpg) (http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/ingame1.jpg)

OK WHAT THE **** WHY THE **** IS THAT THING NOT ON MY COMPUTER RIGHT THE **** NOW? WHO AM I TO BE ANGRY AT?

COME ON GUYS WE ARE PAYING YOU GAZILLIONS OF MONEY WITH YOUR CRAZY KICKST ohh **** that's star citizen. Nevermind :D

(Just wanted to say that that Screenshot is just pure lust embodied).
Title: Re: You guuuyyyysss
Post by: General Battuta on October 29, 2015, 03:33:28 pm
Yeah that's hot. I love how clean the look is.
Title: Re: You guuuyyyysss
Post by: Dain on October 29, 2015, 06:55:15 pm
Now I feel rude I didn't comment on how lovely the screenshots are

It all looks ridiculously fantastic :)
Title: Re: You guuuyyyysss
Post by: The Dagger on October 30, 2015, 12:02:11 am
That ISD is gorgeous.  :yes:
The thruster effect on it looks really cool too.
Title: Re: You guuuyyyysss
Post by: tomimaki on October 30, 2015, 05:58:53 am
Damn, now I just want it.
Looks awesome.  :yes:
Title: Re: You guuuyyyysss
Post by: Knarfe1000 on October 30, 2015, 11:54:25 am
Very good news. Can´t wait for it.
Title: Re: You guuuyyyysss
Post by: jr2 on October 31, 2015, 02:14:25 am
You guys aren't gonna use Ventral / Dorsal Port / Starboard (instead of bottom / top left / right?  Just looking at the diagnostics screen and noticed.  (I don't care which you use, just wondering is all.)

xD

EDIT: I must also point out:

Title: Re: You guuuyyyysss
Post by: Dain on November 12, 2015, 10:32:06 am
Just a thought based on the X-wing screenshot:

 I know the objective isn't to recreate any of the old x-wing games, but linked fire? I always rather liked the feature. 1 shotting a TIE with a single carefully aimed linked shot was very satisfying.

Of course, I'm not entirely sure it has any basis in the movies, so no worries if not.
Title: Re: You guuuyyyysss
Post by: chief1983 on November 12, 2015, 10:40:39 am
There will be linked fire.  It was one of the first native control binds added after the pilot code allowed for expanding the native control binds list, so it didn't have to be implemented as some kind of override in Lua or whatever.
Title: Re: You guuuyyyysss
Post by: zookeeper on November 12, 2015, 04:54:33 pm
What the... :eek2:

I'm sure it'd be possible somehow, but... I think we'll skip that. Unless someone comes up with a particularly good gameplay reason for it.
Title: Re: You guuuyyyysss
Post by: Cobra on November 12, 2015, 05:21:16 pm
Suddenly the word "Starlancer" comes to mind.
Title: Re: You guuuyyyysss
Post by: Dain on November 13, 2015, 06:10:40 am
That seems daft :/ I trust there is a rationalisation for why they aren't doing that left right and centre at Endor.

Quite like the paintjob though. I'm a sucker for repaints.
Title: Re: You guuuyyyysss
Post by: Kiloku on November 13, 2015, 06:28:34 am
That's the "Blade-Wing", a prototype developed (I **** you not) a year before Ep IV.

The Star Wars Rebels series is all kinds of wonky.
Title: Re: You guuuyyyysss
Post by: Dain on November 13, 2015, 09:41:40 am
Someone in a comment section said that the rationale given by the producers is that this particular rebel cell uses A and B wings while the rebel cell we see in the first film uses X and Y. By the time of Return of the Jedi all the rebels are working together.

That's fine. The old games never cared about the development order of ships so much and people jumped through all sorts of hoops to explain it. In many ways it's a lot better than "ah well it looked like an A-wing, but was actually a totally different ship".

Oh, and that the A and B wing never got much to do, so give them some more exposure. That sounds fine too.

Superlaser is silly though.
Title: Re: You guuuyyyysss
Post by: Vector Leader on November 13, 2015, 11:19:59 am
Yeah, I saw that clip a couple days ago:
https://www.youtube.com/watch?v=Jdj4teY5gik (https://www.youtube.com/watch?v=Jdj4teY5gik)

You know, LFL/Disney wiped the EU slate clean to start over fresh, but they're making the same mistakes all over again. What a mess... what's really disturbing is how they're rewriting info that was technically non-EU related canon levels. I can't believe what's going on here.
Title: Re: You guuuyyyysss
Post by: chief1983 on November 13, 2015, 11:24:26 am
Marketing wants to be able to sell new toys.  I'm 99% sure that's exactly why all these things happens.
Title: Re: You guuuyyyysss
Post by: StarSlayer on November 13, 2015, 12:15:23 pm
Kinda reminds me of when the Battlestar Galactica prequel miniseries decided they need to add an uglier version of the Viper and graft a crap load of extra guns on the Bucket.  Just unnecessarily adding tripe for the sake of it.
Title: Re: You guuuyyyysss
Post by: AdmiralRalwood on November 13, 2015, 06:38:16 pm
Marketing wants to be able to sell new toys.  I'm 99% sure that's exactly why all these things happens.
http://tfwiki.net/wiki/To_sell_toys
Title: Re: You guuuyyyysss
Post by: Trivial Psychic on November 13, 2015, 09:54:37 pm
Spoiler:
Perhaps they couldn't solve the shorting-out-the-hyperdrive problem shown in the episode, and decided that maximum firepower was too high a price to pay for limited combat deployment.  They didn't want to be limited to launching from a capital ship directly into combat like the Empire has to with Ties, so production models delete the blaster-convergence and the rust paint scheme, and focus on exploiting its specialist firepower package of ion cannon, 3x blasters, and proton torpedoes.  That said, one could still foresee having a small production of blaster-convergence-enabled versions without hyperdrive, exclusively for defensive roles at key facilities.
Title: Re: You guuuyyyysss
Post by: headdie on November 13, 2015, 10:20:38 pm
I thought in the EU convergent energy weapon systems while immensely powerful had a nasty habit of being very inaccurate, hence why the original DS could only target planets, moons and similar scale objects.
Title: Re: You guuuyyyysss
Post by: General Battuta on November 13, 2015, 10:24:18 pm
Do we know if the first Death Star couldn't target warships? Without going to the EU?
Title: Re: You guuuyyyysss
Post by: AdmiralRalwood on November 14, 2015, 12:07:14 am
Do we know if the first Death Star couldn't target warships? Without going to the EU?
Without going to the EU, we never have the first Death Star in weapons range of capital ships, so no.
Title: Re: You guuuyyyysss
Post by: Cobra on November 14, 2015, 02:04:18 am
I don't believe the EU ever had the Death Star within range of any capital ship. Its prototype, the one kept behind the black holes in Maw Installation, was capable of targeting capital ships. I think the Rebels knew this as well, because they explicitly state the weapons systems are not operational (or so they thought). Either they assumed the Death Star could target capships or had reason to believe this was the case.

Someone in a comment section said that the rationale given by the producers is that this particular rebel cell uses A and B wings while the rebel cell we see in the first film uses X and Y. By the time of Return of the Jedi all the rebels are working together.

That's pretty much the case, though the cells exclusively using certain fighters might be a bit of a stretch.
Title: Re: You guuuyyyysss
Post by: AdmiralRalwood on November 14, 2015, 04:16:43 am
I don't believe the EU ever had the Death Star within range of any capital ship.
It didn't, but the EU separately establishes that the second Death Star's targeting systems had been improved to allow it to target capital ships, in addition to allowing it to recharge fast enough to make this a viable combat strategy. Nobody makes any comments about targeting systems (that I can recall) in the films themselves (the closest we get is Lando's "That blast came from the Death Star! That thing's operational!").
Title: Re: You guuuyyyysss
Post by: Vector Leader on November 14, 2015, 04:47:48 am
The problem is Base One was intended to be the heart of the Alliance. That was the whole point of ANH and why the Empire was determined to find it and destroy it. Base One was where most, if not all, the Alliance was stationed. It was not originally referenced as a mere rebel cell for good reason - it'd undermine the plot.

As far as the ships go, it was originally stated the whole reason why the A-wing was developed was because the Alliance recognized the need for a high speed starfighter after analyzing the results of the Battle of Yavin. General Jan Dodonna and engineer Walex Blissex designed the A-wing to meet that need. The B-wing was designed to give the Alliance that extra punch it so needed against Imperial capital ships, and that happened sometime after the Battle of Yavin thanks to Admiral Ackbar and the Verpine manufacturer Slayn & Korpil. Then of course, there's the Y-wing and how it predated the X-wing by several years (not 20).

Game developers didn't pay much attention to Star Wars canon back in the day (and this actually goes for a lot of the comics and novels). They threw anything they thought would be cool into their game (like Rebel Assault including the A-wing in pre-BoY events) and LFL/LA didn't bother to make sure they adhered to established lore. So down the road round-about explanations were devised to "fix" discrepancies (like the prototype R-22 Spearheads as the preceding "A-wings"), but using this kind of method as a solution caused everything to get convoluted and messy real quick. Now LFL & Disney have wiped the slate clean in an effort to clean up and fix the situation, only to start making the same mistakes all over again AND they're re-writing canon that would've been better off left alone.

I can't believe the people that are running things now. They've thrown the baby out with the bath water. Seems like nothing's sacred anymore.
Title: Re: You guuuyyyysss
Post by: Cobra on November 14, 2015, 04:51:31 am
Nobody makes any comments about targeting systems (that I can recall) in the films themselves (the closest we get is Lando's "That blast came from the Death Star! That thing's operational!").

To quoth the Mon Calamari: "Although the weapon systems on this Death Star are not yet operational, it does have a strong defense mechanism. It is protected by an energy shield generated from the forest moon of Endor."

I think something somewhere stated that the first Death Star probably could target enemy capital ships, but it likely wasn't very accurate.

Game developers didn't pay much attention to Star Wars canon back in the day (and this actually goes for a lot of the comics and novels). They threw anything they thought would be cool into their game (like Rebel Assault including the A-wing in pre-BoY events) and LFL/LA didn't bother to make sure they adhered to established lore. So down the road round-about explanations were devised to "fix" discrepancies (like the prototype R-22 Spearheads as the preceding "A-wings"), but using this kind of method as a solution caused everything to get convoluted and messy real quick. Now LFL & Disney have wiped the slate clean in an effort to clean up and fix the situation, only to start making the same mistakes all over again AND they're re-writing canon that would've been better off left alone.

The problem with your statement is that there was no set canon for any backstory before the prequels. It was all open to interpretation. The universe was pretty much "Hey, this ****'s happening. There's an evil GALACTIC EMPIRE, the good guys are the REBEL ALLIANCE, the JEDI are all but gone and the DARK SIDE rules, yo."

It wasn't until after the Thrawn trilogy (I think?) was released that a coherent timeline was set in motion and things started to come together.
Title: Re: You guuuyyyysss
Post by: Dain on November 14, 2015, 05:17:49 am
I don't know, aside from the superlaser thing it all seems fairly reasonable to me.

There are A wings and a B wing prototype around.

We don't see them in the first film because that particular group of rebels didn't have them yet.

Seems straight forward enough to me. It seems likely that there would be more than one rebel group in a big galaxy.

That's not "making the same mistakes again", that's just how it is now. Although I suppose if you were particularly attached to the EU..

Kinda reminds me of when the Battlestar Galactica prequel miniseries decided they need to add an uglier version of the Viper and graft a crap load of extra guns on the Bucket.  Just unnecessarily adding tripe for the sake of it.

I'd tried to forget that :/ Now that is an example of something that really makes no sense in relation to the original. A different weapon system on a prototype fighter is easier to explain away than removing all the guns and completely reworking the internals of an established ship.
Title: Re: You guuuyyyysss
Post by: Erkhyan on November 14, 2015, 07:35:19 am
I don't believe the EU ever had the Death Star within range of any capital ship.
In the EU, the Death Star’s very first kill is a Rebel Lucrehulk-class battleship (http://starwars.wikia.com/wiki/Fortressa) that was attempting to destroy it before it became operational.

As for the B-Wing, I don’t see the problem. The one-off prototype is overpowered but also unstable and unpredictable. It makes sense that they later decided to downgrade to a still powerful but much more stable production variant.
Title: Re: You guuuyyyysss
Post by: headdie on November 14, 2015, 08:56:18 am
on the accurecy thing
http://starwars.wikia.com/wiki/Concave_Dish_Composite_Beam_Superlaser
http://starwars.wikia.com/wiki/Double_blaster
Title: Re: You guuuyyyysss
Post by: Vector Leader on November 14, 2015, 07:50:17 pm
Nobody makes any comments about targeting systems (that I can recall) in the films themselves (the closest we get is Lando's "That blast came from the Death Star! That thing's operational!").

To quoth the Mon Calamari: "Although the weapon systems on this Death Star are not yet operational, it does have a strong defense mechanism. It is protected by an energy shield generated from the forest moon of Endor."

I think something somewhere stated that the first Death Star probably could target enemy capital ships, but it likely wasn't very accurate.

Game developers didn't pay much attention to Star Wars canon back in the day (and this actually goes for a lot of the comics and novels). They threw anything they thought would be cool into their game (like Rebel Assault including the A-wing in pre-BoY events) and LFL/LA didn't bother to make sure they adhered to established lore. So down the road round-about explanations were devised to "fix" discrepancies (like the prototype R-22 Spearheads as the preceding "A-wings"), but using this kind of method as a solution caused everything to get convoluted and messy real quick. Now LFL & Disney have wiped the slate clean in an effort to clean up and fix the situation, only to start making the same mistakes all over again AND they're re-writing canon that would've been better off left alone.

The problem with your statement is that there was no set canon for any backstory before the prequels. It was all open to interpretation. The universe was pretty much "Hey, this ****'s happening. There's an evil GALACTIC EMPIRE, the good guys are the REBEL ALLIANCE, the JEDI are all but gone and the DARK SIDE rules, yo."

It wasn't until after the Thrawn trilogy (I think?) was released that a coherent timeline was set in motion and things started to come together.
I think you mistook my meaning. I'm specifically referring to the ships and the events within the OT era. There was a canonical explanation for what was and why from technical source books, but there was no in-depth story of how things transpired until later. That's where it all started to got messy. Too many cooks in the kitchen, and nobody at LFL setting guidelines. I believe they considered it a non-issue. At least initially. Having to backtrack and explain/re-explain things that weren't accounted for didn't help, either.

The EU stories, events and characters pre & post OT was a different mess altogether. lol
Title: Re: You guuuyyyysss
Post by: assasing123 on November 30, 2015, 11:33:13 am
is this using any kind of modified shader? the ISD itself looks way too good the graphics look like a modern game almost, the tie bomber tho looks pixelated... gotta up antialiasing.

kudos to whoever did that ISD the quality is superb and I can't wait to play this <3
Title: Re: You guuuyyyysss
Post by: zookeeper on November 30, 2015, 12:30:13 pm
is this using any kind of modified shader? the ISD itself looks way too good the graphics look like a modern game almost, the tie bomber tho looks pixelated... gotta up antialiasing.

Modified shaders, yes, but not in a way which should really affect anything in those screenshots. The pixelation comes from lack of anti-aliasing, which I didn't have on.
Title: Re: You guuuyyyysss
Post by: CountBuggula on November 30, 2015, 03:20:20 pm
I'll try and get some good shots with AA turned on which will make it look much better.

The model itself of the ISD-II was made by Brand and Zookeeper himself did the texture work.  They both did a stellar job.
Title: Re: You guuuyyyysss
Post by: assasing123 on December 02, 2015, 01:02:38 pm
nice, can't wait to see the AA screenshots, also there is a weird discrepancy on the colors between the ISD and Bomber... I know they are obviously not the same color but the bomber looks a tad too "metallic"? like the render used was different or something... I can't quite get what it is... but it is a bit jarring... or maybe is just the ISD is soo high quality everything else is not up to par.
Title: Re: You guuuyyyysss
Post by: FrikgFeek on December 02, 2015, 05:16:44 pm
Probably the lighting. There's a lightsource illuminating only half of the ISD and the TIE bombers are fully illuminated. It would make more sense in-game where you know exactly where that lightsource is.
Title: Re: You guuuyyyysss
Post by: Bryan See on January 30, 2016, 03:09:08 am
Excuse me, please? FOTG guys, anyone?

I'd like to answer you a question: Will a standard Star Wars opening crawl (complete with "A long time ago, in a galaxy, far, far away..." text and the theme song) be appearing at the beginning of the campaign in a FS2 mission (namely an introductory in-game cutscene) or a separate FMV introduced?
Title: Re: You guuuyyyysss
Post by: Cobra on January 30, 2016, 03:47:33 am
Excuse me, please? FOTG guys, anyone?

I'd like to answer you a question: Will a standard Star Wars opening crawl (complete with "A long time ago, in a galaxy, far, far away..." text and the theme song) be appearing at the beginning of the campaign in a FS2 mission (namely an introductory in-game cutscene) or a separate FMV introduced?

It'll likely be FMV, since the opening crawl would probably be a bit difficult to do in FRED... and the theme song won't be THE theme song; FOTG uses an original soundtrack IIRC.
Title: Re: You guuuyyyysss
Post by: niffiwan on January 30, 2016, 04:29:11 am
Actually, the crawls are done in FRED :)
Title: Re: You guuuyyyysss
Post by: zookeeper on January 30, 2016, 04:32:00 am
Yes, there is an opening crawl and a short cutscene, both FREDded, not FMV. The soundtrack is original, but of course the one used in the intro will be reminiscient of the original theme.
Title: Re: You guuuyyyysss
Post by: Cobra on January 30, 2016, 02:14:06 pm
Yes, there is an opening crawl and a short cutscene, both FREDded, not FMV. The soundtrack is original, but of course the one used in the intro will be reminiscient of the original theme.

How do you get it to fade out? Or do you pull some perspective trickery?
Title: Re: You guuuyyyysss
Post by: zookeeper on January 30, 2016, 04:06:49 pm
How do you get it to fade out? Or do you pull some perspective trickery?

No, it's just a piece of shader code which affects only the logo and crawl, fading them out based on distance.
Title: Re: You guuuyyyysss
Post by: Cobra on January 31, 2016, 12:36:35 am
How do you get it to fade out? Or do you pull some perspective trickery?

No, it's just a piece of shader code which affects only the logo and crawl, fading them out based on distance.

After 10 years of FSO I keep forgetting you guys can do shader stuff now. :nervous:
Title: Re: You guuuyyyysss
Post by: Tnadz on May 19, 2016, 08:22:13 pm
I keep reading tidbits like this and after all this time still be like:

(http://gifsec.com/wp-content/uploads/GIF/2014/07/giddy-gif.gif?gs=a)