All the campaign missions for the first release are done, but we've been in the final polishing phase for quite a while now, partly due to some crew members having had to take some time off. I think we have almost everything in place for beta testing.
Great.
What does the text that is blurred out in the left hand corner represent?
Also did I hear correctly, is this going to be standalone or we still need FS2?
And is it a closed beta?
What does the text that is blurred out in the left hand corner represent?
Also did I hear correctly, is this going to be standalone or we still need FS2?
And is it a closed beta?
I like the 6 quadrant shields
Speaking of progress, I'm not sure if I ever mentioned it in public that the ISD was finished and textured months ago already. :wtf:
(http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/ingame1.jpg) (http://swc.fs2downloads.com/media/screenshots/Capships/Star_Destroyers/ISD/zoo/ingame1.jpg)
Marketing wants to be able to sell new toys. I'm 99% sure that's exactly why all these things happens.http://tfwiki.net/wiki/To_sell_toys
Do we know if the first Death Star couldn't target warships? Without going to the EU?Without going to the EU, we never have the first Death Star in weapons range of capital ships, so no.
Someone in a comment section said that the rationale given by the producers is that this particular rebel cell uses A and B wings while the rebel cell we see in the first film uses X and Y. By the time of Return of the Jedi all the rebels are working together.
I don't believe the EU ever had the Death Star within range of any capital ship.It didn't, but the EU separately establishes that the second Death Star's targeting systems had been improved to allow it to target capital ships, in addition to allowing it to recharge fast enough to make this a viable combat strategy. Nobody makes any comments about targeting systems (that I can recall) in the films themselves (the closest we get is Lando's "That blast came from the Death Star! That thing's operational!").
Nobody makes any comments about targeting systems (that I can recall) in the films themselves (the closest we get is Lando's "That blast came from the Death Star! That thing's operational!").
Game developers didn't pay much attention to Star Wars canon back in the day (and this actually goes for a lot of the comics and novels). They threw anything they thought would be cool into their game (like Rebel Assault including the A-wing in pre-BoY events) and LFL/LA didn't bother to make sure they adhered to established lore. So down the road round-about explanations were devised to "fix" discrepancies (like the prototype R-22 Spearheads as the preceding "A-wings"), but using this kind of method as a solution caused everything to get convoluted and messy real quick. Now LFL & Disney have wiped the slate clean in an effort to clean up and fix the situation, only to start making the same mistakes all over again AND they're re-writing canon that would've been better off left alone.
Kinda reminds me of when the Battlestar Galactica prequel miniseries decided they need to add an uglier version of the Viper and graft a crap load of extra guns on the Bucket. Just unnecessarily adding tripe for the sake of it.
I don't believe the EU ever had the Death Star within range of any capital ship.In the EU, the Death Star’s very first kill is a Rebel Lucrehulk-class battleship (http://starwars.wikia.com/wiki/Fortressa) that was attempting to destroy it before it became operational.
I think you mistook my meaning. I'm specifically referring to the ships and the events within the OT era. There was a canonical explanation for what was and why from technical source books, but there was no in-depth story of how things transpired until later. That's where it all started to got messy. Too many cooks in the kitchen, and nobody at LFL setting guidelines. I believe they considered it a non-issue. At least initially. Having to backtrack and explain/re-explain things that weren't accounted for didn't help, either.Nobody makes any comments about targeting systems (that I can recall) in the films themselves (the closest we get is Lando's "That blast came from the Death Star! That thing's operational!").
To quoth the Mon Calamari: "Although the weapon systems on this Death Star are not yet operational, it does have a strong defense mechanism. It is protected by an energy shield generated from the forest moon of Endor."
I think something somewhere stated that the first Death Star probably could target enemy capital ships, but it likely wasn't very accurate.Game developers didn't pay much attention to Star Wars canon back in the day (and this actually goes for a lot of the comics and novels). They threw anything they thought would be cool into their game (like Rebel Assault including the A-wing in pre-BoY events) and LFL/LA didn't bother to make sure they adhered to established lore. So down the road round-about explanations were devised to "fix" discrepancies (like the prototype R-22 Spearheads as the preceding "A-wings"), but using this kind of method as a solution caused everything to get convoluted and messy real quick. Now LFL & Disney have wiped the slate clean in an effort to clean up and fix the situation, only to start making the same mistakes all over again AND they're re-writing canon that would've been better off left alone.
The problem with your statement is that there was no set canon for any backstory before the prequels. It was all open to interpretation. The universe was pretty much "Hey, this ****'s happening. There's an evil GALACTIC EMPIRE, the good guys are the REBEL ALLIANCE, the JEDI are all but gone and the DARK SIDE rules, yo."
It wasn't until after the Thrawn trilogy (I think?) was released that a coherent timeline was set in motion and things started to come together.
is this using any kind of modified shader? the ISD itself looks way too good the graphics look like a modern game almost, the tie bomber tho looks pixelated... gotta up antialiasing.
Excuse me, please? FOTG guys, anyone?
I'd like to answer you a question: Will a standard Star Wars opening crawl (complete with "A long time ago, in a galaxy, far, far away..." text and the theme song) be appearing at the beginning of the campaign in a FS2 mission (namely an introductory in-game cutscene) or a separate FMV introduced?
Yes, there is an opening crawl and a short cutscene, both FREDded, not FMV. The soundtrack is original, but of course the one used in the intro will be reminiscient of the original theme.
How do you get it to fade out? Or do you pull some perspective trickery?
How do you get it to fade out? Or do you pull some perspective trickery?
No, it's just a piece of shader code which affects only the logo and crawl, fading them out based on distance.