Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: General Battuta on October 30, 2015, 10:07:15 am
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Currently ships are wireframes when I select them in FRED, but normal otherwise. How do I disable this behavior? It makes it really hard to select turrets.
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I'd like to know too, I remember this being changed somewhere between march-april and I'm not sure why this became a thing. (I havent checked with a more recent build, but since Battuta is talking about it now, I assume that it has stuck around.)
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Oh man.. yes please.
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Currently ships are wireframes when I select them in FRED, but normal otherwise. How do I disable this behavior? It makes it really hard to select turrets.
...You can select turrets?
I'd like to know too, I remember this being changed somewhere between march-april and I'm not sure why this became a thing. (I havent checked with a more recent build, but since Battuta is talking about it now, I assume that it has stuck around.)
Originally, ships would render as both a model and with an overlayed wireframe when selected. At some point, they stopped being able to render both simultaneously, so it was changed so that when trying to render both, FRED should just rendered the wireframe (so that you could actually tell when a ship has been selected). Unfortunately, there is no option governing this behavior; if you want it to change, you need to change the source code.
This is, perhaps, not ideal...
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If you press K in FRED with a ship selected it'll cycle through turrets. This is really handy as a visual reference, but really hard to do right now.
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+1 from me. Precise positioning of ships is made harder with the wireframe-only option.
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I'd agree too. You should be able to tell which ship is selected when the name changes colours. If that isn't enough, perhaps we can just draw a wireframe box around it or something.
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If that isn't enough, perhaps we can just draw a wireframe box around it or something.
That would be ideal.
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When the model was rendered too, wasn't the model highlighted, with brighter lighting options? I would have probably sacrificed the wireframe overlay and just stuck with the highlighted model if that's the case. That or the highlighting I'm thinking was just dense white wireframe :P
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When the model was rendered too, wasn't the model highlighted, with brighter lighting options? I would have probably sacrificed the wireframe overlay and just stuck with the highlighted model if that's the case. That or the highlighting I'm thinking was just dense white wireframe :P
The highlighting you're thinking of was almost certainly just the wireframe overlay; you can restore the old behavior by getting rid of the flags that were added to the line during the deferred lighting and soft shadows merge, and it's really not very obvious that a given ship is selected with just the name changing color. Some way to restore the old behavior of rendering both the model and the wireframe would be ideal, but I don't know if that's doable without a much deeper understanding of the rendering functions.
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I'd rather have just the name highlighting than have to put up with the wireframe.
Except, ****, does this mean it won't be able to highlight the turret you have selected? Uh oh. That's a huge loss of functionality :(
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I'd rather have just the name highlighting than have to put up with the wireframe.
Except, ****, does this mean it won't be able to highlight the turret you have selected? Uh oh. That's a huge loss of functionality :(
Pretty much. Going back to both model and wireframe would be ideal; going back to just model would not.
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Then is there a way to do something like I described? Highlight the selection with, say, stronger ambient lighting? Color shift to neon yellow? Inverted texture colors?
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I'm not sure if this will help or make coders angry at me for bumping but please try to fix this at some point. It's a really useful FRED feature that I would love to see back in play.