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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Grizzly on November 08, 2015, 09:22:18 am

Title: FreeSpace Blue: No Blue Beams
Post by: Grizzly on November 08, 2015, 09:22:18 am
Heya

I am using the latest nightly build (AVX fc62668) on the Freespace Blue Planet FSOInstaller thingy (which I ran this morning at 1100GMT), and have started the FS blue campaign.

One of the first things I noticed was that capital ships now have their AAA beams renamed from "Beam Turret" to "AAA Beam" which is really neat! However, on closer inspection it appears that these AAA beam turrets fire the bogstandard blob, significantly reducing the difficulty of the missions.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: Grizzly on November 08, 2015, 09:28:55 am
And a log!

[attachment DELETED!! by Strong Bad]
Title: Re: FreeSpace Blue: No Blue Beams
Post by: MatthTheGeek on November 08, 2015, 09:41:15 am
I'd help if you precised which capship in which mission. Turret weapons may be overridden on a per-mission basis, when the names of the turrets are defined globally in the ship table.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: General Battuta on November 08, 2015, 09:41:54 am
Can you check the mission file in question to see if the ships have had their load outs altered from table default? It's possible that V swapped out the beams for blobs.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: FrikgFeek on November 08, 2015, 10:12:39 am
Yeah, bp has renamed turrets based on usual loadouts but :v: sometimes swapped beams for blobs. There are quite a few Rakshasas in the campaign with swapped in blobs instead of SReds or Leviathan/Aeolus cruisers with their flak and AAAs replaced by something more player-friendly.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: Grizzly on November 08, 2015, 11:33:29 am
I'd help if you precised which capship in which mission. Turret weapons may be overridden on a per-mission basis, when the names of the turrets are defined globally in the ship table.

The SC Behemoth (The Rakshasa in A Lion at The Door) doesn't appear to have an SAAA beam, whilst both the original .fs2 file from Data and the BP .fs2file from the Blue VP mention that it have. The NTC Glorious doesn't seem eager to fire AAA weaponry at me either, even though it should have them.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: General Battuta on November 08, 2015, 01:43:19 pm
Can you confirm that those ships fired beams in retail?
Title: Re: FreeSpace Blue: No Blue Beams
Post by: Kolgena on November 08, 2015, 01:58:14 pm
I can confirm that SC Behemoth is supposed to fire AAA beams at you.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: Grizzly on November 08, 2015, 02:35:41 pm
I can confirm that SC Behemoth is supposed to fire AAA beams at you.

Command even specifically mentions that you ought to watch out for the anti-fighter beams on those craft (this is the third and fourth mission of the campaign)
Title: Re: FreeSpace Blue: No Blue Beams
Post by: General Battuta on November 08, 2015, 03:04:48 pm
If the mission file says it should have an AAA beam I wonder why it's not firing.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: QuakeIV on November 08, 2015, 03:38:59 pm
Did the beam-free-all go away or something?
Title: Re: FreeSpace Blue: No Blue Beams
Post by: PsychoLandlord on November 08, 2015, 11:26:06 pm
Weren't AA beams exempt from that anyway? The ships in Finest Hour always used theirs.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: Grizzly on November 09, 2015, 12:54:27 am
If the mission file says it should have an AAA beam I wonder why it's not firing.

They are firing. However, it's either blobs in the case of the SC Behemoth (Rakshasa) and the NTC Glorious (Fenris). In the case of the NTC Impervious (Leviathan) it's a combination of blob turrets and flak cannons. All these craft are supposed to have AAA cannons and the missions specifically mentions them. It's defintely definitely not something that should be happening, and it makes these missions considerably easier then they ought to be.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: Mars on November 09, 2015, 06:47:27 am
Glorious and Impervious are properly firing their beams for me
Title: Re: FreeSpace Blue: No Blue Beams
Post by: Grizzly on November 09, 2015, 07:22:44 am
What build are you using Mars?
Title: Re: FreeSpace Blue: No Blue Beams
Post by: mosshadow on November 11, 2015, 06:52:11 pm
The Fenris and Levithan which normally have a bunch of blob guns on their engines have all of the blob turrets renamed into AA beams. They still work as normal.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: General Battuta on November 11, 2015, 07:24:43 pm
Aren't those normally AAA beams on a Leviathan?
Title: Re: FreeSpace Blue: No Blue Beams
Post by: Droid803 on November 11, 2015, 07:34:35 pm
Fenris has 2 AA beams on the engines (ventral pair IIRC), while Leviathan has 4 according to tables.
If they're blobs then they were changed into blobs in mission to nerf the cruisers antifighter defenses.
Title: Re: FreeSpace Blue: No Blue Beams
Post by: Grizzly on November 12, 2015, 12:05:04 pm
Hmm, AAA beams seem to have returned after I fully reinstalled my entire FS2 installation and created a new pilot file under 372 before switching to the nightly builds. As I didn't do this in any scientific way I can't exactly tell you what fixed the problem, but everything seems to work now.