Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: General Battuta on November 13, 2015, 10:38:07 pm
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The STARCRAFT CREATIVE TEAM gathers around the table. At each chair is a tiny PYLON made of CRYSTAL METH
CINEMATICS LEAD: We don't, uh, we're not sure how to characterize the, uh, the villain. We need a signature visual to show that he's, uh, a villain.
IDEA MAN: I have an idea. He should crackle with red lightning.
IDEA MAN 2: He should shoot the red lightning
IDEA MAN 3: Red lightning
EVERYONE: Red lightning
The meeting ADJOURNS.
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What this story needs is some....
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...corruption.
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Amon is like the average sunday morning cartoon villain.
They don't waste a single moment to show you just how bad and evil he is.
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Just in case the average player doesn't get how evil he is, he has to do the most dastardly things to rub in how much evil he really is, you can't really miss it.
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It's kind of a nice comparison to current blizzard game design, nothing too subtle, lowest entry point for every person out there. Gotta make sure even the most simple person *gets it*.
Just in case you didn't catch it the first time Amon has spoken about how you all have to become very dead, or his eternal slave. Don't worry, he'll repeat it a few times more.
Kind of like Blizzard game design.
Oh wait, I already said that.
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Also the Protoss Executor that was made in 5 minutes in 3DS Max can't decide whether the Templars you're rescuing from Amon are actually Zealots or Templars (prologue)
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Let us not forget Kerrigan getting in his way for... no reason and generally being a stupid idot
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Oh yeah also random Dominion soldiers laughing and generally just being so evil like Saturday morning cartoon villains except without the justification of being a Saturday morning cartoon villain (or Amon)
Blizzard's latest installment of Saturday Cartoon 2 has proven that they are brilliant writers, able to completely reverse previous characterization and development by pretending that neither concept are things or never happened.
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Also the Protoss Executor that was made in 5 minutes in 3DS Max can't decide whether the Templars you're rescuing from Amon are actually Zealots or Templars (prologue)
Hades, you nerde.
We've been over this. Templar is a generic warrior caste term and does not specificially refer to the high templar or dark templars. They're using templar like that throughout the whole campaign.
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Even if that's true (I don't remember anything in the games to support such a theory) then it's still silly that they jump between Zealot and Templar in the same sentence, let alone several times in the same thought.
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It's not a theory, they explicitly say that there is a protoss caste system, and templars being the warrior caste. There is one 'fate smith' character in the campaign that has to lead a mission once and he gets uplifted to Templar after, despite being a craftsman his whole life.
Stuff.
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Yeah the castes are straight from the second-greatest piece of StarCraft canon, the SC1 manual. They also pop up a lot in the story, it's why you get factional warfare against the Judicators and stuff.
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I see. It's still weird they use a unit name for that though and it's also still weird that it bounces from Templar to Zealot and back again a few times regardless.
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Is it Phase smith or fate smith?
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Is it Phase smith or fate smith?
That is a good question
I kept hearing it as 'face smith', so I figured it would probably be fate smith, but it could be phase smith!
One wiki search later; it's actually phasesmith
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Hm, why did they kill Zeratul? Because he would otherwise feature too much in the campaign?
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Zeratul decided he had enough of the terrible Starcraft 2 games and told Blizzard to write in a death scene like Leonard Nimoy did in The Wrath of Khan in order to get out of the series
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And yet... Somehow we all paid for another round of this storytelling.
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I don't think we did, YouTube is pretty great.
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And yet... Somehow we all paid for another round of this storytelling.
Don't know about you, but that's what video let's plays are for.
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Yeah, the last blizzard game I bought was Warcraft 3 + Frozen Throne. I've got plenty of friends that play SC2 online, so they've let me borrow their account to allow me play the single player campaigns some time after the games came out.
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And yet... Somehow we all paid for another round of this storytelling.
I had mad fun with the campaign though
And archon mode with a friend is jolly good times too
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The Protoss campaign was ok. A lot of it felt like they just kinda had to come up with something because everyone expected a Protoss campaign. In fact, as far as Starcraft 2 goes, Wings of Liberty, IMO, is probably the most interesting campaign from a story perspective. Hell... take out all the Zeratul/prophecy crap and it becomes a decent enough conclusion in it's own right. The ending scene with Raynor and Sara was very strong... but then, thanks to the prophecy stuff and Heart of the Swarm that all gets abandoned pretty quickly and suddenly SC2 ends as a half-hearted epic.
Wings of Liberty - Rescue story
Heart of the Swarm - Revenge story
Legacy of the Void - Forced story
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And yet... Somehow we all paid for another round of this storytelling.
Don't know about you, but that's what video let's plays are for.
Yeah I figured out the story was done after i played SC2 and it turns out the bad guy is the Space Devil all along.
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Blizzard has clarified that the Voice in the Darkness is a different entity and not the same thing as the Dark Voice.
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And yet... Somehow we all paid for another round of this storytelling.
Well, it's oddly charming. SC2 is so bad and ridiculous that it's worth playing, maybe not at full price but still quite the paradox. If Legacy of the Void can top Heart of the Swarm's ridiculousness, then I can expect to see more ridicule threads, which are all so fun to read.
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SC1: characters turn on each other due to conflicting motives, leading to tragic deaths and a cycle of violence
SC2: characters turn on each other due to red lightning. everybody comes back to life
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Well, seeing how the story crafting of Blizzards major IPs has gone downhill, the degradation seen in the latest SC2 release isn't surprising. But oh boy is it cringeworthy that it actually worth to see.
Hell, just look at the expansions to World of Warcraft post-Wrath of the Lich King. Anything afterwards has been... well laughable.
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SC2: characters turn on each other due to red lightning. everybody comes back to life
It's like a bad episode of Star Trek without the prospect of them releasing a good episode afterwards.
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It's like a bad episode of Star Trek without the prospect of them releasing a good episode afterwards.
Dramatis Personae, Masks, or I'm sure Voyager did an episode on that theme but idgaf to look up which one it was?
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I'm pretty sure there's at least four or five Voyager episodes that at least has the whole crew dying to come back due to space magic, and I'm not one to discriminate based on color of space magic
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I'm pretty sure there's at least four or five Voyager episodes that at least has the whole crew dying to come back due to space magic, and I'm not one to discriminate based on color of space magic
It's the turning on each other part I was really having trouble hitting.
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That's true. I don't know Voyager well enough to really say, though I think Twisted hits some qualifiers for this offhand.