Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on November 17, 2015, 05:35:45 am

Title: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: SirKnightly on November 17, 2015, 05:35:45 am
Here is the nightly for Windows on 17 Nov 2015 - Revision 2c268e4

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 124

Group: NO-SSE
fso_NO-SSE_20151117_2c268e4.7z (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20151117_2c268e4.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_NO-SSE_20151117_2c268e4.md5)

Group: AVX
fso_AVX_20151117_2c268e4.7z (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20151117_2c268e4.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_AVX_20151117_2c268e4.md5)

Group: SSE
fso_SSE_20151117_2c268e4.7z (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20151117_2c268e4.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_SSE_20151117_2c268e4.md5)

Group: Standard
fso_Standard_20151117_2c268e4.7z (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20151117_2c268e4.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso_Standard_20151117_2c268e4.md5)

Code: [Select]
------------------------------------------------------------------------
commit 9050c08
Author: DahBlount <Fri Jul 17 19:59:19 2015 -0500>
Commit: DahBlount <Mon Nov 16 10:45:59 2015 -0700>

    Add jumpToMission LUA function and a jump to hub function
 code/mission/missioncampaign.cpp | 11 ++++++-----
 code/mission/missioncampaign.h   |  2 +-
 code/parse/lua.cpp               | 13 +++++++++++++
 3 files changed, 20 insertions(+), 6 deletions(-)

------------------------------------------------------------------------
commit ed66370
Author: niffiwan <Thu Nov 12 19:07:21 2015 +1000>
Commit: niffiwan <Thu Nov 12 19:09:59 2015 +1000>

    Allow aspect missiles to die when have lost lock
 code/weapon/weapon.h    |  1 +
 code/weapon/weapons.cpp | 31 ++++++++++++++++++++++++-------
 2 files changed, 25 insertions(+), 7 deletions(-)


Title: Re: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: General Battuta on November 17, 2015, 08:35:24 pm
This build crashes when the Gusion blows up on BP1 mission 'The Great Preservers'.
Title: Re: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: General Battuta on November 17, 2015, 08:43:29 pm
No wait, that's not the trigger! Trying to narrow it down.
Title: Re: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: General Battuta on November 17, 2015, 08:54:03 pm
If I destroy Arjuna wing in The Great Preservers, the game CTDs.

If I do this on build 14eec21, the game works fine.
Title: Re: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: General Battuta on November 17, 2015, 09:11:26 pm
Axem narrowed this down to an issue with a particular section of LUA used by Arjuna wing. It's weird that the crash appeared between October and now...
Title: Re: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: General Battuta on November 19, 2015, 08:27:13 am
Any insights, code heroes? Might need to tag Axem in, I don't understand lua very well.
Title: Re: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: Axem on November 19, 2015, 08:32:41 am
With zero context or zero details here its going to be very tricky to figure out... I thought I updated the script that commented out the suspect lines. Is the game still crashing?
Title: Re: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: General Battuta on November 19, 2015, 08:56:34 am
It is, yeah. Maybe you didn't comment out enough stuff? I took a look but my lua blindness afflicts me.

All I'm sure of is that Arjuna Wing worked fine Nov 3 and now it crashes the game when it blows up.
Title: Re: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: General Battuta on November 19, 2015, 09:02:14 am
Lol

The crash doesn't seem to happen on debug builds. Release only.
Title: Re: Nightly (Windows): 17 Nov 2015 - Revision 2c268e4
Post by: General Battuta on November 19, 2015, 09:07:33 am
Hidden Text: Show
Here's a log from where the crash SHOULD have happened. You can see the cold chain script doing stuff at the end. Is this useful?

http://pastebin.com/vfwEampK

Code: [Select]
INTRON: Cold Chain size changed, altering HP
INTRON: Cold Chain size changed, altering HP
INTRON: Cold Chain size changed, altering HP
INTRON: Cold Chain size changed, altering HP
INTRON: Cold Chain size changed, altering HP
512 frames executed in  30.001 seconds,  17.066 frames per second.
INTRON: Cold Chain size changed, altering HP
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout
Entered mission_do_departure() for arjuna link
Setting mode to warpout

Hiding all the **** in this post cause it's useless, I am not a smart man