Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Snarks on December 02, 2015, 03:08:28 am
-
Are the weapon loadout pictures supposed to be tiny? All the default weapon types look fine, but custom ones look really funky and have a blue border around them.
-
Those aren't the icons, FSO uses weapon models for weapon selection if no icons are found or if the 'use 3D models for weapon selection flag is ticked.
-
Something does need to be done about these though (three of the missiles look like they use the same model!) Either normal-looking icons should be made or the parameters for the 3d rendering ($Zoom like in ship tbl?) need to be retooled so the icon actually takes up the available space.
-
Can you make icons!
-
k
-
Couldn't the old FS1 weapon icons also be used in a pinch?
-
Couldn't the old FS1 weapon icons also be used in a pinch?
"In a pinch" the weapon models work fine.
-
Well, work technically speaking, but functionally they're not very good at letting me know what weapon is equipped, especially with the missiles.
-
Something does need to be done about these though (three of the missiles look like they use the same model!) Either normal-looking icons should be made or the parameters for the 3d rendering ($Zoom like in ship tbl?) need to be retooled so the icon actually takes up the available space.
While BP was undergoing testing, I complained about the icon sizes and went investigating a way to increase their size, unfortunately those zoom options seem to affect the large, rotating image on the right of the loadout screen and not the 'icons' (it was also broken so Dahblount had to fix it) so as far as I know there's no ability to zoom in on the models used as icons or rotate them either.
-
Something does need to be done about these though (three of the missiles look like they use the same model!) Either normal-looking icons should be made or the parameters for the 3d rendering ($Zoom like in ship tbl?) need to be retooled so the icon actually takes up the available space.
While BP was undergoing testing, I complained about the icon sizes and went investigating a way to increase their size, unfortunately those zoom options seem to affect the large, rotating image on the right of the loadout screen and not the 'icons' (it was also broken so Dahblount had to fix it) so as far as I know there's no ability to zoom in on the models used as icons or rotate them either.
From what I saw, those are actually supposed to work on the icons as well but, as you said, they don't.