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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sandwich on July 31, 2002, 05:35:28 pm

Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: Sandwich on July 31, 2002, 05:35:28 pm
I got to wondering - what would it take to redo the multiplayer of FS2 so that it's compatible with GameSpy Arcade?
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: RandomTiger on July 31, 2002, 08:02:28 pm
Black magic
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: theoddone33 on August 01, 2002, 01:07:08 am
It wouldn't take much (other than licensing costs?).  The API is very easy to use and Freespace 2 already has a server browser in it.  Gamespy has special provisions for stuff that's open sourced, but I'm not aware of any open source games that use it.  I'm a big fan of their software though, it took me very little time to add server browsing into a game with their kit at my last job.
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: Sandwich on August 01, 2002, 04:59:47 am
Well, will someone more knowledgeable than I take a look here: http://developer.gamespy.net/ - looks like it has pretty much everything. Registration is free (not quite sure what that entails), and the prices for integrating GameSpy server communication is "variable - contact [them] for details."

Sounds quite interesting... ;7
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: Sandwich on August 02, 2002, 02:57:45 pm
:bump:

Anyone?
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: Fineus on August 02, 2002, 03:00:58 pm
Quote
Originally posted by RandomTiger
Black magic

Dammit, beat me to the joke - and there I was looking forward to being the first to post "an act of god"...;)
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: Inquisitor on August 02, 2002, 04:00:44 pm
You license GS technology and use their SDK's for full integration.

I am working with folks who have the SDK's, they are pretty straightforward, but it does cost money.
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: Pera on August 02, 2002, 04:28:41 pm
Why in the world would someone want to use gamespy arcade? It's slow, clumsy, full of ads and spyware. Just make a support for standalone servers and All seeing eye.
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: Fineus on August 02, 2002, 04:48:34 pm
I'm inclined to agree, I've not heard anything good about GSs sever stuff, it'd be better to have stand alone severs and so on than dedicate to game code to GSs.
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: LAW ENFORCER on August 02, 2002, 07:20:52 pm
All seeing eye? You been playing as a preist of Helm again?
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: Sandwich on August 02, 2002, 07:43:09 pm
Quote
Originally posted by Pera
Why in the world would someone want to use gamespy arcade?


Well, I was thinking of the publicity it would bring as much as the features.
Title: Anyone know what it takes to integrate GameSpy Arcade multiplayer?
Post by: Pera on August 03, 2002, 11:46:26 am
Quote
Originally posted by LAW ENFORCER
All seeing eye? You been playing as a preist of Helm again?


Heh. :rolleyes:

http://www.udpsoft.com/eye/