Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sandwich on July 31, 2002, 05:35:28 pm
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I got to wondering - what would it take to redo the multiplayer of FS2 so that it's compatible with GameSpy Arcade?
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Black magic
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It wouldn't take much (other than licensing costs?). The API is very easy to use and Freespace 2 already has a server browser in it. Gamespy has special provisions for stuff that's open sourced, but I'm not aware of any open source games that use it. I'm a big fan of their software though, it took me very little time to add server browsing into a game with their kit at my last job.
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Well, will someone more knowledgeable than I take a look here: http://developer.gamespy.net/ - looks like it has pretty much everything. Registration is free (not quite sure what that entails), and the prices for integrating GameSpy server communication is "variable - contact [them] for details."
Sounds quite interesting... ;7
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:bump:
Anyone?
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Originally posted by RandomTiger
Black magic
Dammit, beat me to the joke - and there I was looking forward to being the first to post "an act of god"...;)
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You license GS technology and use their SDK's for full integration.
I am working with folks who have the SDK's, they are pretty straightforward, but it does cost money.
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Why in the world would someone want to use gamespy arcade? It's slow, clumsy, full of ads and spyware. Just make a support for standalone servers and All seeing eye.
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I'm inclined to agree, I've not heard anything good about GSs sever stuff, it'd be better to have stand alone severs and so on than dedicate to game code to GSs.
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All seeing eye? You been playing as a preist of Helm again?
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Originally posted by Pera
Why in the world would someone want to use gamespy arcade?
Well, I was thinking of the publicity it would bring as much as the features.
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Originally posted by LAW ENFORCER
All seeing eye? You been playing as a preist of Helm again?
Heh. :rolleyes:
http://www.udpsoft.com/eye/