Hard Light Productions Forums
Announcements => Announcements => Topic started by: Axem on December 06, 2015, 07:31:29 pm
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Newsletter! Get your newsletter here! (http://www.hard-light.net/news/article/hlp-newsletter-december-2015)
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That opening paragraph is pure gold :lol:
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You'd better watch out.
Better not cry.
Better not pout, I'm telling you why.
Sathanas Claus is coming to town.
He's making a list.
Checking it twice.
Gonna find out who's naughty and nice.
Sathanas Claus is coming to town.
He sees you when you're sleeping.
He knows when you're awake.
He knows if you've been bad or good,
so be good for goodness sake!
You'd better watch out.
Better not cry.
Better not pout, I'm telling you why.
Sathanas Claus is coming to town.
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You don't want to see Sathanas Claus' big red slay.
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That's strange. There is no info about my updates on both Shattered Stars (on campaign news) and my Raguel (on modding news).
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I must have missed the Shattered Stars update, I have added that.
But I didn't notice a lot of noteworthy progress on the Raguel. All I saw that got added was new engine nozzles, I need something a bit more than that to shine a spotlight on. Maybe once there's a good significant amount of detail added or textures added it'll get featured next month.
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Thanks for this, but you did not aware that a ModDB link (http://www.moddb.com/mods/shattered-stars) to that mod set up at the same month, containing ships rendered in full PBR glory.
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Shared on FB and Reddit
also no love for OneOneThree's art work? http://www.hard-light.net/forums/index.php?topic=91051.msg1805193#msg1805193
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Man, and I even highlighted that!
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Shared on FB and Reddit
also no love for OneOneThree's art work? http://www.hard-light.net/forums/index.php?topic=91051.msg1805193#msg1805193
I lost the original link I had for the official FB HLP page, could you give it again please?
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https://www.facebook.com/groups/Hardlightproductions/
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Thank you.
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Something is messed here:
Echelon9 has posted some more refactored OpenGL shader code. There's some good feedback been provided which has resulted in several code commits to clean up latent issues in the FSO shaders. There's afew platform/video combinations. There's some good feedback been provided which has resulted in several code commits to clean up latent issues in the FSO shaders. There's a few platform/video combinationsthat still haven't been tested, if you have one of these it'd be much appreciated if you could try the new code out & report your results in the thread.
:drevil:
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yes... now if I could just find the ExpressionEngine login page again at work I could fix it...