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General FreeSpace => FreeSpace Discussion => Topic started by: Pegasus V on July 31, 2002, 10:32:34 pm

Title: FSURP Resurrection
Post by: Pegasus V on July 31, 2002, 10:32:34 pm
Code: [Select]

when
| -or
|    is-destroyed-delay
|    FSURP
|    20000
|---is-disabled-delay
     FSURP
     20000
   add-goal
     Pegasus V
       AI-Warp-In
       New FSURP


Unless FSURP is being restored, I'm going to make my own. Basically, I'm searching through each mission and gathering all the info I can get regarding the FS universe. I managed to get up to fs_a1_m07 of The Great War last night.

I will eventually add all this to a new website, but until then, this is what I've got so far:

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I have made a temporary webpage listing the raw information. This information is now located here (http://www.geocities.com/alpha_quadrant_project//fsurp.html).
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Title: FSURP Resurrection
Post by: Stunaep on August 01, 2002, 06:18:55 am
keep it coming, this is good stuff for FRED people. Like me.
Title: FSURP Resurrection
Post by: CP5670 on August 01, 2002, 09:17:30 am
Good stuff here. This is kind of the FS1 version of my thing. ;)
Title: FSURP Resurrection
Post by: Mad Bomber on August 01, 2002, 09:36:08 am
I agree. Looks good so far.

Both Harbison and the GTC Orff will return in the Eden Project, btw... :D
Title: FSURP Resurrection
Post by: Riven on August 01, 2002, 01:34:04 pm
so do u want me working on a system map for it?
Title: FSURP Resurrection
Post by: Nuclear1 on August 01, 2002, 04:11:54 pm
just got a few complaints.... actually just one ;)

Command Authority over the Third Watch was given to Lieutenant Hardison.

that's all from me
Title: FSURP Resurrection
Post by: Mad Bomber on August 01, 2002, 09:07:06 pm
Just wanted to add to the list. :)

HOL capital ships:

Benedict (Aten-class cruiser)
Anvil (Typhon-class destroyer)
Prophecy (Typhon-class destroyer)
Title: FSURP Resurrection
Post by: Pegasus V on August 01, 2002, 09:09:18 pm
I've now completed The Great War and the Templar missions. I was wondering if I could have some help though. Could someone please evaluate the cutscenes of FS1 for me? Cheers. You can post it here or email it to me at [email protected]. I will give you the appropriate contribution credit.

I was having a problem with the first mission of the FS2 campaign... Admiral Petrach orders a full scale assault in Deneb, but we are sent to escort some freighters transporting refugees from Cygnus Prime. Is this Cygnus Prime planet from Beta Cygni or Deneb? Thanks.

Oh, and I just realised that I haven't done the Silent Threat campaign yet... So I'll get that done before I continue with FS2.

I'm not sure if this has been discussed before, but what do you think would be a good title for the FS2 campaign? The Capella Incident? Twisted Fate? The Return of the Shivans, etc...

Has anyone made a mission simulating the Battle for Deneb in the intro cutscene for FS2? Date: 28th February 2335. I recorded all the capital ships that I could see on screen in the battle for if anyone wanted to make it: The Lucifer, a Demon, a Typhon, a Faustus in flames, one Orion about to get a gaping hole it its hull, one Aten, 2 Fenris/Leviathons and two Cain/Liliths. Oh, and a whole heap of fighters.
Title: FSURP Resurrection
Post by: Pegasus V on August 01, 2002, 09:12:42 pm
Quote
Originally posted by Mad Bomber
HOL capital ships:

Benedict (Aten-class cruiser)
Anvil (Typhon-class destroyer)
Prophecy (Typhon-class destroyer)


Thanks Mad Bomber, they're already on my list for FS1, but any help is appreciated. Thanks. :yes:

Quote
Originally posted by nuclear1
Command Authority over the Third Watch was given to Lieutenant Hardison.

that's all from me


Cheers! I had third in my notes, but for some reason I typed first...:doubt:
Oh well, -edit- thanks Nuclear1.
Title: FSURP Resurrection
Post by: Pegasus V on August 01, 2002, 10:17:03 pm
I have updated my first post with all the information I have gathered from The Great War and the Templar Operation.
Title: FSURP Resurrection
Post by: CP5670 on August 02, 2002, 01:00:46 am
If you are going to do FS2 as well, I might be able to provide some information. This (http://www.3dap.com/hlp/hosted/procyon/fs2csd.rtf) might prove useful to you, and I have some other miscellaneous bits of information lying around as well.

Quote
Is this Cygnus Prime planet from Beta Cygni or Deneb? Thanks.


It is in Deneb. ;)
Title: FSURP Resurrection
Post by: Pegasus V on August 02, 2002, 01:58:42 am
Quote
Originally posted by CP5670
If you are going to do FS2 as well, I might be able to provide some information. This (http://www.3dap.com/hlp/hosted/procyon/fs2csd.rtf) might prove useful to you, and I have some other miscellaneous bits of information lying around as well.

It is in Deneb. ;)


Thanks CP5670. There's heaps of info there. I will certainly use this thankyou. It would be great if you could send your other miscellaneous bits of information as well.
By the way, I have now updated the nodemap image on my nodemap (www.geocities.com/alpha_quadrant_project/nodemap.html) page.
Title: FSURP Resurrection
Post by: Riven on August 02, 2002, 02:26:50 am
Isnt this map rather like what i have declared to be making!!!???:mad: Appart from yours looks a little tacky and your web design leaves a lot to be desired!:ha: My preliminary site will be up soon  so check it out when it is.
Title: FSURP Resurrection
Post by: Pegasus V on August 02, 2002, 02:50:44 am
Quote
Originally posted by Riven
Isnt this map rather like what i have declared to be making!!!???:mad: Appart from yours looks a little tacky and your web design leaves a lot to be desired!:ha: My preliminary site will be up soon  so check it out when it is.


Troll, that nodemap is just a modified version of the :v: one. I've never heard of you making one and besides, my nodemap page has been there since August 2001! My website (that isn't my only one) is just a two minute job done ages ago to display all of :v:'s concept art, that's all. It's not meant to look good or anything. You might like to take a look at my other websites, like the old GTVA Online (www.gtva.2itb.com) and my professional website Properties Australia (www.propertiesaustralia.com.au).
There was no need for your trolling reply. :no:
I'm not doing this for my personal benifit, I'm doing it for the Freespace community. So keep your 15 year old opinion to yourself!
Title: FSURP Resurrection
Post by: Black Wolf on August 02, 2002, 03:41:28 am
Both the sites look good, but you need to do something about the popups on GTVA Online (I know it's a web provider thing, but it's really distracting).

Quote
Appart from yours looks a little tacky and your web design leaves a lot to be desired! :ha:
[/b]

Now that's mature. Try fixing your spelling, grammar and sentence structure, then produce something better in the way of a website or nodemap. Then and only then will you have any grounds to start criticizing others. Actually, add a grow up step in there somewhere before you open your mouth with unneccesary criticisms of others.
Title: FSURP Resurrection
Post by: Riven on August 02, 2002, 04:16:39 am
Quote
produce something better in the way of a website or nodemap.


(http://freespace.virgin.net/riven.home/map.jpg)


is that ok for a better map?
:p
Website is in production at the moment (ps i like the properties australia site, thats good)
Title: FSURP Resurrection
Post by: karajorma on August 02, 2002, 04:21:53 am
I'd suggest that instead of sniping at each other you work together. Pegasus has done a lot of work on FS1. If Riven works on FS2 you should get every thing finished in half the time.

Then you can mirror the site on both of your websites.
Title: FSURP Resurrection
Post by: Riven on August 02, 2002, 04:30:43 am
yeah working together would be a good idea.

Pegasus V do u know how to make a layer scroll without scroll bars. i've seen it on several sites and looked at the code but it doesn't seem to work. this script is close to what i want but i need to target a div layer named "info"



Any help?
Title: FSURP Resurrection
Post by: CP5670 on August 02, 2002, 05:09:23 am
Quote
Thanks CP5670. There's heaps of info there. I will certainly use this thankyou. It would be great if you could send your other miscellaneous bits of information as well.
By the way, I have now updated the nodemap image on my nodemap page.


Glad I could help. I have mostly a bunch of notes I wrote up over the years containing the stuff I was finding; I will compile them into something more organized and then release the stuff. ;)

One thing I have been noticing on some nodemaps BTW: The star that was "Procyon A" in FS1 was renamed to simply "Procyon" in FS2. (this can been seen in the command briefing animations)
Title: FSURP Resurrection
Post by: Tiara on August 02, 2002, 05:56:36 am
THIS is the best map :p : HERE (http://www.odeauk.fsnet.co.uk/mike/nodemap2.jpg) (Its NodeWars)

But this is a good project. I'd like to have the info where I can find it instead of having to surf over the entire community for just pieces of info.
Title: FSURP Resurrection
Post by: Riven on August 02, 2002, 08:09:42 am
this is the concept for the map and the layout of info.
Map (http://freespace.virgin.net/riven.home/map/map.htm)

Only info on sol is availabe at the moment. Tell me what you think of the page design.

do you think i should have the floating layer or should i have a window or a fixed layer

Do you want me to join yor project pegasus?
Title: FSURP Resurrection
Post by: CP5670 on August 02, 2002, 09:59:03 am
Quote
THIS is the best map  : HERE (Its NodeWars)


This (http://www.3dap.com/hlp/hosted/procyon/images/starmap.gif) is even better. :D Actually it doesn't look quite as flashy but is more accurate. :D :nervous:
Title: FSURP Resurrection
Post by: Mad Bomber on August 02, 2002, 10:22:54 am
Quote
Originally posted by Pegasus V
I was having a problem with the first mission of the FS2 campaign... Admiral Petrach orders a full scale assault in Deneb, but we are sent to escort some freighters transporting refugees from Cygnus Prime. Is this Cygnus Prime planet from Beta Cygni or Deneb? Thanks.


Cygnus Prime is another name for Deneb III. (which, despite the cutscene, was never bombarded by the Lucifer)
Title: FSURP Resurrection
Post by: Nuclear1 on August 02, 2002, 10:58:48 pm
Oh.... just another thing....  this  (http://www.hard-light.net/forums/index.php/topic,7015.0.html) might be a useful thread :D

i compiled all of that long ago....

urmm.... maybe we could work together on this? im obssesed with Fs1/Fs2 and know enough to compile The Great Descent: Freespace Encyclopedia(tm) ;)
Title: FSURP Resurrection
Post by: Shadowman on August 03, 2002, 04:04:58 am
just thought you might like to know that i'm actually in the process of re-designing and updating the FSURP.

Pegasus V - pls get in touch with me thru email or on MSN to discuss this - as the content you have seems great, and i'd love to put it in.
Title: FSURP Resurrection
Post by: Riven on August 03, 2002, 10:08:05 am
Shadowman, where do i apply to become a member of staff at FSURP?
Title: FSURP Resurrection
Post by: Fineus on August 03, 2002, 11:18:23 am
I'm thinking emailing him would be a good start :)
Title: FSURP Resurrection
Post by: Zarax on August 04, 2002, 02:43:49 pm
Well, i think i can give an hand on fs2...
If you want help my msn messenger address is [email protected]...
Anyways, my Rise Of GCA uses widely FSURP data, so i would be glad to collaborate...
Title: FSURP Resurrection
Post by: Pegasus V on August 05, 2002, 01:42:16 am
Thanks everyone for your help... I may need it when I'm done with what I've done so far.

I just completed the Silent Threat part of FSURP. Those missions were really sloppy compared to The Great War. How many of the 12 or so mission in the Silent Threat campaign were created by users/fans? Should the other 30 or so unrelated missions be considered canon?

(by the way, I have made two new mods overnight. Just retextures and model touchups, but for the Lilith and Leviathon. The Lilith now looks more menacing and the Leviathon looks... different. I also made the engine glow area smaller on the Leviathon to project the fact that its engines aren't as powerful as the Fenris. I also made a shield for the Aten cruiser to give it an advantage seeing as it's so crap. It works pretty good, you can fly through its pincers, but the shield lightup ani shows where it should. I'm going to also make an ejected pilot out of the edjo sentry and remove the guns 'n' stuff. I might not though, coz it could be crap. Oh, I also adjusted the subsystems on the Leviathon to where they probably should be, plus added a couple of others. I've added a bridge subsystem and 2 dock subsystems for where the dock points are. I thought that might be pretty cool for if your making a mission where someone's gunna dock to a ship that you don't want to, you could destroy the dockpoint or something. It would still need sexps, but it would work. I made a quick mission showing the advantage, or rather disadvantage, of having a bridge subsystem. If you destroy the bridge subsystem the ship plays-dead for about 30 seconds, and then it resumes. I'll post screenshots of the new Lilith and Leviathon skin if I ever get the net at home again...:doubt: )
Title: FSURP Resurrection
Post by: Pegasus V on August 06, 2002, 09:30:57 pm
My database has been updated with Silent Threat info and the first act of the FS2 campaign. You can see the raw information here (www.geocities.com/alpha_quadrant_project/fsurp.html).
Title: FSURP Resurrection
Post by: Goober5000 on August 09, 2002, 11:07:43 pm
Have a look at this website (apparently no longer being maintained, but still accessible)...

Neo-FSURP (http://www.angelfire.com/games2/fsarchive/project/collect.html)

A lot of the stuff here you can find elsewhere, but the most valuable of the data collected there is a listing of every plot point in FS1.  Emphasis on EVERY.  It's quite exhaustive.

EDITed to excise n00bishness
Title: FSURP Resurrection
Post by: Goober5000 on August 11, 2002, 09:11:50 pm
:doh:

BTW, apologies if people thought this was a plug -- it's not; I have no association with the website.   I stumbled upon it a few months ago, and I thought others might find it handy.
Title: FSURP Resurrection
Post by: Pegasus V on August 11, 2002, 09:44:01 pm
Quote
Originally posted by Goober5000
:doh:

BTW, apologies if people thought this was a plug -- it's not; I have no association with the website.   I stumbled upon it a few months ago, and I thought others might find it handy.


There's some good info there. Thanks for the link.
Title: FSURP Resurrection
Post by: Stealth on August 12, 2002, 09:41:28 pm
Quote
Originally posted by Pegasus V
My database has been updated with Silent Threat info and the first act of the FS2 campaign. You can see the raw information here (www.geocities.com/alpha_quadrant_project/fsurp.html).


is that your website Pegasus?  very impressive!
Title: FSURP Resurrection
Post by: Pegasus V on August 12, 2002, 10:27:09 pm
Quote
Originally posted by Stealth


is that your website Pegasus?  very impressive!


Yes it is. Thanks :yes: . I hope you don't mean the design, coz that's just the raw data. But if you're referring to the content, then thankyou very much. It took several hours to compile and I'm not finished yet.

I'm taking a breif break at the moment because I just managed to find 8-9 new FS2 models, which I downloaded and fiddled around with. But I'm itching to get back into it, so I might get into act 2 tonight.
Title: FSURP Resurrection
Post by: Ace on August 13, 2002, 01:59:29 am
Looks like a promising start to me. Hard facts and none of that fan-boi extrapolation ;)


Dave's House o' Fighters
* GTF Myrmidon space superiority fighter (7)

You might want a footnote that this was mentioned in the manual and it's an easter-egg.

Kresco Engineering is another corporation, it's the contractor for the Herc2 and the Perseus in the FS2 demo.

Also in your notes Bosch is spelled wrong.

For reference it's:
VPE and PVN

Vasudan Parliamentary Empire
Parliamentary Vasudan Navy

Always in FS the abbreviation for the Terran-Vasudan war is the:
V-T war

Also Hatshepsut is spelled wrong in the ship reference.

On a random fact:

ETAK is based on modulated quantum pulses. (this is from the command briefing for the mission Return to Babel)

On another random fact, one of the Silent Threat multiplayer missions deals with a device known as the Serkr torpedo. You might want to include that into the story as it does coincide with the ST plot.

Also be sure to include plot notes from the FS2 multiplayer campaign Operation Templar.
Title: FSURP Resurrection
Post by: Pegasus V on August 13, 2002, 02:38:01 am
Quote
Originally posted by Ace
Looks like a promising start to me. Hard facts and none of that fan-boi extrapolation ;)
Dave's House o' Fighters
* GTF Myrmidon space superiority fighter (7)

You might want a footnote that this was mentioned in the manual and it's an easter-egg. Kresco Engineering is another corporation, it's the contractor for the Herc2 and the Perseus in the FS2 demo.
Also in your notes Bosch is spelled wrong.
Also Hatshepsut is spelled wrong in the ship reference.
...Serkr torpedo. You might want to include that into the story as it does coincide with the ST plot.
Also be sure to include plot notes from the FS2 multiplayer campaign Operation Templar.


Thanks. I will assemble all of the extra notes, like what you said about Dave's House o' Fighters 'n' stuff when I make up the proper website, but until now, this is just the raw information. That explains my silly spelling mistakes. :o
I have included the Serkr torpedo... :confused:
I have included Operation Templar.
Thanks for your suggestions and comments. :yes:
Title: NOt here but...
Post by: Star Dragon on August 13, 2002, 05:45:25 am
Thank you thank you thank you!

I clicked on your Alpha Quadrant link, Pegasus, and just gave your Borg Cube and sphere a test against the Colossus the Hecate and the hades... All attacked the sphere first. The colossus was the last to be killed with the cube at 72% operational and the sphere at 14% so I flew into the sphere's opening and killed it from the inside, then ran like hell from the cube until the jump drive kicked in... The damn cube fired 3! Count them 3 borg torpedos at the same time one for each target! The battle lasted maybe 10 mins...

Kudos on an excellent job!

I explored the sight a little and was wondering are you gonna do actual ST ships for fed/Klingon/and Rom? I only ask cause of the Vasudam ship you logoed with the klingon symbol. Also looks like Azonics Star Trek mod is going no where. I've tried to email him the last 3 months. Looks like you are the man now!
:yes:
Title: Re: NOt here but...
Post by: Pegasus V on August 13, 2002, 08:45:07 pm
Quote
Originally posted by Star Dragon
Thank you thank you thank you!

I clicked on your Alpha Quadrant link, Pegasus, and just gave your Borg Cube and sphere a test against the Colossus the Hecate and the hades... All attacked the sphere first. The colossus was the last to be killed with the cube at 72% operational and the sphere at 14% so I flew into the sphere's opening and killed it from the inside, then ran like hell from the cube until the jump drive kicked in... The damn cube fired 3! Count them 3 borg torpedos at the same time one for each target! The battle lasted maybe 10 mins...

Kudos on an excellent job!

I explored the sight a little and was wondering are you gonna do actual ST ships for fed/Klingon/and Rom? I only ask cause of the Vasudam ship you logoed with the klingon symbol. Also looks like Azonics Star Trek mod is going no where. I've tried to email him the last 3 months. Looks like you are the man now!
:yes:


Thankyou very much. I'm glad my mod brought someone happiness. I'm very flattered.

I can't make new models, sorry. That's why I've only reskinned the existing models. Azonics Star Trek mod stopped about 2 years ago I think. He just gave up and left. The reason I haven't continued making the Alpha Quadrant Project?: There's about 3 people (4 now :) ) in the FreeSpace community that like Star Trek.
I made one mission in the Alpha Quadrant Project at the Utopia Planitia Shipyards - did I supply that in the download? I can't remember now.

Thankyou once again.
Title: FSURP Resurrection
Post by: Thor on August 13, 2002, 08:48:25 pm
Quote
only reskinned the existing models


Does that mean if I gave you a model with some basic textures, you could put some nice purty ones on it?
Title: FSURP Resurrection
Post by: Pegasus V on August 13, 2002, 08:59:54 pm
Quote
Originally posted by Thor


Does that mean if I gave you a model with some basic textures, you could put some nice purty ones on it?


Indeed. (PM me if you like)
Title: FSURP Resurrection
Post by: Ace on August 13, 2002, 09:09:31 pm
Play through the ST multiplayer missions if you need more data on the Serkr.
Title: FSURP Resurrection
Post by: Pegasus V on August 13, 2002, 09:16:27 pm
Quote
Originally posted by Ace
Play through the ST multiplayer missions if you need more data on the Serkr.


I already have, and I've already got it (under unorganised notes):

Quote
Serkr Warhead - Possible GTI bomb of tremendous destructive power.
Title: An SNN exclusive report!
Post by: Star Dragon on August 16, 2002, 07:40:50 am
An excerpt from Brigedier General Star Dragon:

     "Took a second encounter but the SDF-1 beat the sphere and cube. Basically I'd say any future battles with those odds are 50/50 the sphere was targeted first in Skirmish#1 and cube decimated SDF-1. Second battle SDF-1 went for the cube first and luck was with her this time! sphere took the opening shot cause of opportunity and then 1 min later was in the wrong place at the right time as the second blast hit it dead center and grazed the cube. The sphere's explosion was particularly violent and damaged all of us at quite some distance (I took screens of the highlights, 18 of them!). The cube fired 2 and 3 volleys of green hellish torpedos while that wierd repulsor bolt kept blowing me all over the place (didn't notice but seemed to throw me a couple hundred meters each time. Someone wanted a tractor beam, well just reverse what this thing does and it will pull a ship to the originator!!!). SDF-1 again got a lucky moment to align the main gun to the target (damn that cube is manueverable!) and got the only direct hit that whole battle against it. The cube continued to batter it's opponent down to 14% before the final deathstroke was delivered (another grazing shot on a corner). In the moments of its final destruction the cube still refused to go quietly (death is irrelevent) and shot a total of 6 more torpedos and numerous phaser blasts before blowing to bits... Exhausted and only slightly encouraged the simulation was ended... 1/2, a draw anyway you look at it (on a good day)..."

   This is Hibiki Kanzaki reporting for SNN...

[G.E.'s Star Destroyer is next, but I'm sure it will go down quickly]