Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Megadude on July 31, 2002, 10:58:57 pm
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I know this was discussed somewhere, but the question shall arise once more. What is the Essence of Vasudan Design?
I'm told that Vasudan ships are hard to design for a variety of reasons. Could some more experienced modellers post tips and advice on designing Vasudan ships.
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well, i'm not all that experienced, but the vasudans seem to design their ships artisticly. many curves with sharp corners in places. kinda like the ship was grown. (sort of :) )
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Look at the Sobek and the Hatshepsut. These are modern Vasudan ships - note the almost organic feel of the tiles used, and the rounded main bodies on the ships. Also, Vasudans tend to build there ships along the x-z axis, and use very little y (Compare Aten-Fenris, Aeolus to mentu, Hecate to Hat. Basically a flat, sprawling design). Also, a few sharp points in places, but always at larger angles than shivans. Sweeping curves are also good.
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Originally posted by Black Wolf
Look at the Sobek and the Hatshepsut. These are modern Vasudan ships - note the almost organic feel of the tiles used, and the rounded main bodies on the ships. Also, Vasudans tend to build there ships along the x-z axis, and use very little y (Compare Aten-Fenris, Aeolus to mentu, Hecate to Hat. Basically a flat, sprawling design). Also, a few sharp points in places, but always at larger angles than shivans. Sweeping curves are also good.
I'll add to that. Some Vasudan ships are based on animals of Vasuda Prime. I think the Tech Room description of the Hatshepsut or the Sobek mention it. I try to always incorporate a bit of reptilian or amphibian feel in the lines of the hull.
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Originally posted by mikhael
I'll add to that. Some Vasudan ships are based on animals of Vasuda Prime. I think the Tech Room description of the Hatshepsut or the Sobek mention it. I try to always incorporate a bit of reptilian or amphibian feel in the lines of the hull.
The Tauret is based on some vasudan animal - can't think of the name atm.
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Sandwich will tell you that vasudan capships need a neck, I tend to agree ( sobek, atsheptsu )
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Originally posted by Black Wolf
The Tauret is based on some vasudan animal - can't think of the name atm.
The Apsu-Hek...
hmm (suddenly is reminded of Tauret-O's)
And they stay crunchy in milk :D
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Originally posted by venom2506
Sandwich will tell you that vasudan capships need a neck, I tend to agree ( sobek, atsheptsu )
Except for the cruisers, And the typhon for that matter :)
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Originally posted by venom2506
Sandwich will tell you that vasudan capships need a neck, I tend to agree ( sobek, hatsheptsu )
Originally posted by karajorma
Except for the cruisers, And the typhon for that matter :)
I think the typhon does have a neck. It just has two outward pointy prongs instead of a head. Kinda like Mr. Spock. ;) :D
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Originally posted by karajorma
Except for the cruisers, And the typhon for that matter :)
the new designs I mean
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The essence of Vasudan design is:
Headz inside
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There seem to be two major types of Vasudan texture designs. One is the scaly light brown one people already mentioned, and then there is the dark brown type (sometimes with a few blue lights) as well. For the most part, it seems that Sahr corporation's ships are always the darker kind (Thoth, Tauret, etc.) while Akheton and Mekhu manufacture the lighter ones.
(suddenly is reminded of Tauret-O's)
I think I still have that image somewhere... :D
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I think the "manufactures" were realy the nicks of several V artists
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...which is why there's a subsidiary company called Baranec Designs? :lol:
IIRC, Kayser was daveb or someone's nickname...
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Originally posted by CP5670
I think I still have that image somewhere... :D
We need an archive for that sorta stuff, all the community's inside jokes and such... but oh well, that would make this off topic...
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Vasudan design to me is based on a kind of... living principle. A ship deisgn begins at one part and "grows" into its final shape, with natural-looking curves. The best comparison would be like some of the ancient races in Babylon 5 I think.
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Vasudan ships are basically curved....whereas Terran stuff is more chunky and industrial, Vasudans tend to be elegant, curved and artistic.... ignoring the Fs1 stuff - which was a bit closer to Terran design.
I tend to draw inspriation from the shapes of flowers - the bud - for any curved ships... also jellyfish or similar marine animals (bar the colour) are pretty useful. The toher thing I've tried is to look at Egyptian artwork - burial masks, hyroglyphics, etc for basic shapes. When it comes to fighters, I mostly look at the V concept art for inspiration, or - if it's suppossed to be inspired by a Vasudan land animal - try to actually create a reasonable looking animal and then build from that.
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Originally posted by venom2506
Sandwich will tell you that vasudan capships need a neck, I tend to agree ( sobek, atsheptsu )
I certainly will, just lookie at this: :D
(http://freespace.volitionwatch.com/qm/pub/sandwich/renders/amaunet_warp-in_2.jpg)
After all, everybody knows that 3 necks are better than one. :p :D
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warning, p1mp ahead!!!
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*Turns monitor upside-down* :doh:
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Originally posted by venom2506
warning, p1mp ahead!!!
Behind, you mean. :p :D
Originally posted by Hudzy
*Turns monitor upside-down* :doh:
No, that's just the bottom of the ship. :) You never saw the GVCa Amaunet before?
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I think I still have a ts file for that somewhere, when I was trying to LOD and convert it...........
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Originally posted by sandwich
No, that's just the bottom of the ship. :) You never saw the GVCa Amaunet before?
:o I thought it was an upside-down Hatshepsut.
*slaps self*