Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 26, 2015, 05:17:24 am
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Here is the nightly for FreeBSD on 26 Dec 2015 - Revision 24b58db
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 123
Group: Standard
fso_Standard_20151226_24b58db.tar.bz2 (http://swc.fs2downloads.com/builds/FREEBSD/fso_Standard_20151226_24b58db.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/FREEBSD/fso_Standard_20151226_24b58db.md5)
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commit 2ddee36
Author: Samuel Cho <Fri Dec 25 19:34:39 2015 -0800>
Commit: Samuel Cho <Fri Dec 25 19:34:39 2015 -0800>
Cleaned up HudGaugeLock::render() and removed hud_draw_diamond() since that's not being used.
code/hud/hudlock.cpp | 38 ++------------------------------------
1 file changed, 2 insertions(+), 36 deletions(-)
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commit 6583066
Author: SamuelCho <Tue Dec 15 20:39:38 2015 -0800>
Commit: SamuelCho <Tue Dec 15 20:39:38 2015 -0800>
Don't reset lock rendering timers and switches unless we really need to.
code/hud/hudlock.cpp | 29 ++++++++++++++++++++++++-----
code/hud/hudlock.h | 2 ++
2 files changed, 26 insertions(+), 5 deletions(-)
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commit d8ab39e
Author: SamuelCho <Mon Nov 30 23:48:57 2015 -0800>
Commit: SamuelCho <Mon Nov 30 23:48:57 2015 -0800>
This line in the HUD lock gauge wasn't supposed to be deleted.
code/hud/hudlock.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 66c9e0c
Author: SamuelCho <Mon Nov 30 23:16:43 2015 -0800>
Commit: SamuelCho <Mon Nov 30 23:16:43 2015 -0800>
My attempt to fix the HUD lock scoping issues raised by issue #456.
code/hud/hudlock.cpp | 32 +++++++++-----------------------
1 file changed, 9 insertions(+), 23 deletions(-)