Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: AqueousShadow on August 01, 2002, 03:04:17 pm
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Hey guys. I would like to know who has Truespace 6 and know how to use it correctly in texturing your models. I'm still a newbie modeller and I need to get some help with it. :confused: The tutorials out there are outdated and are specifically for the older versions of Truespace. If possible, I ask that someone please post or e-mail me a simple step-by-step process on how to stick a texture onto the side of a model, and if you've seen my battlecruiser, show me tips on how to properly texture it. Thanx! :nod:
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I've got trueSpace 5.1, and I'm fairly good with it...........what's different in TS6?
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I guess the buttons and such...I really dunno. But I guess if no one can help me, the best way to do it is find the older versions of Truespace somehow. Well, I'll wait and see for now :o
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Well, if you're applying textures, look for the Material Editor. It looks like a artist's palette, and the actual interface is rather easy to use. (At least it IS in TS5! :D)
Word of warning: Before doing ANYTHING nice with the textures, cover the whole model in the base texture (I use a texture called gfsplat2 which is a modified version of a FreeSpace 2 texture) which ensures that all faces are painted. Then you can play with the nicer ones.
Hope that helps. :)
Oh yes - CUBIC UV mapping! :D:D
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In most cases the easiest approach is not to use Truespace at all. Instead, get hold of the last free release of Lithium Unwrapper 1.3 . Use that to uv map your model and produce template textures. Then paint up the template textures in a paint package of your choice.
There are only a couple of reasons ever to drop back into Truespace:
One is repeating textures. Sometimes you can do repeating textures by piling up polygons on the same part of the uv map. Sometimes this doesn't work. You'll know when. In this case you make the repeating texture into a seperate texture file and use Truespace's repeat and offset properties. You have to set those in Truespace.
The other reason is to do with smooth shading. I think models created in Truespace are textured with an auto-facet smoothing material by default. They keep that when you work with them in Lith. That's fine as PCS automatically smooths models with the auto-facet property. If you want to ensure that PCS doesn't smooth a polygon then you need to change it to faceted (or ironically smooth :) ). Either will stop PCS from auto smoothing the polygon. Bearing in mind you're only allowed 1 group of smoothed polygons. In any event, you can only change the smoothing property in Truespace.
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Originally posted by Killfrenzy
Oh yes - CUBIC UV mapping! :D:D
nope.... planar. Per face. Always works better, and you can alter the plane size to make the texture better fit the face. Can rotate to eliminate stretching, too.......
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Cubic, planar? I just click the little texture tool.... *hides in corner in shame*
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Next to the texture tool you`ll find the UV projection tool. Make sure you don`t play with it unless you keep a copy saved of the model before you started playing.
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Still very confused....:confused:
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http://www.3dlinks.com/tutorials_truespace.cfm someone else posted this quite recently, give credit to them :D
it's a bunch of tute's for truespace errr, i dunno. ;) very cool. might help.
oh, and aldo, how do you get multiple planar uv projections? i just use cubic. nothing else i can do looks right.
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Originally posted by Vasudan Admiral
http://www.3dlinks.com/tutorials_truespace.cfm someone else posted this quite recently, give credit to them :D
it's a bunch of tute's for truespace errr, i dunno. ;) very cool. might help.
oh, and aldo, how do you get multiple planar uv projections? i just use cubic. nothing else i can do looks right.
That would have been me. :) You can use the UV projection per face but that would take a LONG time to map everything.
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can you? how?
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First go to the tool bar and select the second icon along in the picture.
(http://homepage.ntlworld.com/karajorma/freespace/images/TruespaceToolbar.jpg)
Then select UV Projection per Face
(http://homepage.ntlworld.com/karajorma/freespace/images/TruespaceToolbar2.jpg)
You can then select a face (or faces) and use object move, rotate and scale to move the uv mapping around. (http://homepage.ntlworld.com/karajorma/freespace/images/TruespaceToolbar3.jpg)
You can also choose to put cubic etc. mapping per face too. Just experiment until you find something you like.
Anyway this is just the blind leading the blind at the moment cause I`m not exactly an expert. There are probably better ways to do it but this one works at least. :)
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well, I'm gonna go try to see if it all works and I'll try Karma's idea. I pmed him and he pmed me back with a brief walkthrough on simple texturing. If not, I'm gonna use the link provided by Vasudan Admiral. Thx all
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I`ve seen karma's work. Maybe he can put up that walkthrough for all of us to benifit from it.
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He said he has Truespace 5, and, unfortunately, none of the things posted here, nor karma's little walkthrough, helped me with texturing...I'm racking myself about it...argh...:sigh:
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thanx heaps karajorma, i now can do planar mapping and material rectangle mapping (although i have no idea if the textures applied using the material rectangle will show)
for truespace 6, well my best advise, if none of this helped, is well, fiddle. just practice on boxes etc. i just learnt heaps from fiddling (i couldn't find that first button so i fiddled :D and i found the method to use :) [eventually])
truespace 6 is supposed to have an unwrapper built in. that would be a start i suppose. i am still trying to figure out how to do that with lith unwrap etc. although i think i am getting quite close :)
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truespace 6 is supposed to have an unwrapper built in
didn't know...mmm must have a look at it:)
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Originally posted by Vasudan Admiral
for truespace 6, well my best advise, if none of this helped, is well, fiddle. just practice on boxes etc. i just learnt heaps from fiddling (i couldn't find that first button so i fiddled :D and i found the method to use :) [eventually])
Heh....well, maybe when YOU fiddled around, you got it down. I don't have the slightest idea of what I'm doing or what I'm trying to do. Well, I do know what I'm trying to do, but I don't know how to approach it. I guess your fiddling is one of the skills you've got. As for me, I don't have that. :sigh:
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Um... I select a face (normally you can do this by just right clicking on it) and then select a UV mapping - which applies that mapping to the face and allows you to manipulate it ('cept if you click 'off' the UVb map you can;t edit it further except by restarting the UV for that face).
I use max for this guff now, though. Much nicer, albeit a wee bit more cumbersome.